• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


  • Content count

  • Joined

  • Last visited

Community Reputation

126 Neutral

About Baloniman

  • Rank
  1. Make sure you are using a rigid body attached to your cube. In your collision code block set the rigidbody velocity to 0.   Example: _________________________     var getRigid : RigidBody       OnCollisionEnter(getCollider : Collision){   getRigid.velocity.x = 0; getRigid.velocity.y = 0; getRigid.velocity.z = 0;   }   Should fix the problem. Also that code is from the top of my head you'll need to make a reference for your rigidbody for the example I used (getRigid)     Cheers!  
  2. Hey Mkuehling, Just wanted to reply to your post to hopefully give you some useful advice. I'd steer clear of flash if you are just starting out. I'd be more inclined to reccommend GameMaker ( [url="http://www.yoyogames.com/gamemaker/windows"]http://www.yoyogames.com/gamemaker/windows[/url] ) It requires very little coding so if you have an artistic backround you can put something together much faster and keep your involvement high. Along with this before things are getting too complicated you can visualize overall how coding a game works by using the predefined code blocks in Game Maker. You essentially create a game by linking general predefined logic together in conjunction with your artwork. Along with this it's very easy to publish your game on YoYo games when you finish your projects and best of all Game Maker is free to try. If your working on an action RPG i'd focus on your movement, jumping, ground collision and animations first. Reference: [url="http://wiki.yoyogames.com/index.php/Main_Page"]http://wiki.yoyogames.com/index.php/Main_Page[/url] Getting Start Tutorial: [url="http://forums.tigsource.com/index.php?topic=3251.0"]http://forums.tigsource.com/index.php?topic=3251.0[/url] Game Maker Programming tutorial ( For when you get a bit more advanced ) [url="http://birchdale.net/gm/BG1HTML/Beginners_Guide_1.html"]http://birchdale.net/gm/BG1HTML/Beginners_Guide_1.html[/url]
  3. Hack The Planet is out now! you can get it here: http://itunes.apple.com/us/app/hack-the-planet/id370856345?mt=8 I have some promo codes available, if you are interested please send me a PM. Thanks! Aaron www.mobrosgames.com
  4. Hack season is coming on strong this year! Coming this May prepare for the ultimate foot bag experience with Hack The Planet for the iPhone, and iPod touch! Solely designed and developed by Aaron Mouland using Unity3D, with music from Trevor Kay. Hack The Planet is a tribute to my youth, I remember growing up and playing hack at school during recess, or just being bored and having a game of hack with my friends. With that I've taken all my experience from playing hack and have put that love for the game into Hack The Planet. View the trailer at: http://www.youtube.com/watch?v=f0jqAubLJ5w For more information please visit: www.mobrosgames.com/hackplanet You can buy the game now here: http://itunes.apple.com/us/app/hack-the-planet/id370856345?mt=8 [Edited by - Baloniman on May 12, 2010 11:31:36 AM]