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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

teoma

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  1. Hi guys! I'm working on a 2d casual game, and I need to make an assortment of variable width raster fonts for it. Normally, I just make these by hand in inkscape and export them as a series of pngs, but these guys need the full ASCII set, plus Japanese! So, is there any standard techniques / utilities that are used for doing this automatically? I'm sure this is a very common problem, and to be honest I'm a little embarrassed for not knowing how to do this. I really appreciate any help I can get on this. thanks
  2. Hi people! I just got my website up (which is alot of work for somebody that doesn't know how to make websites) Here's the link to the homepage. The purpose of the site (for now, at least) is to announce my new game, Fork. The basic idea behind Fork is you use your mouse to make lines on the screen. You want to make as many lines as you can without running into other lines. Here's some screenies: This game is meant to be more relaxing then fun in the traditional sense. I'll be continually updating my site as work progresses. You can find additional screenshots and press information here and here.
  3. Awesome! That's just what I needed to know. It's a pitiable thing that I'm better at designing user interfaces then I am at navigating web sites. Anyway, thanks again for all the help, I really appreciate it. By the way, my game is called Atomos, and it's the best cartoon nuclear physics-based puzzle game with dynamically animated disneyesque avatars ever! (at least until the sequel comes out :)
  4. Quote:Original post by Morgan Ramsay You can definitely distribute the release yourself, but if the information in the press release isn't presented effectively or if the subject of the release isn't noteworthy, you're not guaranteed results. That's great, creative problem solving is what I do best. :) You've mostly answered my question, there's just one thing I still don't understand yet: Quote:Original post by Morgan Ramsay I believe one wire service they used was Games Press Forgive my ignorance, but what exactly does the wire service do? On the front page of the site they have the 'latest press releases'. Are these just displayed on the site, or are they automatically forwarded to subscribing media outlets? In the latter case, do the media outlets receive these as emails or some sort of rss feed? This is what I meant by 'format' in my original post.
  5. "Are you inquiring about whether you should paste the content of the release in an e-mail, or what file formats are acceptable? Or are you asking about how to write a press release?" I was talking about email, not the contents of a press release ('format' is kind of a vague word). More specifically, how do people typically receive press releases? I don't want to annoy people by sending unsolicited emails. "That'll take some effort though, as well as time and experience to get results." "I guess you could do this yourself, its a matter of how well connected you" I have no pr experience and no connections. (i don't even know how to quote posts in forums! :) I've been developing games as a hobby for the past seventeen years and I now I'm finally trying to start an independent development company. The project I'm working on is still in alpha, and I want to start marketing as soon as I can. (no marketing = no sales) I don't mind doing extra work to save money, but considering my lack of experience and connections, would it be advisable just to use a paid press release service, or should I try doing things on my own? [Edited by - teoma on February 20, 2008 8:44:29 PM]
  6. Is there a way to send out press releases without being charged? There are plenty of websites (like gamerelease.net) which charge for sending press releases to various sites/publications. Is there any way of doing this myself without having to pay for a service? Also, how are press releases formatted (electronically)? In other words, are they received as emails, or some other way? Any information on this would be helpful. Thanks in advance.