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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. Nice post and while true I would say that actually marketing and selling the game is much harder:)
  2. Only one day left until Gelluloid Pro becomes available on the iOS App store!   Yes, tissues and organs are made from cells, but the answer which fitted the question best is C: The immune system is the body's natural defense system that helps fight infections. It is made up of antibodies, white blood cells, and other chemicals and proteins that attack and destroy substances such as bacteria and viruses.   And now, the final question! What happens after a virus enters a cell? A) it inserts itself into the host DNA B) it divides C) it begins making protein 
  3. The answer to previous question was C: 2.4 million. Your body is constantly replacing old blood cells with new ones at the rate of about 2.4 million per second. By the time you finish reading this sentence 30 million of your cells will have died and been replaced by others.   A new card has been revealed! The immune system is made up of: A) Tissues B) Organs C) Cells
  4. A day has passed which means that a new card has been revealed!   The answer to yesterday’s question was B: The first person to see a cell was Robert Hooke. He used a very primitive microscope, but when he looked at a cork under it, he observed cells for the first time.   Today’s question is: How many blood cells does the human body produce every second?   A) Ten B) 130 000 C) 2 400 000
  5. Hi everybody! To celebrate the launch of our strategy game on the iOS App store on November 6th, we decided to run a biology related quiz!     For a chance to win a free copy of Gelluloid Pro, visit our Facebook page and press that Like button https://www.facebook.com/gelluloid   If you can’t wait to see what the answer is, you can check out the interactive quiz here: https://www.facebook.com/gelluloid/app_363045557202682   So today’s question is: Who discovered the cell? A) Zacharias Janssen B) Robert Hooke C) Hans Lippershey   Answer below in the comments or in the interactive quiz!
  6. Hi everybody, We at Tractor, Set, GO! are happy to announce that we’ve recently launched our Steam Greenlight campaign for Gelluloid Pro, the award winning micro war strategy game, packed with a slew of new features since our release on Android.   Since we need your votes to actually be accepted on Steam, we would really appreciate it if you can take the time to have a look and if you like it of course to vote us.   Greenlight link: Gelluloid Pro: Micro War Strategy   A warm thank you from TSG Team:)
  7. Hi,  I am proud to announce Gelluloid: Micro War Strategy, a mobile strategy game available on Android platform.   Gelluloid is an award-winning strategy game for Android available for free on the Google Play Store, Samsung Apps, Amazon AppStore and Opera Apps.   Some screenshots:     Check it out at: Google Play Store - http://goo.gl/vlVFX Opera Apps Store - http://goo.gl/Eo5LO3 Amazon Marketplace - http://goo.gl/AeX9CC Samsung Apps - http://goo.gl/jCol7L Official Website - http://www.gelluloid.com Official Trailer - http://www.youtube.com/watch?v=gHMyBuww3rA   We are looking forward on your feedback. Thank you
  8. Hi,   We've launched the official website here: http://www.gelluloid.com You can get a better image of what's to come
  9. Thank you, the game is scheduler for release in about a month from now, but more will come in the following weeks. 
  10. Hi, we are getting closer to releasing our action strategy game for mobile.   Check out the teaser trailer here http://www.youtube.com/watch?v=V6s0_OGAHnM or the website http://www.gelluloid.com   The game will be available on IOS, Android and Windows 8   Looking forward on your impressions   Thank you
  11. It really doesn't matter how much you write compared to what you are achieving. A programmers work should not be quantified as labor but rather as a creative process.
  12. Just as a side note, it seems these days that C++ is starting to be the "low level" you are referring to, since most things are moving towards higher level managed languages and frameworks. Game development is one of the few cases in which this trend was somehow restrained but more and more developers and studios move towards game development tools / engines (Unity, Shiva), .NET, Java, etc. From my personal point of view development speed and maintainability surpasses the performance of lower level languages (not to be confused with application performance).
  13. Hi, the way i do it is the following: define a function that gets as a parameter a file handler and return a string. Then in the function read a char from the file and unless it's a '\n' put it in a buffer and repeat. Return the string or a duplicated version of it (depending on how you plan on using that string). Something like this (didn't compile it though): char* ReadLine(FILE* f) { char c,buf[1024]; // or the max line length strcpy(buf,""); while (!feof(f)) { fscanf(f,"%c",&c); if (c=='\n') break; sprintf(buf,"%s%c",buf,c); } return strdup(buf); } Of course you can do better than that if speed is an issue for you like dropping that sprintf line and adding chars to the buffer "by hand", make the buffer static, etc