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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Hippie Geek

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  1. Consider looking into Hero Engine or another engine primarily designed with server scalability in mind.  I can't help you on design.  Plenty of good books on it to be read for the cheap with a safari online subscription.  I know Earnest Adams has a couple new ones out on strategy and world creation genres, that might help some.     For art, it really depends on what the artist you hire prefers.  There are also plenty of stocks art packages out there for sale, if you don't need an entirely original art set.  The asset stores of the various engines targeted at Indies are a good place to start.   My personal favorite 3d package is Modo.  That said, it's more a matter of workflow than any real sense of capability.  Blender3d is an amazingly powerful app, if you want to look into making some of your own models.  Making good 3d models is a lifelong discipline in and of itself though, as is rigging/animation and texturing, so unless you enjoy making it, there are usually better ways of getting it.   Good luck.
  2. I just got my copy in the mail today...  SQUEE   I shall miss the exercises, but it's still the wonderfully dense tome of color printed verbosity I'm sure we've all come to love.  I think I shall set mine upon my shelf and stare at it for a while from a few different angles..   It's the simple pleasure in life..
  3. I personally like the book http://learnpythonthehardway.org/.   If you're looking for something with more of a game bent, you might try http://inventwithpython.com/   If you're looking for something more interactive the Udacity Intro to computer science course offers computer graded exercises and covers python. https://www.udacity.com/   Plenty of good options out there, I'm not sure you can go wrong with any of them.  Once you finish your first book/course you'll have a much better idea what you need to focus on and where to find it.
  4. After the basics, which books you pick really depends on which direction you'd like to focus on. You may want to grab a book like "Introduction to 3d game programming with directx" or "Beginning OpenGL game programming" or even "Focus on SDL" if you'd like a change from the console monotony. You can probably handle most everything those books throw at you, and they will probably be more fun. As most intro books leave a lot out I really would suggest giving the "C++ Programming Language" book by Stroustrup a once over.. At the point where it mostly all makes sense, I think one can safely say they're at an intermediate level. However Intermediate to advanced books I recommend that will improve your overall coding practices and C++ ability are. The C++ Programming Language Effective C++ More Effective C++ Code Complete C++ Coding Standards: 101 Rules, Guidelines, and Best Practices The C++ Standard Library: A Tutorial and Reference Effective STL Exceptional C++ More Exceptional C++ Exceptional C++ style C++ Templates The complete guide C++ Cookbook There are really way to many good books to list, especially once you've got the basics down but those are a few that I think are helpful, just be sure not to burn yourself out. [Edited by - Hippie Geek on December 28, 2007 2:19:31 PM]
  5. I second "Programming C#". With your previous experience you should have little if any trouble with the pace at which moves. In fact that particular book was made for people with your previous experience. All through out the book are little side-notes on how c# is either similar or differs from C++ and Java. Both are great books by the same author and Learning C# has a lot of the same material only it moves a little slower and is not quite as complete so as to avoid confusing someone who is new to programming. Had you said you were new to programming I would have recommended Learning C# without a doubt.
  6. I'm a bit biased as I'm a fan of the O'reilly books. The "Learning {blank}" books are good intro's into the language. However as you already have a basic intro book I would go ahead and finish that, then get "Programming Python" another O'reilly book. The "Programming {blank}" books tend to move a little quicker and are more comprehensive, something that's not necessarily a good thing when you first start out. The "Programming Python" book is huge at 1200+ pages and covers just about near everything you need to have a solid foundation. You should finish the book you've got first though. For game programming books your two main choices are "Game Programming with Python" and "Beginning Game Development with Python and Pygame- From Novice to Professional". They are both good books although of the two I would pick the later simply because it's more up to date and there are some problems with the sample code in the former.