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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About zabo

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  1. Hey guys,   I have an almost finished game here. I need some people to try it out!. The premise of the game is simple, try and get to the exit!   BTW, if presented the option, try it at the highest resolution / graphical settings!   Submit your opinions here: https://docs.google.com/forms/d/1u6j_qmTSGNdfXap97xkki7GDu2mZ7lUXHlWvt4ey_PY/viewform?c=0&w=1   Downloads: PC: https://www.dropbox.com/s/mh4f2315wjbf4ef/Grimoire%20Shuffle%20PC.rar?dl=0 Linux: https://www.dropbox.com/s/yzyvoe3pmi0bd1k/Grimoire%20Shuffle%20Linux.rar?dl=0 MAC: https://www.dropbox.com/s/8i2rslj019n6ujf/macgrmioire.app.rar?dl=0 Android: https://www.dropbox.com/s/ireldtdfgvbw65l/GrimoireShuffleAndroid.apk?dl=0   Screenshot:  
  2. hmmm.... yeah thats right, I guess I could base the costs on the number of downloads of the 1st version of the game ( second release will have wifi battles + more levels ). or something like that.
  3. Huh? Oh, sorry I ment to say wacky, as in kinda weird and fun. maybe I could just put ads in the wifi part of the game? I was also thinking of making the game a free download, because almost no one pays for ds homebrew... thats why i thought of advertising
  4. Im creating a homebrew game for ds flash cartridge owners, and before I get to far in my project, I was wondering if an idea would work, heres my idea. Everyweek I would update my game with new advertisments, so whoever downloaded it then would get new ads, however the advertisments would be subtle and out of the way ( for example on a peice of ground ). I was wondering if anyone would buy into in game advertising if the price was very cheap, say $10 to adsvertise on 1 level ( say 2 or 3 subtle ads in the background ). Im not worried that it would take away from the game, simply because its kind of a wacky game. Again do you think anyone would do this kind of advertising? [Edited by - zabo on December 19, 2009 3:21:08 PM]
  5. I cant get into my admin account ( I am using windows vista ) how do I get my password?
  6. I think you guys are really taking this out of context, think about it, in oblivian, it does not tell you the exact stats of the sword, yet it forces the player to decide for him/her self which weapon they like better. I love the game and I never run to the enternet for help.
  7. I think its called 1945 or something, but its a cool game.
  8. thanks for the ideas I really think a time limit setting things up will create some amount of mistakes on the players side, also factoring in all those other hings could really make them take some time to make a decision, adding in the different types of enemies, ( you will know what is coming, just not how much ) it could create a level of caos, thanks person above me.
  9. how about letting a single "loner" player, choose 3 or 4 robotic teamates? or how about he can use up to 4 different races and start with 4 times the recources? this could fill the gap I guess. Or if it is an entirely online how about the person has to pair up with people he or she does not know?
  10. wow, that is strikingly similar to the game I am in the middle of creating, however my game is soley restricted to the set up of defences, you can however decide when to unleash your pent up armies you keep in a cage lol. however looking a second time, that game seems to be more about your character, and there a lot less enemies than mine, and it less dependant on cool traps and such. [Edited by - zabo on February 11, 2009 1:21:07 AM]
  11. The game I am creating is still highly in its pen and paper phase, ( except for creating sprites and such, it is a 2-d game ) the purpose of this game is to create a defence inside a network of caves using things like mini moats, pit traps, guys with guns set in a defensive position, even moving walls with spikes, and other things ( a lot more ), once your defence is set up a horde of enemies will fly toward your defences trying to get to your objective to protect. I am wondering how to make this more of a challanging game. Any Ideas for some kind of problems that could affect the game that people have to build around or anything to make it a challange would be good.
  12. heres a peice of my code---------------> fanatic=loadmesh("fanatic.b3d") for a=1 to 100 fanatic2=copyentity(fanatic) positionentity fanatic2,rnd(1000,1200),0,rnd(200,400) freeentity fanatic next While not keyhit(1) if entitydistance (fanatic2,player)<1000 then pointentity fanatic2,player moveentity fanatic2,0,0,1 endif For some reason the "fanatics" wont chase me the player. can you help me find out why? [Edited by - zabo on November 22, 2007 10:30:11 PM]
  13. i never copy code because its like some devine mysticle force wants to stop it from working.... it sounds weird but my code( if its copied) usually only works if its saved try that(do you think its my computer or the language?).
  14. I found a way to speed up my game instead of making 100 aliens just make 100 copies! and use free entity to erase the old one.
  15. captain p you are probably right about my highscores. thanks for the tip on saving memory space! Ravuya you are probably right about my low scores . THANKS GUYS!