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  1. New Collection Brings 15 Original Ready-to-Use Materials, Including Two Free to Download; Substance Source Library Now Contains Nearly 1850 Assets CLERMONT-FERRAND, France – May 21, 2019 – The Substance Team today announces the second Substance Source Signature Collection of 2019, bringing with it one of the most versatile sets of materials yet. For his collection, material artist Ben Wilson channeled his love of abstract design and decaying architecture in order to create assets that run the spectrum from beauty to decay, with an emphasis on shape language. Wilson’s 15 original materials are available now and are meant to offer artists working on anything from games to VFX to architecture a source of inspiration and original designs. Wilson’s collection begins with carved layer stacking, meant to convey an abstract and yet simplified expression of beauty. The fully customizable parameters make for a nearly infinite level of variations, and the shapes were designed in a way that encourages experimentation for artists of all skill levels. The designs emphasized in the beauty set are also reflected in the decay materials through the shape language employed. Twisted and distorted features offer a new take on decay beyond the traditional emphasis on factors like death and overgrowth. “For this collection, I wanted to create something that could act as a starting point for artists that want to go beyond the familiar ideas of what we associate with beauty and decay,” said Wilson. “The designs I looked to in order to inspire these materials are somewhat abstract and hard to clarify as beautiful, while others for decay bordered on chaotic. But ultimately, it’s two sides of the same coin.” Whether an artist is leaning towards the beauty materials to help design a modern skyscraper or utilizing the decay assets to create a well-worn stone wall, the color variation was designed to be as user-friendly as possible. All materials offer a primary, secondary and tertiary color picker, allowing for easy color control. Each graph was also created with similar visual features in mind to ensure a cohesive set of materials, so objects like debris, for instance, are shared across each material. To create his collection, Wilson leveraged his years as a Substance Designer user along with nearly a decade of experience creating video games. His resume includes blockbuster franchises including Gears of War and Forza Horizons, as well as work on major releases like The Division. He recently acted as senior environment artist for Machine Games' Wolfenstein II: New Colossus before joining Ubisoft Stockholm as a material artist to work on the upcoming Avatar game. He has also worked with the Substance Team to present a master class during Substance Days GDC 2018. To celebrate the release of the new collection, Substance Source subscribers will receive two materials – “Fossilized Streams” and “Concrete Clover” – for free. Both materials are now available to download from the Substance Source library. Wilson will join the Substance Team for a live stream from Stockholm on May 27, offering a deep dive into the creation of both materials and a look at the collection as a whole. With the release of Wilson’s collection, the Substance Source library continues to grow. Users now have access to nearly 1850 ready-to-use materials, each fully customizable and tweakable for use in anything from gaming to VFX to architecture to design and more. Additional materials will be announced soon, including new collections from artists working in multiple industries. Pricing/Availability Access to Substance Source is available through a monthly subscription. Subscribers receive 30 Substance Source material downloads per month, along with Substance Designer, Substance Painter and Substance B2M for $19.90 (Indie) or $99.90 (Pro). Professional users and teams can also buy the entire Substance Source library, along with one year of updates, for $4990. Enterprise and education pricing is available upon request. Students and teachers can request a license at no cost. About Allegorithmic Allegorithmic, an Adobe company, is the industry leader in 3D texture and material creation technologies. More than 150,000 users in the domains of games and entertainment, film and VFX, architecture, and design rely on Allegorithmic's award-winning Substance texture and material authoring software for developing the next generation of digital content. Clients include: Naughty Dog, Activision, Sony Computer Entertainment, Electronic Arts, Ubisoft, Double Negative, MPC, Foster + Partners, Gensler, Louis Vuitton, Mercedes-Benz and IKEA. Founded in 2003, Allegorithmic is based in France with offices in Clermont-Ferrand, Lyon and Paris, and has global offices in Los Angeles, Cleveland, Montreal, Singapore and Seoul.
  2. New Collection Brings 15 Original Ready-to-Use Materials, Including Two Free to Download; Substance Source Library Now Contains Nearly 1850 Assets CLERMONT-FERRAND, France – May 21, 2019 – The Substance Team today announces the second Substance Source Signature Collection of 2019, bringing with it one of the most versatile sets of materials yet. For his collection, material artist Ben Wilson channeled his love of abstract design and decaying architecture in order to create assets that run the spectrum from beauty to decay, with an emphasis on shape language. Wilson’s 15 original materials are available now and are meant to offer artists working on anything from games to VFX to architecture a source of inspiration and original designs. Wilson’s collection begins with carved layer stacking, meant to convey an abstract and yet simplified expression of beauty. The fully customizable parameters make for a nearly infinite level of variations, and the shapes were designed in a way that encourages experimentation for artists of all skill levels. The designs emphasized in the beauty set are also reflected in the decay materials through the shape language employed. Twisted and distorted features offer a new take on decay beyond the traditional emphasis on factors like death and overgrowth. “For this collection, I wanted to create something that could act as a starting point for artists that want to go beyond the familiar ideas of what we associate with beauty and decay,” said Wilson. “The designs I looked to in order to inspire these materials are somewhat abstract and hard to clarify as beautiful, while others for decay bordered on chaotic. But ultimately, it’s two sides of the same coin.” Whether an artist is leaning towards the beauty materials to help design a modern skyscraper or utilizing the decay assets to create a well-worn stone wall, the color variation was designed to be as user-friendly as possible. All materials offer a primary, secondary and tertiary color picker, allowing for easy color control. Each graph was also created with similar visual features in mind to ensure a cohesive set of materials, so objects like debris, for instance, are shared across each material. To create his collection, Wilson leveraged his years as a Substance Designer user along with nearly a decade of experience creating video games. His resume includes blockbuster franchises including Gears of War and Forza Horizons, as well as work on major releases like The Division. He recently acted as senior environment artist for Machine Games' Wolfenstein II: New Colossus before joining Ubisoft Stockholm as a material artist to work on the upcoming Avatar game. He has also worked with the Substance Team to present a master class during Substance Days GDC 2018. To celebrate the release of the new collection, Substance Source subscribers will receive two materials – “Fossilized Streams” and “Concrete Clover” – for free. Both materials are now available to download from the Substance Source library. Wilson will join the Substance Team for a live stream from Stockholm on May 27, offering a deep dive into the creation of both materials and a look at the collection as a whole. With the release of Wilson’s collection, the Substance Source library continues to grow. Users now have access to nearly 1850 ready-to-use materials, each fully customizable and tweakable for use in anything from gaming to VFX to architecture to design and more. Additional materials will be announced soon, including new collections from artists working in multiple industries. Pricing/Availability Access to Substance Source is available through a monthly subscription. Subscribers receive 30 Substance Source material downloads per month, along with Substance Designer, Substance Painter and Substance B2M for $19.90 (Indie) or $99.90 (Pro). Professional users and teams can also buy the entire Substance Source library, along with one year of updates, for $4990. Enterprise and education pricing is available upon request. Students and teachers can request a license at no cost. About Allegorithmic Allegorithmic, an Adobe company, is the industry leader in 3D texture and material creation technologies. More than 150,000 users in the domains of games and entertainment, film and VFX, architecture, and design rely on Allegorithmic's award-winning Substance texture and material authoring software for developing the next generation of digital content. Clients include: Naughty Dog, Activision, Sony Computer Entertainment, Electronic Arts, Ubisoft, Double Negative, MPC, Foster + Partners, Gensler, Louis Vuitton, Mercedes-Benz and IKEA. Founded in 2003, Allegorithmic is based in France with offices in Clermont-Ferrand, Lyon and Paris, and has global offices in Los Angeles, Cleveland, Montreal, Singapore and Seoul. View full story
  3. Combined company offers new creative choice for cutting-edge game development London, 25th September 2012 – Leading visual effects software developer, The Foundry, today announced a merger with Luxology in a move that will expand the creative possibilities for game developers seeking to leverage high-end VFX and 3D software in their pipelines. The Foundry brings a stable of award-winning 2D and 3D VFX software - including the industry standard compositor NUKE, and MARI, a 3D painting solution - to the table. Luxology offers its flagship product, modo®, which is a favourite of thousands of artists and designers worldwide. Both product lines have been heavily production-tested and are built with a strong emphasis on providing artist-friendly workflows. Bill Collis, CEO of The Foundry comments: “We were impressed by modo's strong roots in the games market and by Luxology’s focus on creating artist-friendly, highly advanced technologies. The Foundry’s product portfolio is already used by leading games developers such as Blizzard and LucasArts. The Foundry and Luxology's products are highly complementary, and we both like our products to be open and flexible, so the customers can choose how they like to work. In the short term we will be continuing to develop the interaction between our products, which will be of immediate benefit to all of our customers. We can’t wait to see what our combined experience and knowledge will allow us to build in the long term.” Brad Peebler, President of Luxology comments: “The Foundry has an impressive pedigree in the visual effects industry, where its products and attention to customers are second to none. Film production and game development have long been converging in terms of media, quality and deliverables. Joining forces with The Foundry will allow us to accelerate the development of modo as the preferred tool for the production of game assets and ultimately change the landscape for game developers everywhere.” Kim Libreri, VFX Supervisor on Star Wars 1313 comments: “Having the Foundry and Luxology teams under one roof is really great news for the entertainment industry. Games, film and TV facilities are going to really benefit from the synergies this merger is going to create. Our combined industries have been going through great changes over the last few years and we are now under incredible pressure to create amazing content on ever-compressing schedules. Interactive artist feedback and intuitive WYSYWG content creation has been an important part of each company's tools but we have never seen an entire pipeline that maintains this philosophy throughout. Now the two companies are one, I think we can look forward to a future suite of tools that value creativity above everything else." ENDS About The Foundry The Foundry is a world-leading innovator in visual effects technologies and is internationally renowned for its product design and collaborative approach. Founded in 1996, the company has established itself as a critical partner to major feature film studios and post production houses worldwide including The Mill, ILM, The Moving Picture Company, Walt Disney Animation, Weta Digital, Framestore, Sony Pictures Imageworks and Digital Domain. The company's products have been used to create breathtaking effects sequences on a wide range of features, television projects and commercials. High profile examples include the 2012 Oscar® winners, "HUGO" (Best Visual Effects) and "Rango" (Best Animated Feature Film) as well as the EMMY award-winning "Boardwalk Empire." The Academy of Motion Picture Arts and Sciences awarded a Sci-Tech Award® to The Foundry’s development team for the FURNACE image processing suite in 2007 – and the company now holds two products with AMPAS Sci-Tech Award® winning technology including high-end compositing system NUKE. In 2011 The Foundry ranked 54th in The Sunday Times Tech Track (up three places from 2010), and debuted in both the Sunday Times International Track and the Deloitte Technology Fast 50 lists. Backed by The Carlyle Group with a substantial portion still owned by the staff, The Foundry is run by its original management team. © The Foundry, its logo and product names are registered trademarks in the UK, USA and/or other countries. Academy Award is a registered trademark of the Academy of Motion Picture Arts and Sciences. All other trademarks contained herein are the property of their respective owners. About Luxology Based in Mountain View, Calif., Luxology® LLC is an technology company developing next-generation 3D content creation software that enhances productivity via artist-friendly tools powered by a modern underlying architecture called Nexus®. Founded in 2001, by Allen Hastings, Stuart Ferguson and Brad Peebler, Luxology is home to some of the top 3D engineering expertise in the computer graphics industry. Luxology’s modo is at the centre of an active global user community producing models, images and animations of the highest quality. Luxology’s rendering technology is under licence to Dassault Systèmes SolidWorks Corporation and Bentley Systems, Incorporated. More information on the company, its licensable Nexus technology, its flagship product modo® and a gallery of images from the Luxology community is available online at www.luxology.com. For further information please visit www.thefoundry.co.uk
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