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  1. [i]Combined company offers new creative choice for cutting-edge game development[/i] [b]London, 25th September 2012 –[/b] Leading visual effects software developer, The Foundry, today announced a merger with Luxology in a move that will expand the creative possibilities for game developers seeking to leverage high-end VFX and 3D software in their pipelines. The Foundry brings a stable of award-winning 2D and 3D VFX software - including the industry standard compositor NUKE, and MARI, a 3D painting solution - to the table. Luxology offers its flagship product, modo®, which is a favourite of thousands of artists and designers worldwide. Both product lines have been heavily production-tested and are built with a strong emphasis on providing artist-friendly workflows. [b]Bill Collis, CEO of The Foundry comments:[/b] “We were impressed by modo's strong roots in the games market and by Luxology’s focus on creating artist-friendly, highly advanced technologies. The Foundry’s product portfolio is already used by leading games developers such as Blizzard and LucasArts. The Foundry and Luxology's products are highly complementary, and we both like our products to be open and flexible, so the customers can choose how they like to work. In the short term we will be continuing to develop the interaction between our products, which will be of immediate benefit to all of our customers. We can’t wait to see what our combined experience and knowledge will allow us to build in the long term.” [b]Brad Peebler, President of Luxology comments:[/b] “The Foundry has an impressive pedigree in the visual effects industry, where its products and attention to customers are second to none. Film production and game development have long been converging in terms of media, quality and deliverables. Joining forces with The Foundry will allow us to accelerate the development of modo as the preferred tool for the production of game assets and ultimately change the landscape for game developers everywhere.” [b]Kim Libreri, VFX Supervisor on Star Wars 1313 comments:[/b] “Having the Foundry and Luxology teams under one roof is really great news for the entertainment industry. Games, film and TV facilities are going to really benefit from the synergies this merger is going to create. Our combined industries have been going through great changes over the last few years and we are now under incredible pressure to create amazing content on ever-compressing schedules. Interactive artist feedback and intuitive WYSYWG content creation has been an important part of each company's tools but we have never seen an entire pipeline that maintains this philosophy throughout. Now the two companies are one, I think we can look forward to a future suite of tools that value creativity above everything else." [b]ENDS[/b] [b]About The Foundry[/b] The Foundry is a world-leading innovator in visual effects technologies and is internationally renowned for its product design and collaborative approach. Founded in 1996, the company has established itself as a critical partner to major feature film studios and post production houses worldwide including The Mill, ILM, The Moving Picture Company, Walt Disney Animation, Weta Digital, Framestore, Sony Pictures Imageworks and Digital Domain. The company's products have been used to create breathtaking effects sequences on a wide range of features, television projects and commercials. High profile examples include the 2012 Oscar® winners, "HUGO" (Best Visual Effects) and "Rango" (Best Animated Feature Film) as well as the EMMY award-winning "Boardwalk Empire." The Academy of Motion Picture Arts and Sciences awarded a Sci-Tech Award® to The Foundry’s development team for the FURNACE image processing suite in 2007 – and the company now holds two products with AMPAS Sci-Tech Award® winning technology including high-end compositing system NUKE. In 2011 The Foundry ranked 54th in The Sunday Times Tech Track (up three places from 2010), and debuted in both the Sunday Times International Track and the Deloitte Technology Fast 50 lists. Backed by The Carlyle Group with a substantial portion still owned by the staff, The Foundry is run by its original management team. © The Foundry, its logo and product names are registered trademarks in the UK, USA and/or other countries. Academy Award is a registered trademark of the Academy of Motion Picture Arts and Sciences. All other trademarks contained herein are the property of their respective owners. [b]About Luxology[/b] Based in Mountain View, Calif., Luxology® LLC is an technology company developing next-generation 3D content creation software that enhances productivity via artist-friendly tools powered by a modern underlying architecture called Nexus®. Founded in 2001, by Allen Hastings, Stuart Ferguson and Brad Peebler, Luxology is home to some of the top 3D engineering expertise in the computer graphics industry. Luxology’s modo is at the centre of an active global user community producing models, images and animations of the highest quality. Luxology’s rendering technology is under licence to Dassault Systèmes SolidWorks Corporation and Bentley Systems, Incorporated. More information on the company, its licensable Nexus technology, its flagship product modo® and a gallery of images from the Luxology community is available online at [b]For further information please visit[/b]
  2. Expanding its technical leadership within the character animation space, Mixamo Inc. today announced support for Autodesk 3ds Max software biped system control rigs, significantly streamlining animation workflow for 3D artists and game developers. Previously relying only on traditional motion-capture and keyframing processes to animate biped characters, 3ds Max users are now able to obtain access to Mixamo’s online collection of customizable, motion-capture quality character motions and bake them directly onto their bipeds. Mixamo accelerates productivity of artists and game developers by allowing the creation of premium 3D character animations up to five times faster than current industry averages. “Mixamo is the first online platform to enable the application of motion data onto 3ds Max biped characters,” says Marc Stevens, Autodesk vice president, Games Group. “Mixamo’s expansive collection of high-quality motion data — which can be customized in real-time and automatically retargeted —will help to significantly boost productivity for 3ds Max biped users.” With an accessible and intuitive interface, Mixamo allows animators, game artists and 3D professionals to browse through an extensive collection of production-quality 3D character motions developed from actual motion-capture data. After selecting a desired animation, a user can customize the motion using director-level, slider-based controls in real-time. Users may then upload personal biped characters to Mixamo, which automatically retargets the motion to the character. Once customization is complete, the user may download the motion directly into their production pipeline using the Autodesk FBX file format. “Our goal is to continually raise the bar for 3D character animation technology, so that artists and game developers can skip the time consuming tasks involved with motion-capture and keyframing processes and instead focus their energy on the creative stylization of their character movements, ” explains Mixamo Co-founder and CTO, Stefano Corazza. “Providing 3ds Max users with an improved workflow for their biped character animation needs is a natural step toward this goal. Mixamo extends the convenience and power of 3ds Max software’s biped system by providing an easier way to apply motions directly to these characters.” The Mixamo online service leverages the 2010 version of the freely available Autodesk 3ds Max FBX plug-in, and can be installed with Autodesk 3ds Max 2008 or later. Mixamo’s support of Autodesk Maya software control rigs is forthcoming. For additional information, tutorials and pricing information, please visit About Mixamo Mixamo Inc. is a Silicon Valley, VC-funded company founded by 3D pioneers Stefano Corazza, CTO, and Nazim Kareemi, CEO. Based on research from Stanford University’s BioMotion lab, Mixamo offers the first online 3D character animation service that provides 3D game developers the power to customize and create professional-quality character animations at unprecedented speeds. Mixamo currently employs a team of outstanding computer vision experts, 3D animators, software engineers and serial entrepreneurs from around the world. For more information, please visit, or follow Mixamo on Twitter ( ###### Copyright ©2009 Mixamo™. All trademarks are property of their respective owners and used with their permission. Autodesk, FBX, Maya and 3dsMax are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries.