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About Punika

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  1. Punika

    Doom3 is the proof that "keep it simple" works.

        I don't see why "Classes" help here? Ok you can protect your member variables from access and then add sync primitves into your member functions. But this is a bad way to do concurrent programming. So a better way would be to divide your data to "threads, work, task" -> you name it.   This has been done on the render code i think, and as you can see this can be done equally in C too.
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