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metalmidget

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About metalmidget

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  1. metalmidget

    Checking out OurBricks

    Worked fine for me in chrome 15.0.874.121. Looks cool, I like it!
  2. metalmidget

    Make a mathematical vector class already!

    [quote name='JTippetts' timestamp='1314156068'] The problem I have with vector classes is that everyone has one. I've got projects on my drive that link to three or more libraries that all include their own vector classes. Whose vector class do I use? When I write a stand-alone library that can be used by others, do I include yet another vector class? What about gluing various libraries together? Do I need to write converters to convert between vector classes to ensure that alignments between implementations are the same? And so forth. I really want One Vector Class To Rule Them All, and for everyone to use it. [/quote] Well if you're using DX, the obvious choice would be to use D3DX, which gives you vectors, matrices, the whole package.
  3. metalmidget

    Bump to Say RSS in Effect

    Hmmm. I don't have 'Manage RSS Import' in that drop down. I have View Journal, Post New Entry, Manage Settings, Manage Categories, Manage Comments, and Delete Journal... Maybe it's a GDNet+ feature? ... Ahh yes, it says [url="http://www.gamedev.net/subscribe"]here[/url], under GDNet+ Benefits "[color=#3E4934][size=2]Import blog entries from your existing blog [i]via RSS".[/i][/size][/color] [color=#3E4934][size=2][i] [/i][/size][/color] So there you go. I don't feel so silly for not being able to find it now!
  4. metalmidget

    Bump to Say RSS in Effect

    [font=arial, verdana, tahoma, sans-serif][size=2]Hmmm, not sure I can find the right setting for this. On the journal settings page, the closest thing I could find was 'Journal Sharing'. I ticked the 'Allow Others' box, and put 'OcularSoftware' into the feedburner box, but that just seems to change the RSS link, not import entries from that feed.[/size][/font][font=arial, verdana, tahoma, sans-serif][size=2]Where exactly is the import setting?[/size][/font]
  5. metalmidget

    Reposting stuff from my own site

    Thanks! I'll check it out.
  6. metalmidget

    Reposting stuff from my own site

    From now on I'm probably going to do most, if not all, of my blogging on my own site over at ocularsoftware.com, but I'll try to remember to repost everything here, too. Here's my first post, it features a polar bear! http://www.ocularsoftware.com/2011/07/a-new-project/
  7. metalmidget

    Reflecting on 10 years of working with GDNet

    Congrats on your milestone, and thanks for all the work you do! When I was in my final year of high school I was still making games in VB6 and hanging out at vbforums haha. I think I discovered this place shortly after. Although, that was only 4-5 years ago, not 10
  8. metalmidget

    Details on GameDev.net Content Partnerships

    Maybe it's just from the heart?
  9. metalmidget

    Details on GameDev.net Content Partnerships

    Love the idea of affiliate stuff, sounds like you all genuinely want to deliver more for your members Are there any plans for gdnet to to focus more on one area at all? Been a while since I've spent solid time hanging around the forums but traditionally most questions have been graphics (especially DX/OGL) related haven't they?
  10. metalmidget

    "Ewe can't touch this" - by CamJackson

    Haha yeah, I maybe could have lowered the deceleration from that a bit. Looking at the code, you're spot on. It cuts 40% off. Funnily enough, I actually found I almost never hit the ceiling.
  11. metalmidget

    "Ewe can't touch this" - by CamJackson

    Thanks for the in-depth review! Yeah, with sound I thought that putting crappy sound in would be annoying and might detract from the game, so I left it out. In hindsight, it probably wouldn't have been that hard to just get a couple of effect sounds and maybe some music and add them in. I put instructions next to the links when I posted the game, but clearly, relying on everyone to both get the game from where I originally posted it, and read those instructions before downloading, was a bad idea! Again, in hindsight, should have put in game instructions. I think part of my complacency with this was because I'd been playing it over and over and over while testing, so I think I began to assume that the controls were self-explanatory. It's no coincidence that the two textures that were quite lacking (background and brick wall) were the ones I made myself in MSPaint, while the sheep and the fruit I got my artist (girlfriend) to do for me. The GUI was just stock unity GUI elements. With the theme stuff, I actually went through a few different versions before settling on what I had. I originally had the fruit not turn black, and just a thing pop up that said what you couldn't touch. However, it became too frustrating trying to pay attention to what was 'bad', where the fruit were, where you were etc. It was just too much. So I decided to give a visual cue, and turn the bad fruit black. Once I did that, it was a lot more fun, and I found myself ignoring the text and just watching where I was flying. So with that I decided to just get rid of the text altogether. The collision detection needed a little work. The fruits were all spheres, but the sheep was just a bounding rect, and it showed. I'm really stoked with the 5 for fun, and I'm impressed you managed to finish it! Personally I found it too hard once speed was upgraded all the way, so I tended to leave it on 4, and then it wasn't too tricky to reach the end. Thanks!
  12. metalmidget

    My Gamedev.net Community Challenge Entry: TunnelJumper

    Really like this one! Are you going to make more levels and release a full version? Please?
  13. metalmidget

    Done. Finished. Completed.

    What happened to the review post? I cam here looking for it and it's gone!
  14. metalmidget

    Done!

    Finally finished my game! With an hour and a half to go. It still has no sound, because I didn't want to add crappy sound that would ruin the game. So feel free to play whatever of your own music you feel is appropriate to flying sheep You play a flying sheep on her quest to collect fruit (but not bad, black fruit), upgrade her flying abilities, and reach an arbitrary flight distance. Press space to launch, and left and right arrows to steer. At the upgrade screen you can press enter instead of clicking try again. Windows download - no installation required, 6.8MB Web player - no file download required, security of running in-browser. Requires browser plugin though. I can build and upload an OSX version too, of anyone really wants it.
  15. metalmidget

    Sprint to the Finish!

    It's Monday evening, and I still have way too much to do. Just over 7 hours to go until the 3am deadline. Not much time to post lots of details, but here's a screenshot:
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