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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About FetaBoy

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  1. [url="http://www.indietoolshed.com/"]IndieToolshed.com[/url] is currently looking for new member projects to feature for free on our (public) homepage. Follow us on twitter, [url="http://www.twitter.com/indietoolshed"]indietoolshed[/url] for links to assets and tools for your projects. [b]Our mission[/b] To provide a free community for indie developers and graphic artists, musicians, sound engineers or anyone else who provides a valuable service that aids in the success of the developers. A place where you can show off your latest project, follow the progress of your peers and find the assets you need to complete your work. [b]Features and Benefits[/b] • Upload screenshots, assets or other files to showcase your work to the community. • Selected member apps will be showcased on the main (public) page of the site. • 'Follow' our 'toolman' account for the latest free and paid assets for your projects. • Poll the community. • Developer Forums. • Easy to use privacy settings. • Much more to come as we work through this beta phase towards our official launch. [b]More Details[/b] • Membership is 100% free. • No spam, we will not sell your email address or other personal information. • No 3rd party ads or apps to access your information. • The site is currently in beta, so expect changes and enhancements, along with occasional downtime as we continue to monkey around with things.
  2. My new site, [url="http://www.indietoolshed.com"]IndieToolShed.com[/url] is currently accepting beta registrations. At its most basic level, the site's goal is to bring indie developers, artists, audio engineers, and other indie service related people together to help each other out. If you have a chance, please check it out and sign up for free. [url="http://www.Indietoolshed.com"]http://www.Indietoolshed.com[/url] Thank you.
  3. Quote:Original post by HopeDagger Quote:Original post by FetaBoy 100 downloads from my site = $5 I can't see that flying. Given how cheap web hosting is, one could easily get hosting that would allow them well over 1000 downloads a month for a little more than twice your price. Thank you for the feedback. So, in your opinion, is the price the issue, or the concept itself? If price, what would you be willing to pay for me to market, host, and get interested people in downloading your demo? My whole line of thought was to offer an alternative to taking a cut of the sale, as the portals do. Yes, hosting is cheap, but marketing and getting interested consumers to visit the site and download/buy the games may not always be. In your opinion, would I be better off not charging 5 cents (actually right now I double the clicks, so it's only 2.5 cents) per demo downloaded, and trying a business model as the portals do? The way I envisioned things was, for a $20 game, as long as your conversion rate is more than .25 percent, you will come out ahead of using a portal which only gives you 40% of the sale.
  4. The details of my pricing structure are still not finalized, but here is my thinking. Assume your game is $20 and converts at 1%. Let's say a portal gives you 40% of the sale. 100 downloads from the portal = Free to you. 1 Sale = $8 to you. Net for you = $8. I plan on charging .05 per download, less if your game has high volume and you want unlimited downloads. 100 downloads from my site = $5 1 Sale = $20 to you. Net for you = $15. Obviously you can adjust the numbers for different conversion rates, prices, etc. My whole idea was to simply provide the demos. Market the site to get people interested in downloading your games. Get customers to you. If the person is interested in buying your game, that person would be directed back to you and your site for the purchase. Working on a game myself (due to be completed this coming spring), I also was thinking about pay per click advertising (which I currently use for various projects I'm working on). As an author, I'd rather use that nickle for a guaranteed download of my demo. Please let me have your feedback on this idea. I've received both positive and negative on other forums and am working to make this a win win situation as best I can. Thanks.
  5. Quick Update: I now have what I feel is a pretty solid beta version of the site up and running( http://www.justgamedemos.com ). I've had several authors submit and upload their demos, as well as several downloads (even though I have yet to market to anyone aside from authors). I am still in need of quite a few more demos before officially going live, so if you are interested, create a free account and upload your demo(s) to the site (or just point me to your site, let me know which demo(s) to include, and I'll do the upload work). Once a member, you will be able to track your stats in the author portal and see reports such as average user rating, comments, downloads, etc, for all of your uploaded files. Thank you for your time.
  6. Really? Thanks. I just started working on the site in my spare time yesterday morning. I plan to do a lot of cosmetic changes in the coming weeks to improve the look and feel, as well as adding additional functionality (such as forums). I'm hoping to develop the author portal portion of the site even further. Currently authors can view real time stats on their downloads, user comments, avg user ratings, etc. I hope to add more to this portal to really distinguish it from other sites and give the author something valuable and worthwhile.
  7. I’m in the process of creating a new site: http://www.justgamedemos.com I will host your game demos (up to 50MB) and provide you with free bandwidth (up to 100 downloads). My site is still in an early beta phase and I’m looking for authors to upload their demos to get it going. Simply register for a free account and upload away. Check out the Author FAQ if you have any questions. Demos will be subject to review before being posted to the live site. After creating your account, you will be provided with a personalized login page to track your downloads, comments, and user ratings on the demos you’ve uploaded. If you don't feel like setting things up yourself, I'll even do the work for you. Simply send me an email (christos at justgamedemos dot com) and point me to your demo. I will upload the executable, screenshots and descriptions for you and send you your login information to track your demo statistics. I have most of the functionality working at this point and am adding features daily. I’m also currently working on the cosmetics of the site. In the mean time, I figured now is a good time to reach out to authors to get things going. Once I have a sufficient amount of demos, I will begin marketing to the general population. Thank you for your time.