Hi! I´m trying to get anti-aliasing in my polygons using blending function. The operations sequence I carry out is the next:
/* With GL_POLYGON_SMOOTH OGL calculate coverage values for vertex in the
edges of polygons.This coverage values multiplies alpha values for each
fragment so that it blends smoothly with the incoming polygons */
/* Here I place my rendering primitives */
/* I enable the deepth buffer */
I get surprised when I execute this code and the scene seems to be black.I tried to execute this code in other computer and the behaviour was different so that my geometric figures appears white. I don´t inderstand the reason of this behaviour, could Someone help me?