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  1. Just finished making latest WebGL demo for my game engine: http://esenthel.com/?id=live_demo Let me know what you think, as of now only Chrome and Firefox can run it. Edge, Safari, Opera have some unresolved bugs at the moment.
  2. Check out latest tech-demo of Esenthel Engine, a high performance, cross-platform game engine, in development since year 2000, it's available for licensing at http://esenthel.com/ This is also going to be a game! See the game's facebook page here: https://www.facebook.com/EsenthelWorld/ Try the demo by yourself: http://esenthel.com/?id=store&item=111
  3. Just released latest update with lots of improvements:   Added new Per-Pixel Material Blending [attachment=35964:pv mb.jpg] [attachment=35965:pp mb.jpg]   Per Vertex AO Baking: [attachment=35966:vao.png]   Improved Relief shader quality and performance: [attachment=35967:flat.jpg] [attachment=35968:par.jpg] [attachment=35969:relief.jpg]   Esenthel Engine is a high-performance cross-platform game engine, download a free demo here: http://www.esenthel.com/?id=info
  4. Esenthel Engine now has integrated support for Perlin and Open Simplex Noise.   It can be used for creating terrain heightmaps.   Simple results can be seen here: [attachment=33187:a.jpg] [attachment=33188:b.jpg] [attachment=33189:c.jpg] [attachment=33190:d.jpg] [attachment=33191:e.jpg] [attachment=33192:f.jpg] [attachment=33193:g.jpg]   Try Esenthel Engine for free: http://www.esenthel.com/
  5. Special Thanks to Yvan Vander Sanden for creating this fantastic documentation!   If you're new to programming, and would like to learn C++, I invite you to take a look a his tutorials (available in English and Dutch, as online HTML and PDF).   http://mutecode.com/eecourse/   The tutorials are about C++ programming, with the help of Esenthel Engine to handle drawing graphics, input and other helpful functions.   Free demo of Esenthel Engine is available here: http://www.esenthel.com/   It's a cross-platform game engine, in development for 11+ years, perfectly suitable for making games as well as applications. Supporting: -Windows, Windows Phone, Xbox -Mac, iOS -Android -Linux
  6. Universal Windows Platform is now available and fully functional, as my game Dungeon Hero has been accepted to Windows Store: https://www.microsoft.com/store/apps/9NBLGGH4QC8G
  7. Windows Phone support is almost ready and will be available in Esenthel Engine very soon.   [attachment=30986:d.jpg]   [attachment=30987:b.jpg]     Having support for Windows Universal Platform, this opens the path to Xbox support as well.   Esenthel Engine is a high performance, cross platform game engine, in development since year 2000, supporting: -Windows WinApi -Windows Universal Platform x86/x64/ARM (almost ready and coming shortly) -Mac -iOS -Android -Linux -Web   Other features supported: -Steam -Oculus VR -many more   Check it out here: http://esenthel.com/   Thanks
  8. Just finished adding support for Oculus Rift for my Dungeon Crawler game:   Dungeon Hero http://store.steampowered.com/app/366810     [sharedmedia=core:attachments:28095] [sharedmedia=core:attachments:28094] [sharedmedia=core:attachments:28093]  
  9. Esenthel Engine is a cross platform high performance game engine, with very attractive licensing system. http://esenthel.com/   Today a new version has been released, featuring heaps of improvements, including:   Hardware Instancing, the same (non-skinned) objects will be rendered much faster.   When doing this optimization, I've got tempted into looking what else I could improve in the engine, which resulted in me going through nearly entire source code of the engine, looking how to improve it, look for potential bugs and issues. I hope you can appreciate my effort Also I've included many extras to make this release even bigger!   We now have support for VS 2015 which produces more optimized code, C++11 support, including move constructors, it's good to be up to date with technology   I've updated compiling projects to use MSBuild system which offers faster compilation times.   Default Editor is now 64-bit DX10+ which offers better performance. 64-bit versions have more registers, and can perform complex tasks more efficiently.   PAK creation can be up to 8 times faster, as compressing files is now done on separate threads. This will affect many scenarios: When you publish your game, when you export your project as *.EsenthelProject, when you want to play your game on your mobile phone. Creating PAK's is now also more Steam friendly, if you make an update to your game, you will have to upload fewer megabytes to Steam, and gamers will have less data to download.   iOS 9 Support is now available   A bonus for audiophiles - 2 new audio codecs are supported: FLAC - offers lossless compression, the same quality as uncompressed WAV but with smaller file sizes. OPUS - a codec that has been created quite recently, it turns out it offers better quality than MP3, OGG Vorbis, and AAC. Also it's very suitable for voice chat through network. The only downside to it, is that it works always on 48kHz.   Having OPUS aboard, I've added support for programatic Audio compression/decompression using that Codec, for which I've included a new tutorial. Based on which you can now implement voice chat in your apps. Since Microphone recording was available only on Windows, I thought there's not much point in having good real-time audio de/compression without being able to use it, so I've implemented support for Microphone Recording on Mac, iOS and Android.   I've improved performance of many aspects, including: animating skeletons building heightmaps file processing (loading/saving of both binary and text files) drawing text sorting text string operations saving/loading images memory encryption loading Code Editor symbols compiling apps for Mac (by not creating iOS icons/images when not necessary) replaced libJpeg with libJpegTurbo offering 2x faster JPG file processing   Random number generator now has better precision and support for creating random 64-bit integers   Many 3rd party libraries were updated to a latest/newer version: PVRTC compression Recast/Detour pathfinding  Chartboost for iOS AdMob for iOS Facebook for iOS   Entire engine source has been cleaned up a bit, and some bugs were squashed as well.   And that's just part, because there are many other cool improvements, you can see the full list over here: http://www.esenthel.com/forum/showthread.php?tid=8711   Enjoy!
  10. I'm pleased to announce that works on Dungeon Hero are now completed: Hand-designed 16-level Dungeon full of Challenging Puzzles are now included in the game.   Dungeon Hero is a classic style Dungeon Crawler with a Casual/Cartoony twist. Featuring: Beautiful Cartoony Graphics Wonderful Music (23 audio tracks) 26 Heroes to choose from 9 Pets 100+ Unique Monsters 1000+ Unique Items 5 Dungeon Skins Dungeon Editor Downloading/Uploading Custom Maps Secrets Magic and Spell casting Hand-to-hand combat (dual weapons, or shield+weapon) Ranged combat (bows and crossbows) Unique gameplay experience every time you play thanks to Random Dungeon Generator Hand-designed 16-level Dungeon full of Challenging Puzzles Free Bonus every day you play the game If you love other role-playing games like Dungeon Master, Eye of the Beholder and Legend of Grimrock, then you will love this game too! Compared to others, Dungeon Hero is more on a Cartoony/Casual side.   Game is available for sale on: Steam (Windows/Mac/Linux) - http://store.steampowered.com/app/366810 iOS - https://itunes.apple.com/app/id828638910 (iOS update with the hand-designed dungeon is waiting for review and will be available within a few days) Android - https://play.google.com/store/apps/details?id=com.esenthel.dm Esenthel Store (Windows/Mac/Linux) - http://esenthel.com/?go=Dungeon+Hero+RPG   Facebook: https://www.facebook.com/pages/Dungeon-Hero-RPG/1501356550080651 Press Kit available here: http://esenthel.com/site/press/Dungeon%20Hero/   If you have any feedback please let me know as I'd love to hear from you! Hope you'll enjoy my game :)
  11. Just released an update with some awesome Sound Processing performance improvements.   Recently I've discovered that playing several sounds at the same time can cause a significant delay in the game, which led me to rewriting core part of the sound processing. You can now start several sounds at the same moment, and that will not generate any delay/slowdown in the game, as all sound commands are now recorded, and executed on a secondary sound thread. You can now play hundreds/thousands of sounds, and the engine will automatically prioritize the most important sounds, based on their volume and distance from camera, and ignore processing of sounds with low priority. Also memory usage for sounds on OpenAL targets (Mac, iOS, Linux and Web) has been reduced by nearly 2x. Enjoy!   Esenthel Engine is a high-performance cross-platform (Win Mac Linux iOS Android Web) Game Engine with attractive licensing, in development since 15 years. http://www.esenthel.com/
  12. Great News! Esenthel Engine is now officially available on Steam!   It got accepted today, and you can try it out for free from this link: http://store.steampowered.com/app/366530   Thanks to everyone who has voted and supported Esenthel during the Greenlight phase   Esenthel Engine is a next-gen game engine supporting Windows, Mac, Linux, Android, iOS and Web. It's been in development for 15 years.   For more information please visit: http://esenthel.com/   (Steam Edition is currently available only for Windows).   [attachment=27062:e.jpg] [attachment=27063:18.jpg] [attachment=27064:b.jpg] [attachment=27065:0.jpg]
  13. I'm pleased to announce that 2 days after the game release, it became #2 most popular RPG downloaded on App Store in US - thank you!   I'm even more pleased to announce latest update to the game, featuring new monsters, heroes, pets and dungeon skins, is now available on iOS and Android https://itunes.apple.com/app/id828638910 https://play.google.com/store/apps/details?id=com.esenthel.dm   [attachment=26801:monsters.jpg]   [attachment=26802:Castle.jpg]   [attachment=26803:Crypt.jpg]   [attachment=26804:Mayan.jpg]   [attachment=26805:Prison.jpg]     Don't forget this is just the beginning, there will be lot more added soon!   There are new monsters in the works, after that a Dungeon Editor will become available, and after that even more stuff!   Hope you enjoy Dungeon Hero RPG!
  14. I've just released my game!   It is available for free on: iOS, Android, Windows, Mac and Linux from this link: http://esenthel.com/?go=Dungeon+Hero+RPG   [attachment=26546:0.jpg]   Dungeon Hero RPG is a revival of the classic genre of Dungeon Crawlers. It is meant to be -the- ultimate dungeon crawler.   Featuring: • Beautiful Cartoony Graphics • Wonderful Music (23 audio tracks) • 13 Heroes to choose from (more soon) • 6 Pets • 1000+ Unique Items • 81 Unique Monsters • Secrets • Magic and Spell casting • Hand-to-hand combat (dual weapons, or shield+weapon) • Ranged combat (bows and crossbows) • Unique gameplay experience every time thanks to Random Dungeons • Free Bonus every day you play the game   Best of all, the game is free to play!   If you love games like Dungeon Master, Eye of the Beholder, Legend of Grimrock, then you will love this game too!   Get the game here: http://esenthel.com/?go=Dungeon+Hero+RPG   Please let me know what you think!   Game is powered by Esenthel Game Engine - http://www.esenthel.com/  
  15. Esenthel Game Engine is on Steam Greenlight, please upvote if you can, it will help greatly Thanks!   http://steamcommunity.com/sharedfiles/filedetails/?id=358264594   BTW. Esenthel Licences are currently on Christmas Sale Discount!   This discount expires in 3 days, on 24 Dec. Check it out here : http://www.esenthel.com/?id=store   [attachment=25152:steamworkshop_collection_358264594_collection_branding.jpg]
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