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GMaker0507

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Everything posted by GMaker0507

  1. GMaker0507

    Super Pong : Main Menu

    From the album: XNA - Super Pong

    The games main menu.
  2. GMaker0507

    XNA - Super Pong

    A XNA Pong Game made for school. Graphics and Programming done by me.
  3. GMaker0507

    Super Pong : Instructions

    From the album: XNA - Super Pong

    Just a screen giving you the jist of the game.
  4. GMaker0507

    Super Pong : Gameplay

    From the album: XNA - Super Pong

    A pic of gameplay. The little question mark thing is a powerup.
  5. GMaker0507

    Super Pong : Game Options

    From the album: XNA - Super Pong

    A screen where you can choose some in game options.
  6. GMaker0507

    Causing some Rotation with Torque2D

    I've been fooling around with the Torque2D 30day trial. At first, i was kinda appalled by the fact that it used its own scripting language, but now i'm starting to like it. I also like its behavior support, that you can add behaviors easily to objects. I might fool around with the 3d version later.
  7. GMaker0507

    New Unity Game in Progress

    Now that i have finished my other projects, i have started on a new unity game. I'm gonna try and do some 3D Modelling in blender this time, to hopefully make it look a little better. Not gonna say what its gonna be yet I'm trying to get my dodge-ball game sponsored, if it doesn't get any sponsor attention then i will just put it on some unity sites and link to it.
  8. GMaker0507

    Unity - Dodgeball Training

    A Unity game i made, where you have to dodge the oncoming Dodge Balls.
  9. GMaker0507

    Dodgeball Training - Game Over

    From the album: Unity - Dodgeball Training

    Game Over Screen
  10. GMaker0507

    Dodgeball Pictures Up.

    Okay i have my dodgeball pictures uploaded. The Game still has some polishing to go through but for the most part your seeing what it is. I'm no 3D modeler, so its no the best graphically. Album w/ Images Attached. Ill upload a video to youtube when i finish polishing it.
  11. GMaker0507

    Dodgeball Training - Gameplay

    From the album: Unity - Dodgeball Training

    Simple Gameplay Screenshot
  12. GMaker0507

    Dodgeball Training - Instructions

    From the album: Unity - Dodgeball Training

    Instructions Screen
  13. GMaker0507

    Dodgeball Training - Main Menu

    From the album: Unity - Dodgeball Training

    Main Menu Screen
  14. GMaker0507

    Unite to Play Dodgeball!

    Right now i'm working on a Unity Game. At first i made a demo using the FPS walker in a simple room. Now of course the common idea is to make some sort of FPS or such, but i decided to think outside the primitive and make a dodge-ball game. Images and Video in a later Post. ( Very Soon for the images )
  15. GMaker0507

    XNA - Whack a Mole

    Images from a XNA Whack a mole game i made. Programming, and Art by me.
  16. GMaker0507

    Whack-A-Mole : Game Results

    From the album: XNA - Whack a Mole

    A screenshot of the screen you see after a match is over.
  17. GMaker0507

    Setting up some targets.

    I have begun work on a small flash game called Sure Shot. Its nothing complex or innovating, just a game where you shoot targets. My initial motivation was for the BlackBerry Promo at FlashGameLicense.com , in which if you submit an okay game to the black berry store, the first 150 people with decent submissions will get a free blackberry playbook. Unforuntately the process is a bit more tedious and annoying than originally expected, and than in other promo's at FGL. You have to get a notary and email/fax it to them, you have to sign up for like 2-3 things, you have to download and install like 3 programs/sdk's then you have to configure your development environment to work properly. I'm also skimming on other errors/problems/obstacles in the process, so its seeming less and less worth it. Also, although it was waived for this promo i think, normally theirs like a 200$ administration fee for signing up for the store. Ill post some screenshots later when i polish up some graphics.
  18. GMaker0507

    Watch Moles Perish

    [quote name='Aardvajk' timestamp='1298571882'] Nice work on the menus etc. Looks really polished. [/quote] Thanks, i really appreciate it.
  19. GMaker0507

    Watch Moles Perish

    Here is a link to some gameplay footage for a Whack-A-Mole game i made in XNA. Again, the game took me about a week, and i could go on longer with dev, or i could just stop now.
  20. GMaker0507

    Whack-A-Mole: Start Screen

    From the album: XNA - Whack a Mole

    Screenshot of the press start screen shown at the start of the game
  21. GMaker0507

    Death Be to the Moles

    So, for my XNA Game Programming Class we were recently assigned to make a Whack-A-Mole game. Because i had previously written some reusable code ( To handle drawing, game states, drawing text, game objects, etc ), the coding process went pretty easy ( Although the graphics programming was a pain, just because of how picky i can be ). But because i'm a coder before an artist, it was in fact creating the art in Photoshop that really took the majority of the time. Plus because i have a high standard when it comes to quality; i may have not met this standard, but it does cause me to look over every detail, and criticize it and try to edit it and see what looks good. Im not the type to just put something together quickly and then put it out for the world to see. The game is mostly done except for adding in maybe special moles, extra game screens, etc.. The game is at a point in development where i could call it done and be done with it, or continue on it adding extra stuff. Screenshots in the gallery attached. I might upload some gameplay footage to YouTube later. I'm also working on an asteroids game, for the class. Although the graphics design is going slow. I have the basic graphics done, but i'm trying to add some polish to make it all blend fine.
  22. GMaker0507

    Whack-A-Mole: Gameplay

    From the album: XNA - Whack a Mole

    Screenshot from actual gameplay.
  23. GMaker0507

    Whack-A-Mole: Game Options

    From the album: XNA - Whack a Mole

    ScreenShot of the Game Options Menu
  24. GMaker0507

    Whack-A-Mole: Main Menu

    From the album: XNA - Whack a Mole

    Screenshot of the main menu.
  25. GMaker0507

    Random TBG

    So, I was a'browsin the forums and i came across a thread linking to this vid: So i thought, i might give such a try. Try to make a call of duty text based game. If it gets to a stable state, ill post a youtube vid, perhaps as a vid response to that guys vid.
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