Jump to content
  • Advertisement

DaveGiant

Member
  • Content Count

    7
  • Joined

  • Last visited

Community Reputation

123 Neutral

About DaveGiant

  • Rank
    Newbie
  1. DaveGiant

    Unity Game Engine?

    Hi, Sorry, this is a terrifically nooby question. I want to make a top down 2d game. It's going to be basic and probably terrible. Today I saw Unity. What programming language to write games in when you use Unity? JavaScript or C#? Is there also a resource of free to use sprites? I am doing this for fun and some cute free-to-use graphics would be very handy.
  2. Hey, I am looking into the possibility of developing a game with flash and was hoping that someone could answer some questions. How many simultaneous connections can you have on a flash game? I was thinking something like guild wars where there are public zones, then users run off into their own instances. Is this possible with flash. I have seen some multiplayer racing games but where does the limit end? I would just like to create an MMO which runs from the browser really.
  3. How do I compile and run the following code? // a small C++ program #include <iostream> int main() { std::cout << "Hello, world!" << std::endl; return 0; } I have the visual C++ 2008 Express Edition IDE. What kind of app should I be making and how do I get this going?
  4. DaveGiant

    System Stack

    This came up in a book I had. I used wikipedia but couldn't find out anything about it. Does it go by a more common name? If not can someone tell me what it is please. The book has this in a note. Quote:Value types are created on the system stack. You don’t necessarily need to know what that is, but if you’re interested, I strongly urge you to research it on your own. This topic goes beyond the scope of this book, so I don’t have enough room to explain it here, but it greatly helps you understand exactly how computers work, which will in turn make your programs faster and more efficient.
  5. DaveGiant

    I want to make an mmo with C#

    Thanks for the that Pat, the break down will really come in handy. I plan to get my hands on a c# game development book. My experience is with php, while C# isn't that far apart from php I don't have a clue about user interaction or game engines. Hopefully this book will shed some light on these topics.
  6. DaveGiant

    I want to make an mmo with C#

    Thanks for the help guys. Couple of new questions then. 1) Can anyone recommend a good 'pong development with C#' tutorial? The reason I ask instead of googling is that I would like to learn the right way as opposed to getting into bad habits early. 2) Above someone has mentioned that C# is easy to de-compile. How big of an issue is this? Ultimately I will want to protect my source code. Is there software about that can protect C# compiled programs from this?
  7. As the title indicates I would like to develop an mmo in C#. I intend to create a version 1 which looks somewhat like this. http://images.endless-online.com/Screens/screen29.jpg As you can see it is a 2d lightweight application. The main difference between this and what I want to create is that I want freedom of movement instead of a tile based movement system. The reason for this is later on in the development I would like to create a 3d client to run along side the 2d client. So... where do I start? I have a lot of php knowledge and am currently learning C#. I have been told about XNA. Is this a viable option for such a project? If not could someone point in the direction of some good tutorials/books/resources that I could use to get this thing off the ground. Thanks Dave
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!