• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


  • Content count

  • Joined

  • Last visited

Community Reputation

134 Neutral

About Ebrithil

  • Rank
  1. So I am trying to make an old school rpg game using c++ and sdl. What I'm having trouble finding information on is making menus like attack menus, items, etc. Using only keyboard input. I can find plenty of tutorials of menus using mouse input but I don't want that. Can anyone maybe point me in the right direction? I was thinking maybe I could make an array of the buttons change the point in the array based on key up or down. Does that sound right?   EDIT: Never mind, I found some good source code I'm reading over and learning from should be enough.
  2.   This seems to be the best method. Thanks.
  3. I have no problem with linux what so ever. You install SDL by unpacking the tarball and running make (depending on what your distro is). My linker issue that I was having was that it just wasn't looking in the right directory and I have that covered. I just need to figure out how to run the program on a windows computer that dosen't have SDL. That means I need to either include it with the file or make it statically linked.
  4. Ok so I have got it to compile with no errors using: /usr/bin/i486-mingw32-g++ -static-libgcc -static-libstdc++ -L . test.cpp -o test.exe -lmingw32 -lSDLmain -lSDL -mwindows   It still wont run on Windows however I get a SDL.dll not found error. So I guess I just have to make it static now?
  5. Ok so I've been doing research and can't seem to find the correct answer to my problem. I am a linux(Arch) user, and am trying to compile programs that run on Windows. I realize this is a lengthy discussion topic of its own. However I had a method that was working well for me using mingw.   compile line: /usr/bin/i486-mingw32-g++ -static-libgcc -static-libstdc++ -L . test.cpp -o test.exe   Now my problem is I've just started learning to use SDL. I can link and compile it for linux just fine using: g++ -Wall test.cpp -o test -lSDL   When I try to compile for windows I get a fatal error: SDL/SDL.h: no such file or directory. I know this is a linking problem, So I've tried: /usr/bin/i486-mingw32-g++ -static-libgcc -static-libstdc++ -L . test.cpp -o test.exe -lSDL and /usr/bin/i486-mingw32-g++ -static -static-libgcc -static-libstdc++ -L . test.cpp -o test.exe   However neither work. I've not had much luck with search results and I've also heard if I compile it staticlly I may run into issues with LGPL. If anyone could shed some light on this problem I'd be greatly appreciative.
  6. yeah, I did originally have it seed up top. I guess I just didnt think about it when I cut and pasted a few sections of my code. Also after the reading sounds like I'm gonna have to change my IDE to deal with debugging anyways.
  7. Ok so I'm self teaching myself c++ and using Bloodsheds dev c++ ide. Yes, I know about visual c++ still not sure how I feel about it. Anyways working on a text guess my number game, typical end chapter exercise. I'm happy with the way its seemed to turn out except for the random number generator. I want to make the range go up and down depending on what the computer guesses. Instead I get the same number twice before the number changes with no change in the range whatsoever. Any help/advice on my code would be greatly appreciated, also critisism or changes that need to be made that will make me a better programmer in the end. Thank you! //guess the number game 2.0 #include <iostream> #include <cstdlib> #include <ctime> using namespace std; int main() { int tries = 0; cout << "\tWelcome to Guess my Number\n"; cout << "\tPick a number from 1 - 100 and see if you can stump the computer\n"; cout << "\tEnter symbol if the number is Higher(+), Lower(-), Correct(=)"; char playerAnswer; do { srand(time(0)); int numMin = 0, numMax = 100; int compGuess = rand() % (numMax - numMin) + 1; cout << "\n\nOk then my guess is: " << compGuess << "\n" << endl; ++tries; cout << "Is that correct?: "; cin >> playerAnswer; if (playerAnswer == '+') //if computer needs to guess higher { numMin = compGuess; //tryed to change the random number range here does not work cout << "\n\nOk then my next guess is: " << compGuess << "\n" << endl; ++tries; cout << "Is that correct?: "; cin >> playerAnswer; } if (playerAnswer == '-') //if computer needs to guess lower { numMax = compGuess; //tryed to change the random number range here does not work cout << "\n\nOk then my next guess is: " << compGuess << "\n" << endl; ++tries; cout << "Is that correct?: "; cin >> playerAnswer; } if (playerAnswer == '=') { cout << "\n\nYes I got it! In " << tries << " tries" << endl; } } while (playerAnswer != '='); system("pause"); return 0; }
  8. yeah, i did start a new project not really sure what it was all about. However i was able to fix the problem by changing the names from gamestats and gamestats 2.0, to something as simple as gamestats and gameStats 2.0. Not really sure why this made a differnce tho. i guess the numbers on the end just didnt make it differnt enough. thanks for your time.
  9. Alright im pretty new to programing, im working with bloodsheds Dev-C++. My question is why do i get the results of one source code, when i compile and run a differnt one. For example i write the first code, save under the name gamestats, compile and run my results come up just fine. Then i write the second code completely differnt, save under the name gamestats 2.0, compile and run i get the results from the first one. i tryed rebuilding it as well to no avail. any ideas as to why this may be?
  10. Quote:Original post by scorpion007 Oh. And get rid of the system("pause")... Thanks for the help everyone, but as for the pause if i dont put that in there the program closes before letting you see the result.
  11. HaHa, yep problem solved. Much thanks, cant beleive I didn't notice that.
  12. Well as the subject says, I'm just begining my self taught journey with C++. I am trying to make a program that gets three numbers input by the user and averages them out. My program compiles and runs fine, but my math dose not add up. Here is the code: // Number average #include <iostream> using namespace std; int main() { int Num1; int Num2; int Num3; cout << "Averaging your three numbers.\n\n"; cout << "Enter your first number: "; cin >> Num1; cout << "\nEnter your second number: "; cin >> Num2; cout << "\nEnter your third number: "; cin >> Num3; cout << "\n\nYour Average is: " << Num1 + Num2 + Num3 / 3 << endl; system("pause"); return 0; } Im pretty sure my problem is within the line, << Num1 + Num2 + Num3 / 3. I even tryed switching the division out for the modulus operator. No luck. Any help or advice would be greatly apriciated.