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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Conner McCloud

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  1. Quote:Original post by Doggan I understand the bit shifting/masking already. The problem is what I highlighted in bold: how to actually assign to the destination? The source bits are easy to get, but how to get a pointer to the destination at an arbitrary bit to start writing? Draw it out on paper. Which bits go where, what masks do you need, et cetera. There should be a nice pattern to it once everything is laid out. CM
  2. Nothing happens when you null out both. Absolutely nothing. At some point later, the system will go through and move all your live objects to a new spot in memory. Your StringBuilder isn't live, so it gets ignored. Once the move is complete, all the old memory is marked free and the memory is effectively reclaimed.
  3. Quote:Original post by iMalc (and beileve me it is smarter than you think!). To drive this point home, the default behavior of std::vector provides constant time insertions at the end...the OPs changes provide linear time insertions. Oops. CM
  4. Quote:Original post by griffenjam_redux I know people that do hiring for some government jobs and they check the MySpace page of every applicant. Not really looking for anything specific but just seeing if stuff jumps out. To be honest most of the people that get weeded out this way can probably sue for some kind of discrimination. I've been told stories about people that were no longer considered because she had a page all about her being a vampire, others because their page was full of leet speak. Some had semi-nude pictures of themselves all over their myspace page, others just really bad spelling. I'm pretty certain none of those would be grounds for a discrimination suit. Vampires aren't exactly a protected class. Employers do need to be pretty careful, though. Those questions you're not allowed to be asked during an interview? Many of them are answered on your average myspace page. Eventually, some African American Muslim with OCD isn't going to get hired by somebody important, and a big deal is going to be made about it.
  5. Quote:Original post by kryat They completely ignored this part of the story in the movie. Which makes me wonder why they even called it the same name, because really the stories aren't related at all, other than the concept of "pre-crime". They just focused on different sides of the way the system could be abused. The book focused on an inadvertant abuse, while the movie focused on an intentional one. In the end, it was still similar enough to be worthy of the title. CM
  6. Seeing as how the OP mentions P Dick, but the discussion immediately shifted to T Cruise, I thought I'd mentions how the original text went down. Naturally, spoilers abound, but it takes all of half an hour to finish the story, so it doesn't really matter. In it, Tom Cruise's character goes ahead and kills the person he was supposed to kill, because if he did otherwise the precrime system would be invalidated and shut down. So everything kept running just fine, and the crime free society remained crime free. It was an interesting read, although on oddly shaped paper. CM
  7. Quote:Original post by JBourrie More evidence that mainstream music has turned to shit. Welcome to fifty years ago. Ghost writers have been used for years. Its not evidence that mainstream music has turned to shit, its evidence that you've glorified music from before your time. CM
  8. Quote:Original post by blueEbola It's common courtesy to bum someone a cig when they need one, but if they bum too much then it's okay to tell them no. When you calculate it, at least here in WA state, a pack costs around $5 US. With 20 cigs per pack, that's around $0.25 per cigarette. I can part with $0.25 :) I can't. Get your own damn quarter. CM
  9. Quote:Original post by Salsa While saving babies from burning buildings, too! I can't say I've ever seen that, although I suppose it probably happens. CM
  10. Smokers are amazingly nice people. I don't think I've ever seen somebody deny a random bum a cigarrette. If I had a pack of soda, and some guy asked to have one, I'd suggest a few places he could insert the can. But you smokers will just throw away your money. I commend you. CM
  11. I played FF8 for at least an hour fast asleep. During this time, I successfully fired Squall's gun during most attacks, drew magic from opponents before killing them, and switched out party members. Naturally, I do not remember this happening, but the friends that watched me do it say it was quite fascinating. CM
  12. Quote:Original post by kanzler Isn't the whole purpose of a handbreak to stop the car from moving? Its supposed to stop the car from moving on its own. They are strong enough to hold the car in place on steep hills and such. Your engine is stronger...when your wheels are explicitly told to turn, there's little those poor brakes can do to stop them from doing so. CM
  13. I hate to bring this back to the top, but I'm extremely surprised nobody brought this up: they forgot to end the damn movie. I agree that the movie was phenominal, but holy crap did they have to drag out the climax so long? Vesper's "betrayal" might have been slightly more surprising if they hadn't spent half an hour of an action movie without actually having any action. Obviously she's going to betray him...that's the only possible way they could have justified not ending the movie at the hospital. When he discovered the sea shell and the note, I made an audible groan, because I was certain we had another half hour left before they would let me leave. In terms of building Bond's character, the concluding events were pretty well done, but they completely destroyed the pacing of the first two thirds of the movie. CM
  14. Quote:Original post by skjinedmjeet I just deconstructed YOUR MOM. We aren't talking about you. Unless Pierce Brosnan deconstructed your mom, nobody cares. CM
  15. Everything after the fork comment struck me as being Richards saying what he knew would piss off the black guy. The fork thing...that seemed a bit too angry to be a calculated comment. CM