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Instruo

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About Instruo

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  1. Instruo

    [web] Good Web Hosting

    I use Accuweb for my VPS (though, they do shared hosting as well) and I've been nothing but pleased. The pricing is reasonable and the support is the best I've ever received when working with an IT company.
  2. While this isn't directly related to game development, I figured that since this is the forum I frequent the most, I'd toss a little announcement out here for a project I just got to a published state. Specifically, this applies to you if you play Online Franchise mode in Madden 11 and use an Android device. Just search the marketplace for "Online Franchise" and you'll find it. There's a lite, ad supported version as well as a more full-featured (with more features on the horizon), ad free version for $0.99. Thanks and enjoy!
  3. Instruo

    XNA Storyboard Animation project

    I have updated the project and have released version 1.1 to CodePlex. Thanks and let me know what else I can do to improve!
  4. Instruo

    XNA Storyboard Animation project

    This is an excellent suggestion, thanks! I'll look into it and see about adding this functionality, so that either option is available
  5. Instruo

    XNA Storyboard Animation project

    The only downside I've personally found would be when you need to implement a different base class that you don't have access to (DrawableGameComponent, for example). Since you obviously can't make DrawableGameComponent inherit from DependencyObject, it becomes a bit of an annoyance (though, not one that can't be overcome, just not as cleanly). I personally quite like the DependencyObject/Property approach because of it's flexibility. Out of curiosity, what approach would you find "more functional"?
  6. Earlier this week I got tired of not having a good (i.e. Silverlight-esq) mechanism for doing generalized animation in XNA. As such, I started a project for doing Storyboard animation using XNA which I just added to CodePlex. http://xnastoryboard.codeplex.com Feel free to give it a try and let me know any feedback on how I can make it more useful. Thanks!
  7. Pretty sure that pothb was refering to screen shots of the source code, not the source code itself ;)
  8. Instruo

    C# 2d array help

    Yes, indeed. I would strongly suggest using a generic list instead. You can even nest them like you're saying, so you could do: List< List<object> > listOfObjectLists = new List< List<object> >(); You'll find Add, Remove, and all sorts of other helpful methods there.
  9. Instruo

    Database: int vs char()

    Does she teach MIS as the school I attended, by chance...? I swear, so much misinformation from my teachers... anyway. Your int is 4 bytes, as you expected. Char is 1 byte per, so char(5) would be 5 bytes. Changing things to bits doesn't change anything, since it then becomes 32 and 40 :) I'm not sure where exactly she'd be getting 6*4 or 6*2... In any case, if you're capping out at 5 digits anyway, a smallint would technically be your best option at 2 bytes :)
  10. Instruo

    C# - Showing New Windows

    Its been a while since I've done any WinForms programming, but I believe you should find a ShowModal method that will do what you're after.
  11. Quote:- silverlight - I looked on "Getting started" and I was scared - lots of tools, plugins (maybe it's advantage?) until first program, but the main disadvantage is only windows supported and it has to be fitted with server based job, but it can be written for example in c++ (c++ does job only on database) Just thought I'd clear a few things up in this statement for you. Quote:is only windows supported Are you meaning as far as the development environment is concerned? Because Silverlight itself will run on PC and Mac in multiple browsers and, in a limited capacity, on Linux as well with Moonlight. Quote:it has to be fitted with server based job I'm not sure what exactly you mean here? Quote:but it can be written for example in c++ (c++ does job only on database) Not sure what you mean here, exactly. Silverlight itself is largely coded in C# and has the ability to use traditional webservice, WCF services (though, only with certain protocols), as well as using sockets (which would give you the ability to build your server using whatever technology you like) Anyway, not saying that its the only option by any means, just the one I personally recommend and thought I'd clear some thing up. :)
  12. Instruo

    What the... Can't Invert Anymore???

    I had this very thing happen to me :( I always used to play Tribes/CS/etc using inverted mouse, couldn't deal with it otherwise. Then I got into Jumpage for a while, which didn't have an option to invert :( Definitely made things difficult for me and, after my Jumpgate experience, I tried playing Tribes again and neither way felt right. In the end, I just had to force myself to pick one, and non-inverted was the closest to natural at that point so I went with it!
  13. Instruo

    XNA and the xbox360

    Quote:Original post by MJP Quote:Original post by Instruo Quote:3. You'll want to test your game early and often on the 360. It's easier than you think to run into performance issues and other limitations. If you have to change your game because of these things, it's a lot better to do it early on then right at the end. However you'll probably want to most of your development on the PC so that you can use Edit & Continue, and also so that you don't have to wait for a deploy every time you run the game. I suggest getting a wired Xbox 360 controller that you can plug into your PC. Another alternative, if you're already using wireless controllers on your 360, would be the Wireless Gaming Receiver. I use it (for XNA development and for using console emulators and the like) and it works great. Yeah I have one too and it's great, but unfortunately they discontinued it. Amazon has a few sellers hawking it for $55+. [sad] Oh, wow. That's ultra lame :( Will have to be extra careful with mine then!
  14. Instruo

    XNA and the xbox360

    Quote:3. You'll want to test your game early and often on the 360. It's easier than you think to run into performance issues and other limitations. If you have to change your game because of these things, it's a lot better to do it early on then right at the end. However you'll probably want to most of your development on the PC so that you can use Edit & Continue, and also so that you don't have to wait for a deploy every time you run the game. I suggest getting a wired Xbox 360 controller that you can plug into your PC. Another alternative, if you're already using wireless controllers on your 360, would be the Wireless Gaming Receiver. I use it (for XNA development and for using console emulators and the like) and it works great.
  15. Instruo

    Sites similar to SF/Assembla

    I use XP Dev for my SVN hosting. I know it does some of the other features you've mentioned, but I haven't messed with them much.
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