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I Am Legend

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  1. Ogre, more of a graphics library than a game engine but it has the plugins to handle everything you said
  2. for animating waves and ripples could you have a global variable tat runs through a loop and when it reaches a certain number start a sort of flood fill algorithm from a central tile that then passes it on to surrounding tiles that are water tiles which then trigger the surrounding ones radiating from the centre.
  3. If you use flash, you could try this: http://www.openspace-engine.com/
  4. You could also use Mogre
  5. What about Dead Frontier. Actual gameplay is in flash, accessed using a web interface though, all your stats are on the bars on the sides of the screen. Something like that?
  6. Quote:Original post by Iron Chef Carnage What if mopping the guild hall was a puzzle, offering rewards for efficient use of water, speed of completion, and offering faction bonuses for not accidentally buffing a small cat into the floorboards? How about if untangling the rigging and coiling the lines on the deck of the ship is a rhythm game, like Beat Beat Agents? Flying formation with your NPC squad leader on a twenty-minute patrol through the asteroid field could call upon player and character skill alike to get full marks, allowing it to be a rewarding, stimulating experience even if the patrol is totally uneventful in a PvP sense. Escort job on a trade caravan? Ten, fifteen minutes, maybe, although there are longer routes you can sign up for. I take it you have played Puzzle Pirates?:) That game does a very mediocre job of menial tasks. It still makes an attempt though. And you can also pretty much escort caravans, except you're just sailing on a navy ship. And just my opinion, I tried to play Runescape about two weeks back, found that I prefer trading on the new Grand Exchange than the fighting. Weird.
  7. yeah you're right. I'm programming in C#. And I left out the using statements etc. and just showed the functions as they would be the meat of the problem
  8. once again i screwed up. thanks for the heads up
  9. woops, forgot to add that. I was a bit preoccupied. Fixing it now
  10. Well, as the title says. I am currently trying to output a multi-dimensional int array to a text file. I was thinking it should be something like: for (int i = 0; i < max; i ++) { ghg = rand.Next(50); array[i] = ghg; } ....... for (int i = 0; i < x1; i++) { for (int e = 0; e < x2; e++) { mapContainer += heightmap[i, e]; } } ... streamWriter.Write(mapContainer); Is this correct? [Edited by - I Am Legend on October 31, 2008 9:31:51 PM]
  11. Quote:Original post by PaulCesar If I am not mistaken, SilverLight is applet based, so its a replacement for flash, activeX, Java applets, etc. It provides you with ALOT more fine grain control then JS does (alot of .NET), but at the same time it does not natively play with the browser, you would have to use JS callback's, etc. You also have to deal with compatibility issues with SL, Im not sure the level of MAC/LINUX support for starters, whereas javascript can be pretty cross platform. Well, the cross-platform compatibility is kinda covered by moonlight, for linux at least. Long live Mono
  12. http://www.ziggyware.com/readarticle.php?article_id=168 use ziggyware.com, site has great tutorials for xna
  13. Garry's Mod is a mod for Half-Life 2. That's selling for 10 dollars. No reason something else good shouldn't be sold
  14. No .Net in Linux, blasphemy:) No seriously, the Mono project is a free software library with the development supported by Microsoft. It's .Net except supports both Windows, Mac and Linux and has an IDE like the IDE Which-Shall-Not-Be-Named and the aforementioned KDevelop called MonoDevelop(what else. The imagination these devs have:)), there's also Mono bindings for Tao if you want to do game programing and a GTK# form designer for applications
  15. No .Net in Linux, blasphemy:) No seriously, the Mono project is a free software library with the development supported by Microsoft. It's .Net except supports both Windows, Mac and Linux and has an IDE like the IDE Which-Shall-Not-Be-Named and the aforementioned KDevelop