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About XXChester

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  1. Where do we sign up for the beta testing? I've been eagerly following your project (and progress) for years. Glad to see you are finally stabilizing the game.
  2. XXChester

    Java - Getting The Path Of The Jar File

    Why couldn't you just use new File("").getAbsolutePath();? Does this not return you the same thing assuming all your code is running in a single jar?
  3. XXChester

    WOA III - Orc Party

    I too thought an interactive tutorial was going to be a lot of work and I was very wrong. Once I had the game\prototype setup, I was able to bang out the 9 tutorial scenario's in a few hours leveraging the code I had for my prototype.   Glad you participated and plan to continue on with your development. Best of luck!
  4. My recommendation is to use a milestones list and check them off as you go, do NOT erase them. This little trick has helped me with all of my games. When you feel like you haven't done anything, you can look at this list and see how much you have actually achieved thus far. It is very easy to get caught up and feel like you have nothing. I would recommend reading a journal I made years ago with regards to this very topic.   Don't give up, be proud of what you make.
  5. No worries I didn't take anything personally, I am worried about the newer members and first time participants.     I did read the comments, and I do agree with some of your points. If all of the judges are not grading all of the entries, there needs to be further defined guidelines (I didn't realize all the judges didn't grade all entries until after my comment, sorry). You are absolutely entitled to your opinion but I think at some point it can taken as an attack, which is grounds for removal of forum posts and I would imagine blogs as well. Your concept of a "difficulty" category would be impossible to score, I think you are trying to convey the correct vision but I believe it is unrealistic to guage. You have to remember, as it being a competition, people can already chose to do things as difficult as they would like, we for example took on 4 extremely difficult concepts, and failed at getting them "right" in time for submission. But if someone else's "difficulties" or "abstract ideas" were implemented and worked really well, they most likely would've come out higher up regardless. Most successful indie titles are due to this very concept - we do not follow the mainstream formula nor are we forced to suck the corporate teet to do this.  
  6. My problem with this post is entitlement. You are saying because you chose 3D your game should automatically be scored higher. This is EXACTLY what is wrong with the AAA industry, every game has amazing graphics, but plays like complete shit because everyone wants pretty visuals now.  I honestly would rate a game with stick art but amazing gameplay higher than any game with amazing visuals but shitty gameplay (not that I am calling your gameplay shitty). I do agree that your art was decent; I had yellow boxes show up everywhere when I played your game, if not, I probably would've thought it was very nice. I also had no idea what I was supposed to do in your game. Both of these would affect your score - I am not being harsh here. I also agree that this competition is still in it's infancy, so of course there are improvements to be made. My biggest gripe about your comments though is that you think your game is better because you chose 3D and everyone else chose 2D or 2.5D. The competition isn't about who makes the prettiest game, if you are looking for that there are plenty of competitions specifically for this, the objective is to create a game that is fun and has visuals and sounds that contribute TO the game and not detract FROM the game. Am I happy with my entry? Not at all. Could it have been better? Absolutely. Do I agree with the judges score completely? Absolutely not; I mean how can you being a ghost and doing ghostly things only gain you a 50% for the theme? Clearly I didn't convey the theme well enough. I would hate for this post to have any of the following outcomes; The competition doesn't happen next year. Someone doesn't participate because of your comments about 3 minutes of work. How do you know someone didn't spend days working on that? Who are you to judge? If you want to judge, be a judge next year. I think this conversation should've been handled like an adult and in private chats with the administrators of the competition to improve next year and I would go as far as recommend this post be removed for at the minimum, point 2 above.
  7. XXChester

    Week Of Awesome III - My Results

    Thank you for the review, the problems you mentioned were known issues that just couldn't be fixed in time (except for the tutorial bug).  I appreciate all of the feed back.
  8. XXChester

    Week Of Awesome III - The Afterparty/judging thread!

      Do you have a windowed version? Would love to try it!   Sorry I got tied up the rest of the week. Here is a windowed version, please note the only other change is I forced visual studio to take the #if DEBUG directives into account so the DEBUG code was all removed. Functionally, there is no difference.
  9. XXChester

    Week Of Awesome III - The Afterparty/judging thread!

      Do you have a windowed version? Would love to try it!   I'll throw one up once I get home.
  10. XXChester

    Week Of Awesome III - The Afterparty/judging thread!

    There isn't unfortunately. I am really regretting submitting the game full-screen now.
  11. XXChester

    WoA 3 - Eck Judging Results are in...

    Thanks for the review Eck, you identified issues that were all in our backlog so I am glad you didn't run into anything we hadn't expected to come up.   Next year.
  12. XXChester

    Week Of Awesome III - The Afterparty/judging thread!

      I retried today and it seems a reboot fixed the problem. I have updated my review.   Thanks for the review DKoding, I will look into the freezing issue and the others are known problems.
  13. XXChester

    Week Of Awesome III - The Afterparty/judging thread!

    That is weird, I am running Windows 7 64 bit and 2 monitors at home. Well I can see this competition is going to be a disappointment if no one can play the f*cking game except those of us who created it.
  14. XXChester

    Week Of Awesome III - The Afterparty/judging thread!

        I have 3 monitors. They all use 1920x1200 resolution. Do you think it would help to disconnect a couple of monitors? Any ideas welcome.   I have 2 monitors and it worked fine but it might be worth a shot.
  15. XXChester

    Week Of Awesome III - The Afterparty/judging thread!

      Damn I was looking forward to finally having a review of my game. I haven't heard of this problem from anyone else that has played it (or in your case attempted to play it). I will have to do some research to find out what could possibly be the cause.   What resolution do you use? Do you have multiple monitors?
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