xssvgamer

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About xssvgamer

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  1. OpenGL Cant find it anywhere..

    Quote:Original post by glopen Right here: http://nehe.gamedev.net/wiki/NewLessons.ashx Sets up VC8 with OpenGL and SDL. Should be a good start. Your post doesn't make much sense, though. lol sorry and thanks alot.
  2. Hey, i joined a while ago and havn't visited since, im back now because iv'e started getting interested in c++ again. Basically im just wondering if anyone knows where i can find three simple tutorial, Installing openGL to work on visual c++ 2008 express.. Would be greatly appriciated, becaus ei have done it for dev c++ but cant find many articles on using c++ & openGL with dev c++. Thanks
  3. Some guidance

    This is great, thanks for replying, il deffinatly try using SDL first.
  4. Some guidance

    This is great, thanks for replying, il deffinatly try using SDL first.
  5. Some guidance

    Great thanks TheGilb :D
  6. Some guidance

    Thanks for the replys by the way.. [quote]Original post by oler1s Quote: As far as I can tell, you only had one question in your original post. And that is, "get back to me with an OpenGL tutorial". No can do. You can Google this or find it yourself. You should be scouring this forum for old posts with useful knowledge anyway. My acctual question was whether or not to use visual c++ and i was trying to get an opinion on it, sorry if i didnt get to the point. at the end looking for openGL tutorials was just a side question if anyone from the forums had any quick links. Quote: i dont know whether to start using visual c++ or just normal c++. I dont know why but i sort of see visual c++ as cheating or not really programming because im assuming its liek visual basic. Quote:I see precisely what you're saying, and it's wrong. Harder is not better i know i shouldnt have but i assumed that visual basic was the same as visual c++, e.g. dragging things from a toolbar or clicking in the box to write text. Thats why i said it would be better to go the harder way pointing at captain P's earlier post Quote: If Visual Basic gets the job done, then by all means just use it. Programming isn't about using a 'real' or 'hard' language. i was just saying since i learning, going for the one that just gets the job done rather than learning more in the process of it would be better. I've searched through google alot before hand, iv'e found tutorials but on most of the ones i see theyre outdated so i cant contact the owner if there is an error etc. But im going to carry on in c++ text based games for now i think and look up python another time maybe, iv'e downloaded and installed it anyway so if i ever feel like it i can have a go with it. The only thing that bugs me is i feel like im going nowhere when making text based games, so i just thought id try and get a better at things.
  7. Some guidance

    quanta, it is lol. and ok il try python out, but refering to your point earlier about programming isnt about using hard languages... in my opinion whilst im leanring i might aswell go for the harder route and learn more if you see where im coming from, but thanks again.
  8. Some guidance

    im familiar with arrays, functions, loops, whiles, classes and if's from php. Im not sure about pointers i cant understand it, i have a learn c++ book but its hard to understand whilst reading, for me. Templates im not sure about along side data structures.
  9. Some guidance

    Hey, I'm xssvgamer... Im new to gamedev.net and im hoping to learn alot about game programming, so far i only know web languages with minimal c++ knowledge. So far i know HTML, PHP, CSS, MySQL and javascript. In c++ i can code a basic login script and i made a small text based RPG about 2 months ago. Right now im just seeking some guidance on how and where to start with c++, i want to eventually start making 2d games and then onto 3d games but i dont know whether to start using visual c++ or just normal c++. I dont know why but i sort of see visual c++ as cheating or not really programming because im assuming its liek visual basic. As we speek im just starting to create a new text based RPG, anyway thats me and i hope someone can get back to me with a nice tutorial site on openGL or something. Thanks in advanced.