Revs

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About Revs

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  1. How hard is it to make a game if… ?

    You wish [img]http://public.gamedev.net//public/style_emoticons/default/laugh.png[/img]
  2. How hard is it to make a game if… ?

    [quote name='Chad Smith' timestamp='1355541405' post='5010829'] [quote name='Revs' timestamp='1355527670' post='5010775'] I am aware that the design is not the primary function of a game. Actually I was intending to use something like the Blender vehicle3 simulation, here's a video: [url="https://www.youtube....h?v=5agTcTn_aoI"]https://www.youtube....h?v=5agTcTn_aoI[/url] This video isn't by me but basically you get to download the exact same thing (except that the Audi hasn't got any textures on it). The car however feels to light to my liking, while it's in the air it should fall down quicker. I mean, a car is quite heavy after all. Also, I would increase the attack on the steering; it's too brutal. I guess that's the kind of things where some coding would be necessary. But it's not like I have to configure the whole thing. By the way, I never *really* learnt PHP, I only "learnt" it because I used scripts — already-made scripts. With the time I learnt how to modify them. But if you'd ask me to type a whole thing myself, I most likely wouldn't know. But I can still create you a homepage with CMS including tons of features in less than a day. I was kind of hoping it would be like that. I've also seen some tutorials on Blender on how to make a static car drivable (I mean, making it like the car in the video — with suspension, turning wheels, etc. etc.), however I never tried it personally. The video is very short (10 minutes I'd say) so again, I thought it wouldn't be that hard if you follow exact instructions. [/quote] I just wanted to say that I was not trying to say you can not do it. I am sorry if I came across that way. I just wanted to let you know that games still take a long time to create even if you used prior art. The Blender 3D Game Engine sounds great for you if you can learn it. I have seen some basic games made for it. You should try it out! I wish you the best of luck with it! [/quote] Don't worry! I'm just worried that Blender will not be enough for my projects. I mean, can it handle a really big map with lots of stuff going on? I doubt it somehow… [quote name='jdturner11' timestamp='1355545975' post='5010843'] I think starting in Unity is a bad idea, or any game engine. It seems like you want results, but that's not how it works. You HAVE to learn to program and learning from an engine isn't a good idea. You will not gain any worthwhile skills copying code and gameplay will suffer directly from this. What is stopping you from opening a book? Learning the actual fundamentals? Learning to 3D model? This is not YOUR game if you continue, it will be a collection of other's ideas and hard work you hashed together. I'm sorry if I'm being harsh, but this is gamedev.net and your current path will not make you a game developer. [/quote] What's stopping me? Well, time? I never said I want to be a game developer by the way. I don't care if it's not entirely [b]my[/b] game or not, that's absolutely not the point. You completely miss the point of a game at all, which is playing it. Having the fun to play it. That's what I want. A game like I always wanted it. None of the ones out there are what I've been looking for, so why not make your own? There's a lot of 3D models for sale out there for example, so what's wrong with using these? I'm sure the people who made them will be happy to get the money they deserved for actually making these, and you'll be happy to have a perfectly designed bridge for your highway, one that you could spend 5 years on making. Both parties have something out of it, so I see no problem here. Sure there are things in life where the goal isn't the real goal, but the voyage, the trip, the path to the goal is the goal itself (such as life, I mean are you really looking forward to dying at 87 years? Of course not, the goal of your life is every single moment you spend [b]until[/b] you die one day). But in some cases it's the opposite. What I'm looking forward to here is the result, the finished product that I can play and have fun with. Not learning how to program (which surely is something useful as well). Learning how to program is just something that is needed in order to play the finished game one day. Do you program to make a game or do you make a game to program? Probably both in your case [img]http://public.gamedev.net//public/style_emoticons/default/wink.png[/img] [quote name='J. Evola's Apprentice' timestamp='1355562014' post='5010879'] Revs: no offence taken. Game development needs *real* devotion, especially if you want to do it alone. But your attitude is just opposite. [/quote] I think you said that already [img]http://public.gamedev.net//public/style_emoticons/default/tongue.png[/img] Just to make this clear. I know a *real* game that you would sell and that will bring you millions and that will be a worldwide hit which nobody will ever forget does need of what you guys said. Sure it needs devotion, and skills, and and and… I'm aware that it's an art (like someone said) and that you guys think I look at it the wrong way. But I already have other things to which I dedicate my devotion, where I do everything myself from scratch. So there's no time left for me to spend some more devotion on another thing ;) By the way, yesterday night I downloaded something called GameSalad. It's a great little program for creating 2D games. I started playing around with it and had already created a main menu with some quick-made Photoshop artwork at the back, some background music and a "Start playing" button [img]http://public.gamedev.net//public/style_emoticons/default/tongue.png[/img] You just take the functions and drag them into the windows or apply them to links, it's really fun. They also have some templates for space invader-like games or such. This looks really fun as well so I'll try to make something with it (I have an idea already [img]http://public.gamedev.net//public/style_emoticons/default/happy.png[/img]) even if it isn't really what I wanted.
  3. How hard is it to make a game if… ?

    Thanks! Very encouraging post *thumbs up* [img]http://public.gamedev.net//public/style_emoticons/default/happy.png[/img]
  4. How hard is it to make a game if… ?

    Well yes, I kind of was aware of that ;) But hey — on our first day of architecture we designed a complete church, that was not bad! We just got a lot of instructions and that's how it went really easy then.
  5. How hard is it to make a game if… ?

    Just checked it out and it seems to be Windows only — sadly! I forgot to mention I'm on Mac actually ;) But I found it funny that you can create games for iPhone with this app, but only from a Windows system, haha. It sure does sound very simple (and fun!), now someone needs to make such a thing for 3D games [img]http://public.gamedev.net//public/style_emoticons/default/tongue.png[/img]
  6. How hard is it to make a game if… ?

    Hey, thanks for all the answers so far. [quote name='J. Evola's Apprentice' timestamp='1355509778' post='5010694'] With your knowledge and attitude, it is infinitely hard. [/quote] I see I offended a few people there [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] [img]http://public.gamedev.net//public/style_emoticons/default/tongue.png[/img] But sorry (wasn't my intention) [quote name='6677' timestamp='1355510467' post='5010698'] [quote name='Revs' timestamp='1355507996' post='5010682']web languages but they won't be of any help [/quote] HTML5 + javascript are beginning to appear here and there for game development now thanks to canvas elements. [/quote] Very interesting, thanks for sharing! [quote name='Chad Smith' timestamp='1355510533' post='5010699'] Creating games is very difficult. The art/design portion of the game is not what makes game development so hard (maybe I shouldn't say that as some art/design people might get mad at me), but what I mean to say is that just using existing 3D models will not all of a sudden create your game. You need a way for those 3D Models to interact with each other. Think about how objects in the real world interact with each other. How does it work? What to they do? A computer doesn't have any knowledge of this so we have to tell them this object does this, reacts like this. Their are Engines that would make it easier. Though it is hard. It's not a job that you can just walk into and start doing one day. You could use Unity though it'd still require some coding skills to get what you want more than likely. You could learn what the basics of what Unity wants for coding since your not interested in this as a profession you could "ignore" some aspects of the code though that'd just made it even harder because when your code does get a bug it'd be very hard to fix it because you don't know all the details of it. Their are some 2D Point and Click options though. Game Maker is one of them. EDIT: Let me say this-It's difficult even if you don't want unique looking objects. It'll still be just as hard to get where you are. I don't know of any 3D Point and Click options that just allow you create your game in 3D. Maybe someone else will. Though let me say, even creating a game like this can be difficult. [/quote] I am aware that the design is not the primary function of a game. Actually I was intending to use something like the Blender vehicle3 simulation, here's a video: [url="https://www.youtube.com/watch?v=5agTcTn_aoI"]https://www.youtube....h?v=5agTcTn_aoI[/url] This video isn't by me but basically you get to download the exact same thing (except that the Audi hasn't got any textures on it). The car however feels to light to my liking, while it's in the air it should fall down quicker. I mean, a car is quite heavy after all. Also, I would increase the attack on the steering; it's too brutal. I guess that's the kind of things where some coding would be necessary. But it's not like I have to configure the whole thing. By the way, I never *really* learnt PHP, I only "learnt" it because I used scripts — already-made scripts. With the time I learnt how to modify them. But if you'd ask me to type a whole thing myself, I most likely wouldn't know. But I can still create you a homepage with CMS including tons of features in less than a day. I was kind of hoping it would be like that. [img]http://public.gamedev.net//public/style_emoticons/default/tongue.png[/img] I've also seen some tutorials on Blender on how to make a static car drivable (I mean, making it like the car in the video — with suspension, turning wheels, etc. etc.), however I never tried it personally. The video is very short (10 minutes I'd say) so again, I thought it wouldn't be that hard if you follow exact instructions. [quote name='Cdrandin' timestamp='1355512189' post='5010705'] Creating a game doesn't need any graphics at all. It can exist with no visuals in itself and the gameplay will be exactly the same. The only problem, we LOVE to see things happen, moving, things blowing up. So to make games appealing to the public and what makes them buy it is they need something aesthetically pleasing to look at, along with good gameplay. I could make a 2D shoot using only cubes, but how is that fun to look at? The gameplay works perfectly fine, collision handle works, shooting a box out of a box would be the player. Enemies would be boxes. This IS a created game and works perfectly, assuming it does, then the game is complete without any crazy graphics. The question is, who would buy it or play it? Probably no one, so then you start putting in detailed graphics, like an actually player model (i.e human model), enemies would have some distinction so you know they are enemies, and bullets when shooting at things. Then people are more inclined to play it because the visual are better then all cube graphics. [/quote] Yeah I agree with what you're saying there. But I'd still buy that game with boxes shooting each other, that sounds quite fun actually [img]http://public.gamedev.net//public/style_emoticons/default/laugh.png[/img] Hmm maybe I should start with this? [quote name='MAD UNICORN GAMES' timestamp='1355520938' post='5010745'] My recommendation is to think it through. If you are interested in all aspects of developing a game then it may be benificial. Understand that if you really have a passion, it will require tremendous amounts of time and effort to become proficient. ANYTHING is possible and where there is a will there is a way. If you plan on learning programming, BUY BOOKS and Read them. Good luck! [/quote] Well, that's the problem, I have a lot of passions. But I'm trying to make them happen as quickly as possible, I want to try out a lot of things, and I want to create a lot of different stuff. Who wants to look back on life one day and only have achieved something in a single field? Change is what makes life exciting [img]http://public.gamedev.net//public/style_emoticons/default/tongue.png[/img] But I must agree, that you are right with what you said. That's also the reason why I'm not planning to do everything from scratch, I'm really trying to make it the simplest and easiest possible. Basically I'm just wanting a game the way I would like it to be. And compared to what's out there, what I want seems pretty simple to me. [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] (I know — it isn't) [quote name='minibutmany' timestamp='1355521824' post='5010751'] Try to make tetris or pong first, then work your way up from there. Even unity requires some scripting knowledge, and it is best to start simple whenever tackling something complex like programming. [/quote] Let's see, maybe there's some tutorials on there ;) Perhaps I could make a game for my iPhone, I definitely wouldn't mind a self-made Tetris hehe [img]http://public.gamedev.net//public/style_emoticons/default/cool.png[/img] So far, thanks again to everyone for your replies.
  7. .. I have no experience but I'm just putting already existing stuff together? I'm wanting to make my own game but I actually don't have any experience at all (this probably sounds familiar to you). However, in my case, my plan was that I'd only use stuff that already exists. Say I need a city, and some highways, and some vehicles: You can find all of it online. I'd like to start with the map, and I do have some 3D skills (studied architecture so we had to design houses and stuff). Basically I'd like to just take stuff and put it all together. I don't plan on selling this, it's just for fun. I have checked out Unity and I was hoping to put everything together in there. It's meant to be a driving game by the way. So… am I dreaming? I don't know any language (well except web languages but they won't be of any help) and I surely won't give up my social life to learn another language now. I don't want this as a job anyway and I'm not interesting in the gaming industry. This is really just for pure fun (maybe that's the problem). I was thinking maybe a team or something would be more ideal. I don't want to start this and then years later find out I'm not even near to my goal and having wasted all that time on it. Would be a shame! Tell me your thoughts people Greets [b]Edit //[/b] I know that it's hard to make a game, but let me rephrase this whole post. I know that it's difficult if you want something unique, that means if you're doing everything yourself from scratch. Say if you design the buildings and cars and streets all yourself. Nobody else will have the same house, the same bridge or whatever else in their game. Only you. But how hard is it these days to make a game with already existing stuff? Just if you'd mash up everything together? Also I forgot to mention, it's meant to be 3D. I always forget those flash games etc., but they're games too after all.
  8. [quote name='yewbie' timestamp='1350661365' post='4991806'] You might have a better response on a forum dealing specifically with that game, sorry [img]http://public.gamedev.net//public/style_emoticons/default/sad.png[/img] [/quote] Haha there is none I'm afraid I was hoping there would be some kind of easy script that would work with every game. Then not I guess! Still thank you.
  9. The game is Driver: San Francisco! Yeah I could probably find a way to set up individual settings for a monitor, just that is not going to chance the actual image, but it will just change the screen. So when I'd do a screenshot for example, it would go back to looking bad. I thought it was possible to modify settings like that (I thought it's something rather simple) and I saw all these [url="http://www.enbdev.com"]ENB series mods[/url]. I talked to the guy who makes them and he explained me how I can vary the brightness and contrast. So one of my plans was to get one of these ENB series mods, to reset it completely (so that it looks exactly like it does now) and THEN adding just brightness and a little bit of contrast. Well, like I said, that was one of my plans. But the guy who makes them doesn't even know about Mac and says they're probably not supported (the mods). I tried installing some of then and in fact it didn't work, maybe I did something wrong however (But I doubt so).
  10. Hello all! I am wondering… is there an easy and effective way to add some brightness and contrast to a video game? It's a game for mac (not by me) and I find it too dark. I find it also annoying to always increase the brightness when I play, plus when I do some screenshots I'd have to rework them in Photoshop first to make them look nice. All help is appreciated Greetings
  11. Hehe yes you're right! But I guess someone has to find them! :-) Thanks man. I won't give up!
  12. The game is Driver: San Francisco, it came out not so long ago. And I guess that's the problem... some people have been trying to mod the game already, but like you said - encrypted files and such are the problem, because there's nothing to decrypt them (yet, I hope!). The first Driver game which is now 13 years old has a much bigger modding community, which, I have the feeling, only started grewing in the past couple of years. I will see where I can get one of these Hex editors. I don't mind doing everything by hand (I used to do a lot of web developpement, always coded everything myself, never used anything like Dreamweaver or such :-)). Also, I already tried "modifiying" some files (which use, like I said before, the "whatever = number" system) but then when I restarted everything, the game kept crashing. Is there a particular reason for that? Or any way to avoid it? Cheers and thanks so far! Revs
  13. Hello guys! (yeah first post in over 4 years) Alright the thing is I'd like to mod a game. And I'm on Mac! Can some of you guys point me in the direction to go? Is there a particular software or something to have? I have found out how to open some of the files (for example using the bink player to open cutscenes) but I can't open other more interesting files like .sp files; it seems like the right applications for Mac are missing to open these. I've gone thru prettty much all the files I can see - that's the point - the ones I can see. In some files I see links like .../resources/vehicles.. but in resources, I don't find any folder called vehicles. I tried to make them appear by showing all hidden files on my Mac, but nothing. Is there another way to show hidden files/hide files? And finally, I would like to start with some simple things. I've found a file with weather settings for the game. The different weather is only available in missions or so - in the free roam mode, there is only: day and sun. I found though tricks how to change the weather. But I'm thinking of something easier, like 1 = sun, 2 = morning, 3 = fog and so on (time and weather that is). Also interesting would be to locate the player wherever I wish on the map. And similar things... Later I'm interested in doing texture modding. Copying textures from the game and putting them elsewhere. (Taking textures from car A and putting them on car B for example) So yeah. I hope you guys can help me a bit. Sorry if it sounds stupid, I'm pretty much new to all of this [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] Greetings Revs