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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Navyman

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About Navyman

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    |designer|programmer|production|
  1. Reminds me of the Extra Credits, on YouTube, series on the same subject.
  2. Yea, the issue is based in GameDev.Net, but even in the YouTube version the padding is very small.
  3. The text box in the last screenshot could use an upgrade
  4. I think the thumbnail on needs to have more padding space around the words added. It looks like "Most" and "RTS" are outside of the image. I will check the actual YouTube version, because it could just be GD.Net's site.
  5. The chicken looks great!
  6. Happy to see more Mac support.
  7. Okay, Family Guy is on the edge of kid cartoonish, while some of this game's characters are solidly in the middle of that field. ;P
  8. Completely Free of Ads and IAP! Maybe this should be some kind of badges. While it was the item that drew me into clicking on it, I think it uses a ton of space in the thumbnail.
  9. Maybe if there was more material or correct capitulation of words like "i" you would see an increase in comments.
  10. Wondering what you will be doing to the grey area, I would think it's unused area.
  11. I like the idea of the fan pan as the background to the cooking crafting scene.
  12. LOL, it would be better to edit the post than to list the additional material in the comments. Sadly, people looking to write a comment are going to be the bulk of users that read that section.
  13. Dank MEME Blog name isn't helping you get real help.