Jump to content
  • Advertisement

deadstar

Member
  • Content Count

    876
  • Joined

  • Last visited

Community Reputation

536 Good

About deadstar

  • Rank
    Advanced Member

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. deadstar

    Never assume people know you think your code is crap

    If I have to paste some code in an email I quite often doctor it there-and-then to make it look its best, especially if the destination is external to the company. Just habit I suppose, but certainly not a bad habit to get into. The fact that you actually care how others read and understand your code is a marvellous thing, though.
  2. deadstar

    STM8S-Discovery review and tutorial

    Just ordered mine! I've been looking for the perfect excuse to get back into robotics since failing miserably to get into it at A-level, and here it is. Fantastic article, this is just the kick up the backside I needed. Quote:Original post by benryves I'm not sure if GameDev.net is the best place for it, really, given the lack of a "game" angle. I'm going to try my damn best to apply this to my games development, one way or another. I've always been inspired by things like this, and have a few similar (but smaller scale) ideas I'd like to try out.
  3. deadstar

    Innate to Pirate?

    Just chiming in quickly: I've just finished the World of Goo demo and I'm absolutely astounded. I had so much fun playing it, it's very polished, it's a great idea and it even has replay value. I get a cheque this week, and I'll be purchasing the game without a doubt. Forget about the pirates, like someone said above you couldn't force them to pay for anything even with a gun to their heads. There ARE people out there who love and respect the efforts put into these kind of games, and I for one am very willing to throw money at these developers in the hope they continue to make games. I'm looking forward to Friday. I wanna see how this Goo Corporation thing works out, it looks intriguing.
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!