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khawk

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khawk last won the day on December 7

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About khawk

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    Co-founder of GameDev.net

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  1. Today Epic Games announced its new online store pioneering an 88/12% revenue split in favor of developers. The store will launch soon with a hand-curated set of games on PC and Mac, and will open up more broadly to additional games and other open platforms throughout 2019. The Epic Games store is open to games developed with any game engine, and the first releases span Unreal, Unity and other engines. For games made with Unreal Engine, Epic will waive all engine royalties on revenue generated through the store. A unique feature of the Epic Games store is the Support-A-Creator program that connects developers with over 10,000 creators, such as YouTube video makers and Twitch streamers. The Support-A-Creator program rewards creators for bringing exposure to game developers. For more details on the program, visit https://www.epicgames.com/fortnite/en-US/news/support-a-creator-faq. "As a developer ourselves, we have always wanted a platform with great economics that connects us directly with our players," said Epic Games founder and CEO, Tim Sweeney. "Thanks to the success of Fortnite, we now have this and are ready to share it with other developers." More details on upcoming game releases will be revealed at The Game Awards this Thursday, December 6th. Stay tuned to epicgames.com for more information. View full story
  2. Today Epic Games announced its new online store pioneering an 88/12% revenue split in favor of developers. The store will launch soon with a hand-curated set of games on PC and Mac, and will open up more broadly to additional games and other open platforms throughout 2019. The Epic Games store is open to games developed with any game engine, and the first releases span Unreal, Unity and other engines. For games made with Unreal Engine, Epic will waive all engine royalties on revenue generated through the store. A unique feature of the Epic Games store is the Support-A-Creator program that connects developers with over 10,000 creators, such as YouTube video makers and Twitch streamers. The Support-A-Creator program rewards creators for bringing exposure to game developers. For more details on the program, visit https://www.epicgames.com/fortnite/en-US/news/support-a-creator-faq. "As a developer ourselves, we have always wanted a platform with great economics that connects us directly with our players," said Epic Games founder and CEO, Tim Sweeney. "Thanks to the success of Fortnite, we now have this and are ready to share it with other developers." More details on upcoming game releases will be revealed at The Game Awards this Thursday, December 6th. Stay tuned to epicgames.com for more information.
  3. khawk

    RenderDoc 1.2 Released

    RenderDoc 1.2 has been released. The new release of the open source graphics debugger adds support for a number of new features, including: Improvements to shader edit and replace Geometry/tessellation output on Vulkan Persistent python API with access to all UI functions Support for Oculus VR end of frame markers Support for a number of Vulkan extensions and more View the full feature and bug list at the RenderDoc release page on Github: https://github.com/baldurk/renderdoc/releases/tag/v1.2 View full story
  4. khawk

    RenderDoc 1.2 Released

    RenderDoc 1.2 has been released. The new release of the open source graphics debugger adds support for a number of new features, including: Improvements to shader edit and replace Geometry/tessellation output on Vulkan Persistent python API with access to all UI functions Support for Oculus VR end of frame markers Support for a number of Vulkan extensions and more View the full feature and bug list at the RenderDoc release page on Github: https://github.com/baldurk/renderdoc/releases/tag/v1.2
  5. Do you have experience working on mobile games? GameDev.net needs your input on this survey for Improbable as they look to develop their mobile offering. For your help we'll give you one free month of GDNet+ and we're giving away twenty $25 Amazon Gift Cards. We will need your email to identify your GameDev.net account, so please provide your email address if you want to claim your free month of GDNet+ and be entered into the Amazon Gift Card drawing. Click here to take the survey. Win a $25 Amazon Gift Card! We will randomly pick 20 $25 Amazon Gift Card winners from all participants who enter their email and take this survey. See full Survey Rules here. Your privacy is completely guaranteed. Your email is only used to contact you if you win a gift card. No personal information is associated with your entry. Learn about Improbable We're featuring an interview with Improbable about their SpatialOS GDK for Unity launch. Click here to view it. Haven't heard about SpatialOS? Learn more about it here. Click here to take the survey. View full story
  6. Do you have experience working on mobile games? GameDev.net needs your input on this survey for Improbable as they look to develop their mobile offering. For your help we'll give you one free month of GDNet+ and we're giving away twenty $25 Amazon Gift Cards. We will need your email to identify your GameDev.net account, so please provide your email address if you want to claim your free month of GDNet+ and be entered into the Amazon Gift Card drawing. Click here to take the survey. Win a $25 Amazon Gift Card! We will randomly pick 20 $25 Amazon Gift Card winners from all participants who enter their email and take this survey. See full Survey Rules here. Your privacy is completely guaranteed. Your email is only used to contact you if you win a gift card. No personal information is associated with your entry. Learn about Improbable We're featuring an interview with Improbable about their SpatialOS GDK for Unity launch. Click here to view it. Haven't heard about SpatialOS? Learn more about it here. Click here to take the survey.
  7. After over 5000 game developers participated in last year’s event, the 3rd edition of the yearly community-sponsored Christmas event for Unity game developers organized by Unity Asset Store publisher Devdog has attracted over 50 sponsors providing a combined 1000+ prizes, upping the prize-pool from last year’s $35,000 to over $3000,000. Throughout the event-period, participants will have a daily chance at grabbing one of the game development tools up for grabs, and as a bonus this year, every participant will receive a copy of VisualDesignCafe’s popular Nested Prefabs Unity-tool too. The Christmas event starts Dec. 1st and runs until Dec. 25th, each day seeing more and more presents added to the daily gift pool. Among the many sponsors of the Christmas event are industry powers such as Nordic Game Jam, PocketGamer Connects, and a whole sleeve of the best-selling Unity Asset Store publishers, with GameAnalytics acting as a promotion partner. “We’re proud to see over 55 industry partners come together to give the game developers who make the games we all love to play a chance at winning an early Christmas present,” said Devdog co-founder, Sune Thorsen. The Devdog Unity Christmas Calendar event is free to participate in and available now. To learn more, visit http://christmas.devdog.io.
  8. After over 5000 game developers participated in last year’s event, the 3rd edition of the yearly community-sponsored Christmas event for Unity game developers organized by Unity Asset Store publisher Devdog has attracted over 50 sponsors providing a combined 1000+ prizes, upping the prize-pool from last year’s $35,000 to over $3000,000. Throughout the event-period, participants will have a daily chance at grabbing one of the game development tools up for grabs, and as a bonus this year, every participant will receive a copy of VisualDesignCafe’s popular Nested Prefabs Unity-tool too. The Christmas event starts Dec. 1st and runs until Dec. 25th, each day seeing more and more presents added to the daily gift pool. Among the many sponsors of the Christmas event are industry powers such as Nordic Game Jam, PocketGamer Connects, and a whole sleeve of the best-selling Unity Asset Store publishers, with GameAnalytics acting as a promotion partner. “We’re proud to see over 55 industry partners come together to give the game developers who make the games we all love to play a chance at winning an early Christmas present,” said Devdog co-founder, Sune Thorsen. The Devdog Unity Christmas Calendar event is free to participate in and available now. To learn more, visit http://christmas.devdog.io. View full story
  9. There you go. Nope just busy like @DexterZ101 guessed.
  10. Can you send me a PM with some detail about the contest? News is sort of a default for announcing that kind of thing (and Your Announcements), but depending on the contest details maybe we can do better.
  11. Hi welcome To start, in general any foot in the door and the right maneuvering and opportunities can get you any position you want if you work for it. I'm going to give a little more generic response, but it still applies. A Production Coordinator is a very Program Manager kind of role. Generally these roles interface with a variety of disciplines throughout an organization, which can be beneficial to learn how the business works. I've seen Program Manager types move into Product Manager roles in the same company (I work with one, actually!), and perhaps the most beneficial aspect of that move is that they have a lot of connections across the company from their work in Program Management to either make things happen or to know the right people to inquiry. In the end you will get opportunities for roles when you demonstrate that you can provide value if you were in those roles. So as you learn the business, provide input, take on responsibilities outside your normal role, etc. So to get back to answer your question: Yes, I do, especially if you can see a path toward how you might be able to achieve your long-term goals.
  12. Wow what a unique spin! Cool take on the classic, @DexterZ101.
  13. Go for it. I think the future vision and iteration of the site will be more accommodating to this kind of thing.
  14. khawk

    Uagi-Saba Dev Log, Full Release!

    Congratulations! Always cool to witness the progression of a game's development all the way to market. Consider entering into the Intel contest (https://www.gamedev.net/contests/rgoicontest2018). It's great timing with your release.
  15. I wanted to take a moment to reach out to the GameDev.net community for any of our members who are working on a game and ready to show it off. Based on the Blogs and Projects activity, I know of at least a few of you who might be interested in this as it's a great opportunity to get free marketing and exposure for your game. The Intel GameDev Program is running a contest right now that you might be interested in entering. There isn't a lot of time to enter - you need to submit your game for testing by December 21, 2018, but if you do you'll be entered in the contest for some big prizes. You can learn more about how to enter here. By submitting your game you'll be submitting it to Intel to earn the Runs Great On Intel® Technology Certification, and if your game tests in the Top 25 then you'll win prizes. The Grand Prize winner will receive placement in Green Man Gaming's PC 2019 promotion. Plus the top 25 will be eligible to win: $5,000 worth of Intel advertising via social media † A distribution & publishing meeting A rotational placement on gameplay.intel.com A 7th generation Intel® Core™ i7 processor A feature in the 2019 GDC* Indie Lounge at the Intel booth I encourage any GameDev.net members getting ready to ship their games in the coming months to consider entering this contest. It's easy to enter, and the benefits are great. What do you have to lose? Learn more from the Intel GameDev Program at https://intel.ly/2BiPRKH.
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