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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. Quote:Original post by Sirisian One of my written rules (which I try not to break) is to KISS. Long posts are generally unnecessary. I rarely read anyone's comments that are over 2 short paragraphs unless something they said sounds important. PirateLord? He'd make a good book writer, but not the ideal communicator in the game development scene.
  2. Quote:Original post by MaulingMonkey Quote:Original post by slayemin These internet trolls, while they may be deluded in the belief that they are doing a service to the rest of humanity by purging the internet of unworthy netizens, they are practicing a destructive and harmful behavior. A better, although less financially rewarding path, would be to try to find ways to think compassionately about these people and try to help them acclimate to the internet and live a better life. Mankind has long used destructive and harmful behavior, or the potential thereof, as a deterrent. I think your reasoning (as written at least) is a little too black-and-white -- in online communities, I prefer to take the middle road, with the stick and the carrot. Nobody has the time nor the energy to help absolutely everyone, and trolling those who offend our sensibilities acts as a deterrent towards those behaviors we frown upon. It is easier (as you yourself have said), consuming less of our time and energy, than the alternative, leaving us more time and energy to spend on possibly more worthy pursuits. Not that I condone all forms of trolling. The proactive trolling (contrast to my usual reactive trolling) in the article, for example, crosses well over the line in my book. That dog just wouldn't stop wagging it's tail in my face. The problem will solve itself. They'll end up destroying each other.
  3. As Mr. Sloper said, I'd stick with education. You can always find a part-time job on, or near campus, dealing with computers, especially if you can get in with your school's tech department. Two birds with one stone and it shouldn't be overwhelming.
  4. Quote:Original post by EmptyVoid That was a direct reference to WoW (Dwarf Hunter, Human warrior, Copper Ore, Gun ammo, dear and the scenery is in the barrens). If it's so easy to see the joke why don't you explain it to me? [nerd] There aren't any deer in the Barrens, only gazelles. That could also be a paladin since they start with a hammer. [/nerd]
  5. This is the same as any DirectX v. OpenGL or Mac v. Windows thread. Both have their pro's and con's. People need to stop relying on others for advice and figure out what's best for them. Failure and humility can be helpful to people. Realizing that one is not indestructible or beyond human can prove useful later on in life
  6. Quote:Original post by WavyVirus Quote:Original post by thelovegoose ... If a protector is bitten he becomes a vampire, thus creating a third class that doesn't want to drink the blood of the NPC's but has to to stay alive. ... Any thoughts? Surely this will happen *all the time* and 90% of protectors will become vampires within a few hours of playing the game? This reminds me the one plague that spread from a certain WoW instance. It was a serious issue and was patched quickly, I believe. Something that takes over the entire population quickly is never fun in the long run.
  7. If it's still fun and interesting, then it is still worth playing. That's my view at least. I usually put 20-50 hours into a good RPG. A lot more if I'm hooked and want to explore the extra content.
  8. Quote:Original post by kibokun It just makes me anxious to not be able to find out if I'm not doing enough right now. You're welcome. If you have free time, you could always be doing more. Just make sure that your side projects do not interfere with your classes, they seem challenging yet fun (discrete mathematics was fun for me). As long as you're doing something, you should be in good shape. P.S. Find a good job around campus that would have you doing simple work for a local company or the school. Filing papers, working customer service, or even washing floors will be a pain, but if you do such work for a computer store or office, you'll have some leverage. Combine an entry level job with your education in the upcoming semesters and they might be able to offer a better job more related to your field.
  9. All you have to do is apply for an internship on their website. If they accept you, then you'll have to temporarily relocate, unless they have offices near your area. If you want to know what is "just enough" to get in, then here's your answer: nothing is enough. My advice to you is to apply and be proud of what you have done (I'm sure you have some qualifications). I've reviewed applicants before who were, to be honest, unqualified, but I could see their passion and love for what they do. I'm sure that Microsoft will see your potential, regardless of your ability level. That is their passion (according to their slogan) and they will foster it and help interns make the most of it. Just apply, you have nothing to lose.
  10. The probability is between 0 and 1. There is a 100% chance if you pursue making it (and actually finish).
  11. Quote:Original post by Mercenarey If I want to use the newest GFX features without giving up standardization, then I don't have a choice. And then I suffer. You have a choice: to want or not to want. You should focus on what you need rather than what you want. You make yourself suffer. The problem is always the individual and never his surroundings.
  12. Quote:Those are the concepts I implemented from other games. Do they violate copyright laws? I figured since I basically took similar principles and added my own touch to them, I was clear but I'm starting to get worried because you aren't the first person to mention this. Do some research.
  13. I meant your website's pre-made template. Your website and your thread make it seem as if you're just another fanboy who wants to be famous right off the bat. Sometimes you need to be a realist rather than a dreamer or believer. I found that if you are real, then your dreams tend to come true.
  14. If you scrolled down, their site uses a free, pre-made template in which they edited the text.
  15. Quote:Original post by ShaderDev Quote:Original post by Jedimace Yes. My friend is finally starting to learn C++, so it shouldn't be too much longer before we have screenshots. = ) Pffffffff...hahaha...i usualy only read the forums but i just couldn't resist on posting about this one! HAHAHAHA! Think i'm going to put it on my signature! I giggled too. "MMO" and "just learning [x]" shouldn't appear in the same sentence. You could be a tad nicer.