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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Nick_N

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  1. Add more depth into the quests. For example, let players have other options rather than "Yes" or "No". For example, maybe a option to say "Hmm...I am interested" and then the quest giver will give you more details of the quest. And then maybe another option of "Who are you", this one is very popular, and this will introduce the quest-giver. This option gives the quest giver more depth and adds more of a story line in the game.
  2. 3D is the future. It adds MUCH more depth into the game, and kids go "WOOOOOOH" when they see it, meaning it'll attract a bigger audience.
  3. Seems like a fun game...
  4. N&N Tech is currently looking for minds to help us develop the next big product, we are 100% independent and our team have past experience with all game genres. We just released our website and hope people like yourself could join us on our forums and help us with concept ideas. Check us out at WWW.NNTECHONLINE.COM Note: We recommend strong feedback and suggestions, so please post them on our forums. Thank you! WWW.NNTECHONLINE.COM
  5. Thanks, but how is this book ? http://search.barnesandnoble.com/C/Herbert-Schildt/e/9780072232158 the other book seems that it isn't for people that are COMPLETELY new to programming...or is it?
  6. Hey sorry I can't type more but really I'm desperate. I need a good beginner book for C++ learning, mainly in the game division since I want to become a game developer. I have no experience what so ever and I need a book with explains it STEP BY STEP BY STEP BY STEP with some pixs if can, also I need UP-To-Date. Thanks a lot!
  7. Well I'm 15 and I think it's about time to think what I'll be doing after High School and I have a passion in 3D Models. I love games and I want to be the one that makes all the models for games. I mainly want to do 3D Models. I have ZBrush2 and Maya Student Edition. I really have no idea where to start. How do I create 3D Models? Where do I get resources of learning materials? I just want someone to talk to and ask these questions, kinda like a big brother but to go for assistance in this 3D Field. I have 2 macs, macbook pro 2.6GHz and dual screened with a 26" Samsung display and my other computer is a iMac G5 so I have the computers to do all my work on and also got bootcamp running Windows XP. So if you can please assist me with this =(