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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About DaveGiant

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  1. Hi, Sorry, this is a terrifically nooby question. I want to make a top down 2d game. It's going to be basic and probably terrible. Today I saw Unity. What programming language to write games in when you use Unity? JavaScript or C#? Is there also a resource of free to use sprites? I am doing this for fun and some cute free-to-use graphics would be very handy.
  2. Hey, I am looking into the possibility of developing a game with flash and was hoping that someone could answer some questions. How many simultaneous connections can you have on a flash game? I was thinking something like guild wars where there are public zones, then users run off into their own instances. Is this possible with flash. I have seen some multiplayer racing games but where does the limit end? I would just like to create an MMO which runs from the browser really.
  3. How do I compile and run the following code? // a small C++ program #include <iostream> int main() { std::cout << "Hello, world!" << std::endl; return 0; } I have the visual C++ 2008 Express Edition IDE. What kind of app should I be making and how do I get this going?
  4. This came up in a book I had. I used wikipedia but couldn't find out anything about it. Does it go by a more common name? If not can someone tell me what it is please. The book has this in a note. Quote:Value types are created on the system stack. You don’t necessarily need to know what that is, but if you’re interested, I strongly urge you to research it on your own. This topic goes beyond the scope of this book, so I don’t have enough room to explain it here, but it greatly helps you understand exactly how computers work, which will in turn make your programs faster and more efficient.
  5. Thanks for the that Pat, the break down will really come in handy. I plan to get my hands on a c# game development book. My experience is with php, while C# isn't that far apart from php I don't have a clue about user interaction or game engines. Hopefully this book will shed some light on these topics.
  6. Thanks for the help guys. Couple of new questions then. 1) Can anyone recommend a good 'pong development with C#' tutorial? The reason I ask instead of googling is that I would like to learn the right way as opposed to getting into bad habits early. 2) Above someone has mentioned that C# is easy to de-compile. How big of an issue is this? Ultimately I will want to protect my source code. Is there software about that can protect C# compiled programs from this?
  7. As the title indicates I would like to develop an mmo in C#. I intend to create a version 1 which looks somewhat like this. http://images.endless-online.com/Screens/screen29.jpg As you can see it is a 2d lightweight application. The main difference between this and what I want to create is that I want freedom of movement instead of a tile based movement system. The reason for this is later on in the development I would like to create a 3d client to run along side the 2d client. So... where do I start? I have a lot of php knowledge and am currently learning C#. I have been told about XNA. Is this a viable option for such a project? If not could someone point in the direction of some good tutorials/books/resources that I could use to get this thing off the ground. Thanks Dave