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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

daveyn

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  1. Thanks Guys.. the /SWAPRUN option worked great. Still got a few other issues to work out but they are related to the code itself (handling of messaging between .exes etc).
  2. Kylotan, Extrarius - Thanks for the replies. I will have a look at the swaprun linker option today and see what happens.
  3. Quote:Original post by iMalc I think the problem is that if people are unplugging a USB flash drive that is in use then they need to be educated as to their proper use. It's just like switching your computer off at the wall when you're done, without shutting down the PC, or even closing any apps. Sooner or later you'll likely get some nasty corruption. As they say, trying to make something idiot-proof is a losing battle as the world simply produces bigger idiots. (or something to that effect) Dont worry hehe.. I completely agree. The "Bossman" wants me to still look at it though although I have mentioned many times that I don't think its a good idea as unforeseen problems could manifest themselves in places that work fine on one occasion but not another. I mean what if you unplug your hard-drive from your computer while Windows is running etc.... you wouldn't expect it to keep working would you. I'm more just doing some research and development to see whats possible to give some reasonable facts into why its not a good idea/it wont happen. I just figured Id post to see if there were any ideas floating around that I hadn't thought of.
  4. Hello All, I am currently working on a project looking into the plausibility of running our application off of a USB Flash Drive. The application itself consists of many .exes that communicate with each other via ports that are opened as needed and also many .dlls that are loaded up as required during the process lifespan. The problem that I am looking into at the moment is when if a user removes the usb from their machine (thereby losing the location of all the .exes and .dlls) and then plugs it back in again, can the application still run normally. Note that if the user removes the usb from the machine the application pauses and is blocked with a modal dialog. No interaction with the application can be made until the USB Flash Drive has been plugged back in and USB Flash Drive is valid. At first thought I didn't think that I would run into too many problems as I assumed any .exes and .dlls that are being used would be loaded into memory completely. However my knowledge into the total scheme into how windows handles the loading of .exes and .dlls into memory is lacking. Does anyone have any thoughts or just some general information onto how windows many handle the loading of .dlls and .exes into memory and to how windows may behave when this event occurs (i.e the Removal of the USB Device). Thanks in advance and feel free to pose any questions.