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About RyanG

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  1. RyanG

    Is it possible...

    Quote:Original post by DelusionalZ Newgrounds? Eh. I found Newgrounds to be annoying-- no one explains what they didn't like, just that it was wrong, or the opposite. Occasionally you'll get a review, but usually these consist of either "It was alright," or "THAT WAS AWESOME," which, by the way constructive criticism goes, is totally and utterly useless. Not only this, but the compositions quite quickly sink to the bottom of the pile (unless they get really positive ratings, in which case they stay there for a few hours longer). Having a Creative Commons License plastered on the work (especially if they're full album pieces) personally turns me off, too. Music forums, your own website or YouTube could be a better approach, although I haven't had much success with these yet (I should probably advertise a bit more, but I'm busy composing another album!) However, the best asset is the quality of your music, and your dedication to writing (or making) it-- if you love what you do, then someone (hopefully) will eventually notice you! I've been composing for the last two years, not for recognition, but because I love what I do. I only recently began looking at trying my hand at gaining recognition, since a friend of mine recommended it. In fact, I might post a topic here on this forum, just to see what happens... Haha. Good luck on your endeavours! PS: I'm almost seventeen years old, funnily enough. I think I would tend to agree with you about NewGrounds. It seems to me there's too much immaturity for it to be a good place to foster genuine critique and feedback for newer musicians. @OP: Has anybody mentioned yet? I just heard about it recently and looks like an interesting place for aspiring musicians and composers. And it looks like there's some genuinely smart and musically-inclined people there. I think it really comes down to who your receptive audience is. What kind of music are you making? Why are you making it? What kind of people do you want listening to your music? Also, you need to think about your image. I, for one, am tired of people who solely operate out of sites like ReverbNation, MySpace, and NewGrounds. Anybody can hammer out a tune and create a band page so it's too easy to get lost in the general pool. My advice? Make your own website. And I don't mean FreeWebs or whatever. Domain names are cheaper than ever. Get your own .com and throw up a site with your music. Keep it simple but elegant. Also, keep your audio files as high quality as possible. The last thing people want to hear is a 96kbps mp3 that sounds like it's being played on a cell phone. It doesn't matter what type of music you're making, music theory and composition education is a must. Start taking classes as soon as possible. And as for your simple question: Quote:Well what i mean is this: Can i get my music out and distributed even though i am still a *kid*. And BTW I do love writing music i just want other people to hear my work as well. is a well-known and well-reputed site that sells both CDs and digital copies of independent artists' work. Also, for the record I am seventeen as well.
  2. RyanG

    Fruity Loops Guitar and drums

    Did you check out FL Slayer for the guitar? Also, FL's Fruity Pad Control (aka FPC) comes with several full drum kits that are suitable for rock songs.
  3. RyanG

    Progressing a song from one idea

    That's a great start for an action cue. It's not impossible to start with an intro, but you might want to start with a basic melody that recurs throughout the song, then add more instruments/bass and the percussion. To be honest I find it pretty hard to create full songs as well - I guess it just takes knowledge and practice.
  4. RyanG

    art websites there are also a lot of game artist portfolios and ads over at
  5. RyanG

    Voice over / dialogue recording

    I don't think that I would ever rely on a microphone's on-board EQ to change an original recording. Recording dry audio is the way to go. EQ can be applied by software.
  6. RyanG


    It will most likely vary from project to project. AAA dev studios, for instance, will normally build tools for sound designers and musicians to easily dynamically place sound and music in the game. If you're working with a more "homebrew" studio then the tools will be rougher or you may need to give it directly to the game designer or programmer for them to place in the game. Also, generally when musicians are contracted (rather than a hired in-house musician), they are given a set of songs or stems to compose and may not be as actively involved with the tools.
  7. RyanG

    Mount & Blade

    Quote:Original post by Drazgal Quote:Original post by d000hg I have a question on Steam. If I buy M&B using Steam, will I ever get a serial number? e.g could I install the normal version on an offline PC and use the serial number after buying over steam? Yes you do since you need to enter the serial even on the steam version Correct. When you run the game from Steam, a dialog box pops up with a serial number that you enter when the game starts. You can copy it to notepad or whatever for safekeeping, or you can just let it pop up every time you run the game (it has a "Don't show this next time..." checkbox).
  8. RyanG

    FPS cliches wanted!

    DooM3 Spawn closets, monster closets, exploding barrels... many more that I can't remember.
  9. RyanG

    Mount & Blade

    Just bought this on Steam, downloading now. Can't wait to try it out!
  10. RyanG

    FEAR 2 demo

    All F.E.A.R. 1 had going for itself was the excellent use of the Slow-mo feature. Otherwise it just would've been a mediocre shooter. I tried the F.E.A.R. 2 demo and it seems more of the same but added some to it to keep it fresh. The powered combat armor sequence was pretty awesome. Also, the viscerality level was pretty high and the environments are pretty destructible. I'll probably pick it up when it comes out... it's probably one of the few games this year that'll run on my aging system anyway.
  11. RyanG

    Game Storage and Company Symbols

    To me, keeping the company logo and splash screens in an encrypted or secure file seems kind of stupid. That's generally not the thing people go for when they want files out of a game.
  12. RyanG

    GDC Lectures ...but you have to pay for them.
  13. RyanG

    Last person in the world

    Quote:Original post by LessBread Yes, I've had that feeling. Like you I had fallen asleep in the afternoon and woke up in the twilight to find the house empty. The feeling passed in a few minutes. I've spent more time contemplating the scenario after watching the Twilight Zone. Two episodes in particular stand out, the episode with Burgess Meredith the bookworm (Time Enough at Last) and the episode where the soldier enters an empty town ... Where is Everybody?. Turns out that second one was the pilot episode. I love the Time Enough at Last episode. Great twist ending.
  14. Quote:Original post by MrBob also RyanG, when did the art staff suddenly become a good judge of a person intelligence. Well, I mostly meant level design but I mentioned art as well since the two overlap a lot and must communicate where the player has to go and what the player has to do visually. I've heard people like Cliff Bleszinski mention that they can't add a lot of things to the progression of a map or level that they would like because through playtesting they've found that it's too subtle for a large part of the audience to pick up on. And as I mentioned before, I'm not talking about a person's "in real life" intelligence - I'm just talking about how people play games and the level of "in your face" they expect.
  15. Not just Sony; Pandemic, Crystal Dynamics, and Eidos have all laid off several employees. I don't know whether I would call the video game industry "booming" at the moment but it's certainly not dying. The number of Left 4 Dead pre-orders on Steam surpassed Orange Box pre-orders by 65% back in November. The economy doesn't seem to be affecting most of the anticipated AAA titles slated for this year. So yes, the economy is affecting the market; but no, it's not terrible.
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