• Advertisement

khawk

Administrator
  • Content count

    4002
  • Joined

  • Last visited

Community Reputation

2992 Excellent

3 Followers

About khawk

  • Rank
    Co-founder of GameDev.net

Personal Information

  • Website
  • Industry Role
    Programmer
    Technical Director
  • Interests
    Business
    Education
    Programming

Social

  • Twitter
    khawkins
  • Github
    kevindhawkins
  • Steam
    khawk

Recent Profile Visitors

37532 profile views
  1. Releasing is scary

    If it's a free game, consider uploading to the Projects section as well. Might be more straightforward for people already on GameDev.net, plus you can provide updates integrated with your blog, gallery, profile, etc. (i.e. no bothersome itch.io stuff)
  2. Game Programming Resources

    I saw that twitter thread. Not to state the obvious, but out of that list a glaring hole was that https://www.gamedev.net was missing - all of those topics covered through articles, blogs, forums, and more.
  3. Casual Connect 2018 Coverage

    GameDev.net has a small presence at Casual Connect this week, and we're posting our coverage of interesting developers, lectures, workshops, and more from the show. Check back for the latest updates. Alpha Beat Cancer Mobile Game We spoke with the developer of the Alpha Beat Cancer mobile game, available on iOS and Android, found at booth 1054. This casual game was developed by a Brazilian team of developers, including numerous health professionals and children's caregivers, their parents, grandparents, and siblings - and most amazing the patients themselves to include children that have cancer and are going through cancer treatment. Alpha Beat Cancer is based on Beaba’s A to Z guide and helps explain the treatments in a fun way starting with the ABCs of cancer. Alpha Beat Cancer is a single device multiplayer game providing a colorful, educational, and fun experience for learning more about cancer treatment. The game contains over 160 terms of oncology world with illustrations and clear explanations presented with a positive vibe. So what makes a free mobile game in cancer treatment engaging? Alpha Beat Cancer can be used anywhere where the child is, whether the child is in bed, waiting for treatment, or elsewhere. It provides a quick way to navigate to important issues you may need to know about cancer for kids of all ages through “need to know” cancer facts. The original inspiration for the idea came from Co-founder Ludmilla Rossi's own experience. Ms. Rossi was diagnosed with tongue cancer at the 29 years old and through her treatments came up with the idea of Alpha Beat Cancer. The Not-so-simple Problem of Throwing VR Fireballs presented by David Rogers, Lead Designer inXile Entertainment In this lecture, David Rogers discusses using VR as well as discussing how to determine the correct formula in VR for how someone throws fireballs in The Mage's Tale, available on the Oculus store at https://www.oculus.com/experiences/rift/1018772231550220/. Of course, everyone knows that it is important to get the blocking and content right as well as throwing content. What do you want to toss? What kinds of objects? What is the background that you are throwing from? Is it a carnival game and what do you want your player to throw? What is the ideal throw? The algorithm to get the throwing down for David Rogers took over 6– 8 months to get it down. So what is involved in calculating a throw in Virtual Reality? What if the character is throwing a fire ball? One problem in throwing an object such as a fire ball is some people have a late release than others when throwing the object such as a fireball. Secondly, how you ever noticed that others when they throw, flick their wrists which changes the curve of the throw. Thirdly, such people are not good at throwing, especially the first time player. This makes the fact that when you throw a baseball and you can’t find the moment of release (a period of time) such as when the thumb disconnects itself from the tracjectory of physics. Therefore, it is probably best to take a weighted average to get a period of time of the throw to get it correct ratios. Keep in mind that it is most important to make the game player feel like a “badass” and a great thrower! Have you ever thought about what people do when they throw objects during a VR game? Rogers believes that most people throw where they are looking. Mathematically, the dot product of two normalized vectors with range between 0 and 1 in the throwing trajectory is best to aim for. Another option that is involved in calculating throws is ergonomics. Ergonomics includes how do players wear their headsets? Do they wear it looking down? What about head position. Most important putting this data together to make your game player be the best “badass”. Other lessons that Rogers learned when creating this game and passes on to his Casual Connect audience: Bouncing is fun when throwing and keep hitting things and rebounding objects to hit things Don’t ignore haptics and the touch base feedback Sometimes the players themselves ignore the haptics The Next Big Platforms: Business vs Venture Reality presented by Eric Goldberg, Managing Director, Crossover Technologies Eric Goldberg has developed for and worked with series of new Venture Reality platforms over 35 years veteran of the game industry, serving in capacities ranging from game designer to executive for Crossover Technologies. According to Crunchbase, " Previously, he was co-founder and president of Unplugged Games and of Crossover Technologies, the consumer online firm; and president of West End Games, an adventure game company. His award-winning games include Paranoia, Tales of the Arabian Nights, The Tom Peters Business School in a Box, and MadMaze, the first online game to draw one million players. " Goldberg believes that game entrepreneurs and makers see the same candidates for next game platforms as Venture Reality. He sees people often are chasing for the next bright shiny project. A good description of Virtual Reality (VR) is a giant smoking room. Most people don't even know what is VR, right? For example, headsets. Headsets are slowly improving. Concept of headset wrapped around head is very geeky and an average person does not like. Also it takes time to put a headset on a person that can be a problem. Headsets can be disappointing to most users. Artificial Reality (AR) has huge problems that competitors of Pokemon Go have not figured out. But Google Maps is an example of a successful use of Artificial Reality. Goldberg mentioned that he believes that Artificial Reality is going through a porn stage. Yes he mentioned porn. I don't believe that this is casual friendly, right? Some people are confusion with VR and AR. For AR, you need a lot of money for development and maybe now in the beginning only few will get the financing. People are trying to claim game genres such as Match3 games under development. Game business has highly applicable experience with establishing the virtual value. AR can be a "Blue ocean" stage, if you like risk take this. So what is blue ocean? It is like the Steven Spielberg movie! No apparent path to revenue. You are a true believer and the games will definitely work. Conversational computing is a good thing to see if their platforms of games are working for them. Need to proof your bases case such as using Amazon. eSports is rapidly establishing sector as well as a third wave of start-up formation. Divides into: businesses with wide moats (e.g. teams), good business, but not high -growth, opportunities and nitches with venture worthy prospects (with possible exceptions of mobile and community). Maybe if too much capital can kill a company and make them fail. We are now seeing specialist funds available for sports. Professional sports investments such as the NFL. When Robert Kraft buys a team, it is pocket change and he is one that has too much capital in Goldberg's opinion. So what are the general rules of the VR game? VR games generally operate on 7-10 year time horizons driven by fund cycles (not investments). Right and too early - or, of course, too late - is functional the same as a failed investment. Don't forget that you need to Up Your Game. Build your business on what you think will work and use your own rules. Casual Connect Europe 2014: The Game Industry Game Changer: Indie Prize Nominee: 562 Interactive Do you have brothers? Have you ever considered working together yet creating a VR game? The Weiler brothers together with their compassion about VR and games created colorful Snailens by 562 Interactive. Growing up Ray, Will and Preston Weiler loved playing fun action adventure games such as Ratchet & Clank and Jak. This lead them to realize together as brothers and family together as adults they could work together to create an amazing and fun VR game together. Each brother has a fascinating background as well to add in their passion when creating Snailen. Ray studied computer science and fine art and then later entertainment design. Will studied architecture and 3D modeling. Preston studied business and finance. What exactly is Snailens? Snailens is an adventure strategy-shooter VR game where it’s up to you to defend the world from a strange new threat. The graphics is quite impressive with adorable terrifying monsters that aim at stealing all of the Earth's cabbages. Why cabbage as who would really invade a planet for cabbages, right? In this VR tower defense game, you play as the commander of the S.A.L.T. defense network. In virtual reality you construct towers, equip guns, and fight off the Snailen invaders. Note the text is even funny and charming. For example, the big real frozen tank says do not lick? Would you ever ever lick a frozen anything? I don't think so. Snailens have traveled from across the universe in search of a scrumptious snack. Who could have known it would be Earth's succulent cabbages? They'll stop at nothing to get their mucus covered tentacles on our little green treasures! Snailens is a high energy, tower defense shooter built from the ground up for VR. It combines the intensity of a shooter with a more tactical approach in tower placement and upgrades. A powerful weapon and tower elemental system offers nearly limitless ways to play! Get the Snailins wet and then zap them or cover them in flammable goo then blow them up! You choose how you want to fight off the tentacled invaders. The Weiler brothers Snailen VR game has been nominated for the Casual Connect 2018 21st Indie Prize award. Stop by their booth in the expo hall and to get a special vial sample collected from a snailen near you! Keep in mind they were collected at different places such as Cabbage Fest, Temple of the Jade tentacle. Come and get your collected "snailia" which is a dangerous specimen as well and check out their VR game! Be sure not to eat the vial though as you will for sure get a stomach ache. The Snailens Game is played in chapters and each chapter is in a different place of the world such as Georgia (small town and farms) and Japan (big temples). Snailens is available on Steam. Check back for more coverage!
  4. Finally figured this out. It was a problem related to the Blog - Projects integration. The site has been updated with the fix, and blog posts should be editable again.
  5. Do you see it in your Project Dashboard? When you add a project you should see a list of added projects - click on the image or name to edit it. When you view the project directly click on the pencil icon to edit it. Also to unhide/publish/make your project viewable, when you're editing the project there is a Publish button under the name. Click that and your project will be visible to the public. Thanks! Glad you like it. We all work on projects in game development - looking forward to making this area more of a core feature for members and their game development profiles.
  6. Oops, thanks. Fixed!
  7. Introducing Myself!

    Welcome! I also encourage you (and anyone else) to use our Projects section to help fill out your GameDev.net Developer profile with Distortions. You can also learn more from the recent staff blog post:
  8. The new Projects area is intended to showcase anything you're working on and to include your projects as part of your GameDev.net Developer profile, so I want to encourage all challenge participants to also reference your projects in the new Projects area: https://www.gamedev.net/projects. Also see the latest staff blog post for more information: Soon Challenges will also be integrated with Projects - might as well get the head start.
  9. It's been a few months since the last staff blog update, and I apologize for that. It was a busy end of 2017. We've recently announced several new community features here on GameDev.net that I'd like to go through - if you haven't spent time exploring all of GameDev.net then you might have missed these! GameDev Challenges Spawned from this forum request: GameDev Challenges is a new community "game jam"-like event for developers looking to test their skills or learn through short-form projects intended to take no more than a month or two to develop. Developers who complete the challenges in the allotted time earn a badge on their profile. Of course, developers can complete challenges after the allotted time, but right now the badges are not awarded. Right now we are using the GameDev Challenges forum to manage these (Forums -> Community -> GameDev Challenges), and we're currently on the 3rd challenge where developers need to create a clone of the arcade classic Missile Command. The first two challenges were for a Pong! clone and an Arcade Battle Arena along the lines of the classic Bubble Bobble. I encourage everyone to check out the threads and entries for all the challenges! In the near future we'll integrate Challenges with our latest announcement: Projects and Developer Profiles. Projects As we announced: The Project profile is pretty extensive. We recommend setting up a developer blog for each Project, which can then be used to provide updates for the Project and will show on your Project page. A Gallery is also automatically created for your Project (if you don't already have one), and from there you can upload screenshots and videos of your Project - these will also show in your Project page. The rest of your Project profile includes links to your Project homepage, store links, descriptions, platforms, and other details about your project. You can even upload and manage files for others to download. Here's the feature list from the announcement: Browse, download, and comment on projects from other Developers Provide updates to your project by linking your GameDev.net Blog Create your own Developer profile, including with a GameDev.net subdomain (in progress)! Showcase your Project with screenshots from your project's linked GameDev.net Album Manage your projects through your Developer Dashboard Market your project's website, Facebook, Twitter, Steam, Patreon, Kickstarter, and GameDev.Market pages Track project views and downloads through Google Analytics Upload and manage file downloads for your Project, allowing others to try it out and give feedback Link to your project with an embeddable widget (link auto-embeds on GameDev.net) Showcase your project with a trailer on YouTube or Vimeo Import your project from IndieDB or itch.io Developer Profiles Developer Profiles are a new feature of your GameDev.net profile for showcasing your development team(s). We have basic features for this right now with plans to expand it. You'll find all the settings for your Developer Profile in the Project Dashboard mentioned earlier. NeHe Source Code on GitHub Also mentioned recently is that we've put all of the NeHe tutorial source code on GitHub at https://github.com/gamedev-net/nehe-opengl. We will accept updates to the source code via pull request. NeHe is our long-running OpenGL tutorial site for developers wanting to learn OpenGL in a very accessible, straightforward manner, and is available at http://nehe.gamedev.net. GameDev Loadout Podcast And finally, if you're into podcasts then I suggest checking out our new Podcast section. We've recently partnered with Tony at GameDev Loadout to showcase his podcasts on GameDev.net. Tony interviews industry professionals and indie developers about a number of game development related topics. He's approaching his 80th episode, which is quite a feat! Next? We have bigger plans with Projects, Developer Profiles, and GameDev Challenges, so keep an eye out for more updates. We'll also be re-evaluating the home page in the near future (yes, again) to try to make it easier to find content you're interested in seeing across the entire site. Oh, one last announcement - the Game Developers Conference is quickly approaching, and GameDev.net members can get 10% off All Access and GDC Conference passes using this code: GDC18DEV As always, please share any thoughts and feedback in the comments below!
  10. I think we got a handle on it now. Should be good. Thanks for reporting.
  11. Thanks. Confirmed it's not coming from the GameDev.net server (via injection), so it's likely an ad network. Only seeing it twice helps support that theory. I'll reach out to Adsense and Amazon (the two ad networks we use).
  12. Do you have any page source or URLs that the security suite tried to stop? Which page(s) were you looking at?
  13. GameDev.net has launched our new GameDev Projects showcase where professional, indie, and hobbyist game developers can showcase projects, make announcements and interact with the community, and manage it all through integration with the rest of GameDev.net. Use the new Developer profile feature to share your projects, interact with the developer community, and be inspired. Any project can be shared - games, game mods, assets, and tools, and developers can keep their followers updated through their project's GameDev.net blog or image gallery. Access Projects through the Browse -> Projects menu or directly at https://www.gamedev.net/projects. New Projects can also be created through the Create New Content menu (the pencil icon), and you can access your Project Dashboard through your profile menu. Features include: Browse, download, and comment on projects from other Developers Provide updates to your project by linking your GameDev.net Blog Create your own Developer profile, including with a GameDev.net subdomain! Showcase your Project with screenshots from your project's linked GameDev.net Album Manage your projects through your Developer Dashboard Market your project's website, Facebook, Twitter, Steam, Patreon, Kickstarter, and GameDev.Market pages Track project views and downloads through Google Analytics Upload and manage file downloads for your Project, allowing others to try it out and give feedback Link to your project with an embeddable widget (link auto-embeds on GameDev.net) Showcase your project with a trailer on YouTube or Vimeo Import your project from IndieDB or itch.io If you have problems or want more features please do not hesitate to give us feedback! Learn more at https://www.gamedev.net/projects/about!
  14. GameDev.net has launched our new GameDev Projects showcase where professional, indie, and hobbyist game developers can showcase projects, make announcements and interact with the community, and manage it all through integration with the rest of GameDev.net. Use the new Developer profile feature to share your projects, interact with the developer community, and be inspired. Any project can be shared - games, game mods, assets, and tools, and developers can keep their followers updated through their project's GameDev.net blog or image gallery. Access Projects through the Browse -> Projects menu or directly at https://www.gamedev.net/projects. New Projects can also be created through the Create New Content menu (the pencil icon), and you can access your Project Dashboard through your profile menu. Features include: Browse, download, and comment on projects from other Developers Provide updates to your project by linking your GameDev.net Blog Create your own Developer profile, including with a GameDev.net subdomain! Showcase your Project with screenshots from your project's linked GameDev.net Album Manage your projects through your Developer Dashboard Market your project's website, Facebook, Twitter, Steam, Patreon, Kickstarter, and GameDev.Market pages Track project views and downloads through Google Analytics Upload and manage file downloads for your Project, allowing others to try it out and give feedback Link to your project with an embeddable widget (link auto-embeds on GameDev.net) Showcase your project with a trailer on YouTube or Vimeo Import your project from IndieDB or itch.io If you have problems or want more features please do not hesitate to give us feedback! Learn more at https://www.gamedev.net/projects/about! View full story
  15. We've just launched our new GameDev Projects showcase where you can better manage your project announcements, provide updates and interact with the community, and manage it all through tight integration with the rest of GameDev.net. Use the new Developer profile feature to share your projects, interact with the developer community, and get inspired by others. Share your game, game mod, assets, or tools with other developers in the GameDev.net community. Access Projects through the Browse -> Projects menu. New Projects can also be created through the Create New Content menu (the pencil icon). Features include: Browse, download, and comment on projects from other Developers Provide updates to your project by linking your GameDev.net Blog Create your own Developer profile, including with a GameDev.net subdomain! Showcase your Project with screenshots from your project's linked GameDev.net Album Manage your projects through your Developer Dashboard Market your project's website, Facebook, Twitter, Steam, Patreon, Kickstarter, and GameDev.Market pages Track project views and downloads through Google Analytics Upload and manage file downloads for your Project, allowing others to try it out and give feedback Link to your project with an embeddable widget (link auto-embeds on GameDev.net) Showcase your project with a trailer on YouTube or Vimeo Import your project from IndieDB or itch.io If you have problems or want more features please do not hesitate to give us feedback! Learn more at https://www.gamedev.net/projects/about!
  • Advertisement