kraz007

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About kraz007

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  1. @PatrickB Obviously, you haven't seen what Flash does to my Macbook Pro. So I guess this is where Steve was coming from... if it does it to MBP, imagine what happens to iPad (iPhone).   As to the original poster, HTML5 is OK for simple interfaces but once you get to "real" game development, it could be cumbersome. Keep in mind that a ton of people are stuck at IE9 which has problematic support for HTML5 and (as we found out) WebSockets.    I wouldn't say we're pushing the envelop, but Riftforge is a pretty good example of a game that is well-suited to HTML5. It's turn-based and it doesn't have unit animations (only effect animations):  https://riftforge.com
  2. The PAIN of ongoing operations in a social game

    Some would argue that core competencies should never be outsourced. From this perspective, the actual running of the game (sys admin, updates, SVN, etc) is pretty much THE core competency you need, considering you can often license a social/browser game for your specific geography.   Others might have a different take. Make no mistake, no one LIKES the sys admin tasks, there's always some spill over into development, marketing, operations. And it's almost never good news either.
  3. Crafting a 2D RPG

    Nice! It's the basics but covered in a way that makes sense to a beginner.
  4. Zombie Apocalypse Character Pack

    Looks an excellent start to anyone who's in the survival/horror genre. Personally, I'm done with zombies!
  5. Yep, I got the article on my Flipboard, had a lot of fun with the complaints! You can't get enough irony in this business!
  6. MMORPG in the hand of the player

    MMORPGs are not the best genre to foster innovation. They are extremely stale and the "story" is derivative. Frankly, I doubt you read your quest description in WoW and neither do I. Minecraft seems to be a better platform for SOME innovation, let's call it spatial innovation. Again, there is little in terms of stories.
  7. Super beginner

    Unity is all the hype now, so if you're looking for a quick entry, go Unity.
  8. Using photoshop , 3D Studio max

    Go with OS versions, or purchase software you can afford.
  9. track my bugs

    We're using Mantis but our project is bigger, 3 people working full-time (well, almost full-time). I'm reporting most of the bugs, so I can say that I like mantis better than bugzilla.
  10. Has to check with our Javascript programmer about the sorting but I do remember we decided on three types of objects - 2 diagonals, one square.
  11. Goods, resources concepts

    When I worked on "world design" for Riftforge, I started with actual resources - mostly taken from alchemy lists. After all, it's a fantasy RPG. There's a problem when resources are too literal, however, in that you cannot re-combine them to suit your game design. With this lesson in mind, I suggest you go for generic A-Z resources at first, till you figure our the relationships. Once you have that, you can come up with semi-realistic resource names and descriptions, e.g. tomidium is an exotic metal that is used in the production of explosive devices.
  12. A new Game Concept Design

    Capitalizing New Idea and then pointing to a game you want to copy... looks like an oxymoron
  13. The 5-10% seems like the "rule" when it comes to most social games. Zynga games hover in the 5% area, according to one Zynga executive. Bigpoint's CEO was quoted as saying there's a big disparity between European and US audiences, in that only a few Europeans spent money but spent huge amounts, while US players were spending a lot less per capita but you can expect a bigger percentage of users to purchase premium (subs or items). Finally, you must also consider that the rest (90-95%) can be monetized through other means. There are programs like offerpal, changed name to Tapjoy (tapjoy.com) that will allow you to do that. One million US/EU users is a very solid base for a social game. One million Russians... not so much. Though game like Total Influence cater to that market effectively.
  14. Minecraft Clone

    Looks better than Minecraft, keep up the good work.