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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. From the album iterationGAMES development

    thisMachine is taking shape,. . check out the latest development on; [url="http://iterationgames.com/"]http://iterationgames.com/[/url]
  2. From the album iterationGAMES development

    thisMachine is taking shape,. . check out the latest development on; [url="http://iterationgames.com/"]http://iterationgames.com/[/url]

    © 2013

  3. From the album iterationGAMES development

    thisMachine is an action rouge-ish strategic mining/building game, currently being developed by iterationGAMES.

    © 2013

  4. From the album dev. shots

    My first Android game released! https://play.google.com/store/apps/details?id=com.iterationgames.SaucerInvasion

    © some

  5. From the album dev. shots

    killing bugs,. nasty bits of code,. .

    © mine

  6. From the album dev. shots

    some lifeforms spawning pixels,. .

    © none

  7. Drag and drop or typing text? No difference really, both can achieve programming,. games or otherwise. Operator stacking, wiring nodes, punch cards? Since the output is==> a game you are programming a game,. I have a dream/idea about a pure symbolic programming language that IS a game., you just reminded me about that one.
  8. If you are more interested in working on the GAME than learning the language technology,. perhaps try the opensource ZGameEditor. It uses a C like scripting and lets you preview stuff in real-time from within the editor. This speeds up development of the game.
  9. You could try learning with a dev. tool like ZGameEditor [ [url="http://www.zgameeditor.org/"]http://www.zgameeditor.org/[/url] ], this makes many things much simpler. You basically write your game in c but have everything in one file in a nicely organized tree in an editor. You can test right in the editor in real time, and when it is all working how you want just build for your target from the editor; win, linux, OSX, or Android (currently experimental). I have one game built this way in the Google Play store now, see; https://play.google.com/store/apps/details?id=com.iterationgames.SaucerInvasion Bullet physics is being added now, the tool/engine is under constant development. Give it a look anyway.