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greentiger

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About greentiger

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    Member

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  • Role
    Amateur / Hobbyist
    Game Designer
    Level Designer
  • Interests
    Art
    Programming

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  1. What I Need Help With: I would like help from a game programmer to help make a first person arena game. I was hoping to make a 3D game with 2D art. It doesn't really matter what technology is used. Additionally, a 2D artist to create graphics for the game would also be helpful (player sprites, object sprites, and textures). Summary: This is a 3D arena shooter using 2D sprites--with support for Deathmatch, Team Deathmatch, and Capture the Flag with bots. An easy to use map editor would also be necessary and helpful. To Keep In Mind: This is not a huge project to make money on, I want to make a game that the community and everyone can enjoy. If monetization ever comes into the picture, money would be discussed at that point. Ideally, the people that respond to this post will be those that enjoy action games, love programming, and working with games as a hobby. Once the project is complete I will make a payment for your help. My Experience: I have experience coding PHP, VBScript, PowerShell, but nothing that would prepare me for coding a game. I also have experience creating Doom and Quake maps and would work primarily creating game content. I work full time and have a family, but I will do as much as I can. I have created a game document to guide the project and I have also sketched out ideas for around 20 arenas but not everything has been thought out and some independence is required. Summary: I would like to create an arena shooter as a hobby, with other talented folks. I live in the UTC-09:00 time zone so something like Discord works well. Message me on reddit if you're interested, and I will give you my Discord information. If you would like to know more you can contact me here and I will provide you my Discord ID.
  2. greentiger

    Question: 2D art animation software

    @Kryzon well it's more like I got voted the art person because no one I know wants to do it and it needs to get done. but I'm at least willing to give it a shot. thanks!
  3. What help do you need on game design?
  4. greentiger

    Starting a new adventure

    I like to think I'm a decent designer. What do you need help with in terms of design?
  5. Hi! I have several game ideas that I would eventually like to see to fruition; but I am not a skilled programmer and need help. I would like to work with someone to help my ideas become a reality. I would assume that programming would be in something like Godot Engine or Game Maker Studio (I have GMS1.4). Game ideas include: a "fighting" match 3 vs game, a turn based tactical RPG game (actually I would like to make several using the game engine and tools we come up with), a dungeon building RTS game, and other games. I have game design documents for all my projects and hopefully each game would target Windows and Linux. All games have a multiplayer component. The goal is just to make fun games we can enjoy and hopefully others will enjoy. I cannot afford to hire anyone, I work a day job and am doing these games in my limited spare time. I would like to meet dedicated and seriously motivated folks to help! Please contact me directly at gmail "luckygreentiger". Thanks,
  6. Question: I'm one of two people on the team trying to make video games, and while I'm not an artist I got voted the art person. So, is there any software free or commercial (hopefully cheap though) that has bone style animation that also might have some pre-canned animations? Any help would be appreciated.
  7. greentiger

    Character Progression Systems

    Well I guess the real problem is I have doubts about my ability to balance the systems and making it fun. I liked XCOM's straightforward system that made predicting probable outcomes in combat easier. That is appealing to me. So I guess what I'm wondering is: is the "interval" system is a TTBS "sacred cow" or not? Would XCOM's system be fun in a fantasy setting?
  8. Right now I'm designing a fantasy tactical turn based game. Originally the game was inspired by Vandal Hearts ( for reference see ). As it was inspired by Vandal Hearts I currently have the class and unit progression using points (damage, for example is the [ unit's Phys.Att. + weapon Phys.Att ] - [ defender's Phys.Def + defender's armor Phys.Def ] = base damage (minimum damage is 0) + 1-6; it has a rock-paper-scissors type class superiority ring. The challenge I'm facing is this is extremely difficult for me to balance. I've been considering the possibility of changing the character progression system to something along the lines where level/rank unlocks class tree abilities (sort of like a mix of WoW skill trees and X-COM) -- and then having weapons do base damage with variable damage like from Terror from the Deep (damage * (0.5 .. 1.5)); I would like to keep the rock-paper-scissors balance where skills chosen determine the unit's class and access to weapons. -- you know writing it down makes it sound more similar to the modern XCOM system. I've already redone spells so that they are more like the modern XCOM's abilities with cooldowns and limited uses per combat session. Any suggestions and/or tips would greatly be appreciated! Is the Vandal Hearts point type system a sacred cow or is a more XCOM-ish system workable and fun for a fantasy tactics game? Please reply in-thread as I have it set to receive notifications. Thanks!
  9. [Hobby] [Programmer needed] I need help creating a Turn Based Tactical Game! ## INTRO: I am a designer in need of a programmer to do the heavy lifting. I good at scripting but I am not a game programmer. I love turn based tactical games! I would like to create a turn based tactical game in the style of Vandal Hearts or Disgaea.  Desired features are: combined unit and army editor, SP campaign editor (I will design the campaign), map and scenario editor, MP battles (I will design the maps). Art direction would be similar to Chroma Squad or possibly Telepath Tactics. Additionally, the engine and tools will be re-used to make future  games. I have an almost completely fleshed out design document for a fantasy themed tactics game. ## GAMES OF INSPIRATION: * Telepath Tactics ~ * Vandal Hearts ~ ## SOME VIDEOS OF MINE: * A top down shooter I may finish someday ~ * A platformer I gave up on ~ ## RESPONSIBILITIES: * unit and army editor * map and scenario editor * SP/MP game engine * good commenting of source code ## REQUIREMENTS: * Must be self-motivated * Must be able to set and complete milestones * Genuine love for turn based tactical games a plus ## TECHNOLOGY: I'm flexible in technology but would prefer a framework that will help complete the project faster. Some frameworks I have considered are: Game Make Studio, LOVE2D, Cocos2D, Godot, or Torque2D. ## CURRENT TEAM: Right now it's only me--while I can program some I am not skilled enough to pull this off by myself; I am mostly keeping busy with creating/collecting art resources, sound and music, and fleshing out the design document. I also have an on/off artist that can aid with art resources. Additionally I am making game models using MagicaVoxel as well as some additional 2D art. We would communicate primarily by discord, google hangouts, and email since timezones have proven to be problematic in the past. Please reply under the post--I will PM you with contact information if you are interested! In the event that multiple programmers respond, I would ask you to talk to each other and work together--dividing the work if possible. ## FAQ: I have a stockpile of 2D assets and expect the game to be all 2D; I have JRPG sprites, icons, fonts, and sound effects--I am currently making a tile sheet of isometric cubes (although I am creating some 3D assets using MagicaVoxel, in the event they are useful); I would prefer an isometric game field but can work with a 2D JRPG style field as well. Target platforms desired would be Windows and Linux, Macs would be a bonus.  
  10. Forgive me if this is not the correct forum. However I do have a question about Game Maker Studio. Making a top down shooter is not so hard in itself, but the part I'm having difficulty on is I would like the camera to move and rotate the view fixing the player at the bottom of the screen and then moving the level around the player. Is there a way to move the camera with the player rather than having the player move around the screen? I know it's possible to angle the camera around the center of the screen (for lack of a better word, the origin), is there any way to make the player the origin? Thanks.
  11. greentiger

    List your game here

    I am a fan of fan games. Mario clones, Sonic clones, Zelda, and so on. I've always been frustrated that there doesn't seem to be a site where I can find exactly what I'm looking for. I understand as websites get larger they can be difficult to search and/or organize. What I'm hoping is that people will post to the Fan Game DB that's start on Wikia ... http://fan-game-database.wikia.com/wiki/Fan_Game_Database_Wiki ... You'll need a Wikia user account to post but you can link your fan game or indie game inspired by another game here. If you want to help moderate or organize the site, please let me know as well. I hope you find it useful--it would be nice to have a central repository for fan games! I'm also new to using Wikia, so if there are any issues please let me know.
  12. TEAM Team Structure Myself, designer, asset and project organizer Brandon, and 2 others We also have on again/off again help by Chris G for art assets Talent Needed I have found due to real life concerns helpers frequently come and go. Having more helpers would help speed things along and hopefully carry the torch should someone decide they need to leave the project.     * Programming for help with C#/Unity support/experience     * Artists for converting MagicaVoxel creations to rigged models with animations Contact Method Contact me through my email address luckygreentiger@gmail.com. Please "reply-all" to the group when communicating so everyone is on the same page. Previous Work by Team This is our first project. DESCRIPTION I have a love for games like Vandal Hearts, Tactics Ogre, and X-COM: Enemy Within. Ever since playing Vandal Hearts I've wanted to create a slew of tactical RPG-like games. The goal I have with this project is to make a game that has multi-player matches and eventually a single player campaign. I have a thorough design document, a collection of graphics, sound effects, icons, and character art (though not complete). I am also collecting music right now as well. I would greatly love to see this game come to completion and would love to present it to the community at large. However, I work a full time job and have a family, so I am not able to pay any kind of salary and it should be considered a community project. If, when the game is finished, we feel that we can sell it on a marketplace such as Good Old Games or Steam we will work out an equitable sharing plan or stipend. As an "indie" project and not a development studio we're going to have people coming and going as they have time or as we develop along the way. Interested individuals should approach the project with an open mind and flexible attitude. As project organizer I will try to provide a consistent and stable environment but I will need input on how to do that for the team members. Just because of problems with different time zones I would prefer sending emails and using "Reply All" so that everyone's on the same page. If there is a personal (or personnel) problem or something that needs to be addressed, private emails will be fine too. We are using Unity with C#, we stay in contact through email, Dropbox, and git. As far as the game itself it is an isometric style tactical game--features like fog of war, daylight/night/darkness, terrain with varying heights, line of sight/line of fire, fog-of-war, and walls for structures are desired. The art will be sprite based whether the engine is 3D or 2D. Engine can be 2D (such as Tactics Ogre) or 3D (such as Vandal Hearts or Final Fantasy Tactics). The first few milestones will be to get the game's tools ready, then hot-seat multi-player and multi-player over internet, the final set of milestones will be single player features. I'm hoping to generate not only a great game but a great toolset to make future projects. Attached is a creen mockup to help get an idea of what we're looking for.   [sharedmedia=core:attachments:31356]  
  13. greentiger

    I need help picking an easy to use modelling program

      Well I discovered MagicaVoxel and while voxel art is not for everyone it helps me create models and it's something I have the patience to use.   Now I can export the .VOX file as an .OBJ to animate it and I can do that with Blender or perhaps I can find an application for that purpose as well.   Another question I have is there a way to export .VOX files into a .PNG? I would like to create isometric tiles using MV but than taking screenshots I don't see how that would be possible. Is there an app that takes a .VOX in and outputs an image format?   Thanks.   EDIT or is there a library that can add .VOX support to Game Maker or other C/C++ apps?
  14. I'm trying to create models for my strategy RPG and I was thinking simple models would suffice. I was hoping to make minecraft like models (but have the models have knees and elbows) and carrying their weapons.   Is there an easy to use program for a non-digital artist to use to make the body, animate the frames, and paint skins?   I've tried blender but I could never get the bones to work right.   Thanks!
  15. greentiger

    Sci-Fi TBS RPG enemy types

    I'm writing up a design document for a TBS RPG (like vandal hearts or final fantasy tactics) but set in a futuristic sci-fi setting. I'm having trouble deciding on what kind of enemies to have (I'm also having troubles finding programmers but that's another issue). Would you prefer to see aliens, terrorists, or cultists in the game? Please describe how you envision these enemies (like bug aliens, reptile aliens, grays, human cultists, robots, etc). Any input is appreciated.
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