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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

joshLangley

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  1. We have just had a major update. THE LAG - FIXED For one we think we have fixed the lag finally. It was due to all monsters walking around, we adjusted it so only elites and bosses walk around the rest have random spawns within there designated area. PVP - FIXED Now you can enter the PvP Area via the main house to the right of the starting spawn. In the map you will be able to attack players that spawn from the other side and there house. The house upon destruction will give +20% xp for half an hour and will re-spawn every half hour. PETS Allot of people have been asking how do I tame the Monsters. There is an automatic chance a monster will become your pet upon its death. This also takes into account the player level so you cant tame high level Monsters. In future this may change to increase the chances of taming a high level Monster. ARMOR AND WEAPONS Both the Armors and Weapons Level increments have been adjusted to multiples of 4 instead of 2. This was adjusted primarily because we had a shortage of sprites for the archer and because Elites (+) and Bosses (king) drop from +1 to +8 gear. You can always use the Enchant NPC to improve your gear beyond that if you like the look of the gear. REMINDER We will be doing a complete wipe of the User data on August 1st UTC Midnight, and the competition to reach Level 80 first will take effect. The current XP Levels will not be adjusted and will remain the same. 1st Prize $100usd, 2nd and 3rd $50usd each. So what are you waiting for? get practicing. Maearth supports chrome, firefox and Edge at http://www.maearth.com. You can also download it on Android Tabs and Phones at the Google Play Store. Maearth - Google Play Store. It's also available on Kongregate.
  2. GAME COMPETITION On 1st August at exactly midnight UTC we will be doing a complete wipe of all users for a new update. The for the Users who reach to level 80 first we will be awarding them a cash prize via PayPal. Entrance is absolutely free. 1st. $100 USD 2nd and 3rd: $50 USD You may play on a shared account however we will not be held responsible if items go missing etc. Cheating in-game will not be tolerated for this competition and fair play rules will be in-place. You may ask why we are running this competition. Well there is a couple reasons, for one we want to stress test the server under a higher load than just a few players. We also want people who have never played the game to get a feel for it and hopefully become long-term players. If your not familiar with the game start playing now to get a feel for the mechanics, however the update may change a few things at our discretion. Happy gaming everyone!!
  3. Firefox is now supported.
  4. Hello, We think Maearth is currently stable enough and the FPS and latency is good enough to be reviewed now. We would be delighted if you played and made a video review. Bear in mind MaEarth is currently in Beta so any bugs/features may get fixed and/or implemented in the short future. http://www.maearth.com
  5. We have released a few updates since last post. Mainly the latency issues have been addressed and its a much more stable version. Give it a go it's currently free and in Beta.
  6. Phaser Tanks Multiplayer is a multiplayer version of the tanks example:  https://phaser.io/examples/v2/games/tanks   It does not take into account movement/aim cheats and will be changed in future sometime.   The DEMO can be played here: http://vps128058.vps.ovh.ca:8081/   The Github to contribute is here: https://github.com/Langerz82/phasertanksmultiplayer
  7. GAME COMPETITION On 1st August at exactly midnight UTC we will be doing a complete wipe of all users for a new update. The for the Users who reach to level 80 first we will be awarding them a cash prize via PayPal. Entrance is absolutely free. 1st. $100 USD 2nd and 3rd: $50 USD You may play on a shared account however we will not be held responsible if items go missing etc. Cheating in-game will not be tolerated for this competition and fair play rules will be in-place. You may ask why we are running this competition. Well there is a couple reasons, for one we want to stress test the server under a higher load than just a few players. We also want people who have never played the game to get a feel for it and hopefully become long-term players. If your not familiar with the game start playing now to get a feel for the mechanics, however the update may change a few things at our discretion. Happy gaming everyone!! [Beta] MaEarth Platforms: Browser/Android Game checkout Google Play Store . Game Link: http://www.maearth.com Description: Retro-based overhead 2D tile based MMORPG. Original based off Browser Quest, the source of Airasky and Tap Tap Adventure. MaEarth puts you in a world full of monsters roaming the lands where users level up, quest by hunting specific monster and collect/buy weapons and armor. The PvP Server the monsters are stronger and you are pitted against the other side of players. It is weighted and auto selects which side you are on for balanced PvP play. Forums: http://maearth.com/forums Will put up some Screenshots soon. Gameplay: https://www.youtube.com/watch?v=TVc71mr8WP4&t=27s How to Play on Xbox: Open up M$ Edge in apps/games navigate to URL use default cursor to enter in username/password then if warrior classes switch to game controller mode.
  8. I think its useful when your intending on creating a derived class that is derived from multiple parent classes.
  9. Only skimmed through the topic, In a game menu scenario I would go with a finite state machine of game states and loop through it accordingly.
  10. Unity

    Quote:Original post by JuNC I quite like the Antiobjects idea: Wikipedia, Collaborative Diffusion: Programming Antiobjects (paper). A very interesting read. however, I wouldn't recommend to implement something like that, who's beginning game programming, like myself. It looks very attractive, and after I've created a few more games under my belt, I would like to have a try at including AI Collaborative Diffusion.
  11. I was searching the net for some good algorithms for describing Pacman AI. An overview can be found: here I read through the entire following thread and found some info, but most of it wasn't specific enough. The most detailed explanation, I could find without having to know any assembly, was found in the posts by Otoboke: here Reading through it all took a little while, so I figured that I could save u guys some effort if ur interested in creating a clone of sorts (which I am in the process of). An old thread in particular, was asking for this kind of info: here