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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About KidsLoveSatan

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  1. Hold, wait what?  Neutering/spaying isn't cruel.   It is both cruel and evil A dog is meant to behave like a dog, its an animal, and some breeds are genetically wild and aggressive. If you cannot contain their nature don't breed them, don't own them.  You are castrating a dog for being a dog Its like castrating a person for behaving like a person.   Some people even neuter animals for population control. Do we castrate humans despite that our population is beginning to threaten the earth? Stick condoms on the animals dicks if you don't want them to breed!!!  How would you feel if you imaging you are castrated? If its not good why do you pretend its alright to neuter a dog? Because dogs can't speak and protest?   Its cruel, evil and should be banned worldwide   It's neither cruel or evil, it's being responsible for your pet. You say "if you cannot contain their nature don't breed them, don't own them", well we can by neutering.
  2. Clint Mansell - The Last Man
  3. Natural selection is one of the mechanisms of evolution.
  4. Never used enable_if before but according to http://en.cppreference.com/w/cpp/types/enable_if it should be class Base {};   class A { public:     template <class T>     typename std::enable_if<std::is_base_of<Base, T>::value>::type Test1()     {}       // C++14     template <class T>     std::enable_if_t<std::is_base_of<Base, T>::value> Test2()     {} };   int main() {     A a;     a.Test1<Base>();     return 0; }
  5. Support for something like typedef, and perhaps structs.   typedef s32 int int 1 int 2 int 3 struct something { s16 u32 utf8 u8 0 } something { 0 1 "x" }    
  6. For experimental reason perhaps. Though I disagree about it being me, that would be like saying a canister of hydrogen is the very same atoms as in the sun. The difference is localization.   It might be immortal, I won't be.
  7. Another game, Call of Cthulhu: Dark Corners of the Earth, the intro shows the main character committing suicide with the actual game showing what lead up to his insanity.
  8. As others have pointed out, lambas are not an instance of std::function<>. Microsoft in this instance have done nothing wrong.
  9. [quote name='Antheus' timestamp='1315065703' post='4857182'] [quote name='valderman' timestamp='1315062514' post='4857167'] So, what exactly is a scripting languages?[/quote] Not C, C++, Java, C#. This is how they are defined. Erlang, Haskell, OCaml, [b]Lua[/b] and such do not count, since they do not exist as far as mainstream programming world is concerned. [/quote]What? Lua isn't used in the mainstream? [url="http://en.wikipedia.org/wiki/Lua_(programming_language)#Applications"]http://en.wikipedia....e)#Applications[/url] [url="http://en.wikipedia.org/wiki/Category:Lua-scripted_video_games"]http://en.wikipedia....ted_video_games[/url]
  10. [quote name='mikeman' timestamp='1311232564' post='4838335'] There is. The physical world exists and has order. Therefore someone made it. YMMV. [/quote]By this reasoning, lightning exists and will even hit things. Therefore someone threw it.
  11. [quote name='way2lazy2care' timestamp='1311080534' post='4837357'] is it cruel to send murderers and rapists to prison? What about petty thieves? Tax evaders? It's no different than any legal system in the world except it has the benefit of being omniscient and infinitely just. [/quote]Or people who collect sticks on the wrong day..
  12. [quote name='HappyCoder' timestamp='1310853117' post='4836155'] God is a perfectly righteous being. If we want to live with him we need to become like him. Unfortunately we all have our weaknesses.[/quote]Yeah, you'd think he could've done a better job. [quote]Sin makes us unclean and no unclean thing can enter into the presence of God.[/quote]This rule doesn't appear to apply to Satan.
  13. [quote name='way2lazy2care' timestamp='1310491819' post='4834398'] Revelation has nothing to do with Satan defeating or being defeated. It has to do with God separating the righteous from the rest. [/quote]I think you missed the part where he gets chained and thrown into a pit, then later being thrown into the lake of fire.
  14. It brings back some of that good ol' fashion smiting in the OT.
  15. Could you make the picture anymore blurry?