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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About Nurgle

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  1. Slower than 2008, but not as slow as 2010 - the new user interface takes a bit of getting used to, but other than those little niggles, it's nod bad.
  2. [quote name='Gaiiden' timestamp='1308148635' post='4823609'] Leave us a message below and let us know how GDNet has helped/influenced you these past 12 years [/quote] Ahhh, all the traumatized n00bs, brings back memories.....
  3. Quote:Original post by Oluseyi Quote:Original post by Nurgle I've been away far too long... Welcome back, by the way. (Also, you're the one who recommended me as a moderator (we met on the Indrema forums), to succeed you in Everything Unix. So you foisted this evil on the world! [smile]) Yes. I recommended you so you could continue by unending torment of clueless n00bs while I worked on other diabolical and unmentionable schemes. And what have you achieved? "Blunt" and "Direct" and sometimes "Abrasive". Pathetic. If I had known you would have ended up another castrated newb-helping do-gooder, I would never have recommended you for the position. I mean, this posted opened with you being compared to Gordon Ramsey. If you did your job properly, the culinary master your visage would invoke should be more along the lines of Jeffrey Dahmer, not bloody Gordan Ramsey. Sheesh.
  4. Quote:Original post by Oluseyi No, what I said is that I have no compunctions about responding in kind. (I largely still don't.) When I first joined GDNet, I was much more confrontational, but it's been eight years. Give a dude a break. *sigh* I've been away far too long...
  5. Dynamic linking can be useful if you need to target different architectures (such as Intel/AMD specific instruction sets), or plan on using some method of run-time patching, but doing it properly involves a bit of extra work. If you not planning to do anything that requires the use of DLL, they stick with static.
  6. Quote:Original post by jbadams ...snip... I could ramble about how text doesn't convey tone very well and a large amount of normal human communication is usually non-verbal, or about how a comment percieved as a direct insult may just be a general remark, or about emphasis being mistaken for anger, but those things have all been covered by previous responses to the thread. ...snip... You're right about that, otherwise you would have noticed the obvious sarcasm in my previous post. I guess hanging around in the help wanted forum has blunted your wits....
  7. Quote:Original post by Oluseyi You guys still think I'm rude? *cries* You are without a doubt the most offensive person ever to be given a position of authority at GDNet. I seem to remember you once bragging about how you were always the first to flame people?
  8. I think people should lay off the MS developer support. The products I expect most people here are using are aimed at home users, not professionals or developers (raise your hand if you're using XP Professional! (I'm not)). If you're a serious developer, you'll have at least an MSDN Professional Subscription, which includes oodle of tools, including checked builds of the operating systems (with more [0] debugging info), the latest compilers and service packs, SDKs and regular updates to the library. The OEM stuff you get with your home PC isn't for power-users, just every day people who consider computers a tool and not a way of life. They don't need or want the features that developers and profesionals require. P.S. Who here has the Visual Studio 2k5 Team System Beta 2 pack? It kicks ass, completely unrestricted (once you sign the go-live license), and it's FREE! [0] And when I say more, I'm mean almost every if, almost every for, almost every initialazation has a configurable message, every validation causes a break on fail. Hell, you can even put start-up on step-by-step mode.
  9. Quote:Original post by Sneftel Anime worth watching: Noir, Nadesico, Naruto (probably), many others. About time someone mentioned Nadesico. Baka. Here's a tip when it comes to finding good anime... if the name begins with N, then it's probably good.
  10. Quote:Original post by Salsa I have yet to hear a legitimate complaint about Titanic. I really would like to hear two sound reasons of why the movie "sucks". Legitimate complaints: 1) Too damned long. 2) Near-zero suspension of disbelief (mainly due to historical inaccuracies in characters behaviours).
  11. Quote:Original post by Rob Loach Quote:Original post by Myopic Rhino Quote:Original post by Washu Myopic Rhino, aka Dave, aka: The Owner of this site.Yes, me. Just send me a PM, email, or drop by the house. The last is the prefered method, of course. Yup. Then he has something to do with all the stale caek he has lying around.
  12. Quote:Original post by benryves Your one took me to the "SA YOU HAVE NOT REGISTERED A SOMETHING AWFUL FORUMS ACCOUNT!" page. Scroll down. The stuff that appears in the Friday feature is a selection from the forum posts.
  13. Quote:Original post by frostburn is problem will diminish, if the deforestation doesn't makes it impossible to convert it back to oxygen. Just a quick FYI... You can cut down every tree on the planet and it wouldn't change the rate of CO2 being converted into oxygen, as most of the work (I heard 90%) is performed by green sea algae, and not trees.