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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Spylogo

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  1. I am not even sure they still have them.....
  2. Wow this Is cool, I have this book lying around somewhere, but is it too late to start this?
  3. Quote:Original post by Trapper Zoid Quote:Original post by Capoeirista Quote:Original post by JohnBolton The goal is not to learn a language. That is being short-sighted. The goal is to learn programming. I don't disagree! I just think that C++ expsoses you to more programming techniques and concepts than Python ever would, in the long run making you a better programmer. And that's a bad thing when you're beginning to learn how to program. The problem I have with C++ as a beginner language is there's a whole bunch of language semantics you have to learn before you can do anything. For example, here's a "Hello World" program in C++ #include <iostream> using namespace std; void main() { cout << "Hello World!" << endl; return; } For someone totally new to C++ to understand this, you need to tell them: What the #include statement does, and why they need to do that What namespaces are What functions are What the main function is for What the "void" means What "cout" and "endl" does Representation of strings What streams are and what the << operator is for The return operator (granted, this is optional for that particular example) Use of brackets Use of semicolons (any I missed?) Now granted, you'll get some of that with any language. But frankly that's a bit much for what is likely to be the first program that someone sees, and many of those elements have nothing to do with programming in general. For a beginner programmer, the most important thing to learn is how to take a problem and split it up into managable chunks that can be expressed in a form the computer can handle; i.e. the whole point of programming. It's far better to learn this in a language with an easy to learn syntax than to start with a powerful language. The great thing about languages today though is that many of the easy to learn languages are plenty powerful enough for simple games. Edit: Whoops, I forgot to add in the answer to the OP's question! SicilianKing: I'd recommend Python too. I have to admit that I've only dabbled in Python (learning more is on my to-do list!), but from what I've seen it's a good starter language that will still be useful when you become proficient. I'd avoid C++ until you're comfortable with the whole concept of programming. It's a bit complex to learn as your first language (personally I started with BASIC, learnt a few other languages before learning C, and then later moved to C++). just for a heads up void main() is technically wrong in C++ and is actually int main(). And just because i like C++ doesnt mean i go around busting other languages. Python is an excellent langauge to start out with. I just dont like how everyone calls C++ one of the worst langauges. C++ is used for proffessional use all the time not because of its ease of use but because of the speeds obtained if used correctly. And because you handle things other languages would handle for you, this allows more control over specific things. but otherwise I will have to agree this is no beginner languages. C++ is one of the harder ones out there and will take at least a year to master the basics. Im not saying its good but im just saying you shouldnt listen to people when they say its one of the worst langauges. Once you become a good programmer C++ is one of the need to know langauges.
  4. well he didnt fully know if it was a hardware problem or something else so dont yell at him. anyways it was a directx problem/question so it isnt fully out of topic either.
  5. oh and the stuff on the cd is free content in the first place...... its just mostly directx 3d a few free trials and source codes plus it even says in the book in the back about allowing 1 free backup and so on. oh and upload it to http://megaupload.com/ it lets you uploads up to 500 mb size files. and thank you thank you thank you.
  6. hehe it crashes when i try to copy it to my drive. and isos arent illegel if i have the orignal copy. also sorry about the repost. and i cant return it because it is more than 60 days old because i thought maybe it would work when i got a new pc which i got about 70 days after i got it but it wouldnt even run the cd while my windows 98 will run a few of the files.
  7. I prefer the first choice mostly because it looks more organized.
  8. Just for a heads up. since this is Directx 3d i suggest reposting or moving it to the Directx topic. And excuse my ignorance if the D3D stands for something else.
  9. What origin do the names come from. they sound indian or native american.
  10. reposted because I thought i might get bettter replies in the directx board instead of the game programming board on a book about directx game programming. Quote:Original post by Spylogo I have problems running the html in the cd which makes it crash. The cd will freeze up all my computers except for my windows 98 one. plus it wont install some of the stuff right. and yes I bought a legitimat copy of the book with the cd off amazon. if you cant help, could you point me towards an iso or the code and sample files. And unluckily i cant return the book or cd. the book pic.
  11. Quote:Original post by Telastyn Quote:Original post by Spylogo Plus C++ once familiar with is less limited than other languages and can be used for very complex programming and is used even in NASA for AI and other high tech programming. Less limited than what other languages? Personally, I find the language design leads directly to shoddy IDEs, incomplete features, inconsistent practices and libraries... a direct and substantial limitation to my productivity. Nasa's also programmed for a 2 MHz processor. Doesn't mean that it's particularly suitable to modern times. Quote: but all and all the programming language doesnt make the game THE PROGRAMMER MAKES THE GAME. And the programming language used will directly influence the programmer's product. (ignoring the flat incorrectness of the assertion) C++ is an absolutely horrid beginner language. C++ is a mildly horrible language for experienced developers. :( I happen to like C++. I use C++ on a lot of things and it has been helpful. and whats with incomplete features and inconsistent practices and libraries. this is just because of using different sets of libraries which use different C++ constructs. like the difference between console and directx programming. And Apollo didnt need a super powerful computer because all they did was math computations most of the time. And most of your statements are all opininated and not very factual.
  12. just choose one mentioned here and start with it. Most of these are all good. Most people here are all opinionated and will only tell you the good things about the languages they like and the bad things about others. All languages have there ups and downs and its your job to make use of them. From what ive seen is C++ is one of those languages that you should learn eventually and every good programmer has learned or looked at. But its not necessarily something to start with.but like i said just choose one and stick with it.
  13. whoops i wrote THE PROGRAMMER MAKES THE GAME NOT THE PROGRAMMER on a different topic. jeez how many of these topics are there.
  14. well i wouldnt necessarily call it a piece of cake. but thats what i meant by THE PROGRAMMER MAKES THE GAME not the programming language. just choose one mentioned here and start with it. Most of these are all good. Most people here are all opinionated and will only tell you the good things about the languages they like and the bad things about others. All languages have there ups and downs and its your job to make use of them. From what ive seen is C++ is one of those languages that you should learn eventually and every good programmer has learned or looked at. But its not necessarily something to start with. If you try it out and don't think its that hard then stick with it. but like i said just choose one and stick with it. Your first couple of months or so of programming you should just try out a couple of languages or stick to a basic one to learn basic programming. What most people do is go directly into game programming here which isnt always a good thing. If I were you i would choose a langauge and spend at least a month learning basic programming before you even think of learning to program even a simple 2d game.