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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About TheGreyOne

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  1. While it's oh-so-tempting to get into a conversation on the relative merits of IDEs, I think I'll leave that for another place and time. ;) I have given up trying to compile the code that is available to me. Mainly as I'm worried any attempts to 'fix' the seeming problems will only land me with more problems to fix (this time of my own creation.) As such, I will patiently look forward to your next release, hopefully with at least the save and load functions (*grin*) as that seems the most useful at this point in my opinion. Anyway, I've nothing more useful to add at this stage, so i'll leave it at that! :) - Grey
  2. Grab the code? I hadn't actually thought of that! :D The only downside being that I've got absolutely no experience with either serialization of data, -or- threading. (Yes I have several multi-core PCs, thus why I mentioned threading :) ) I'll definitely take a look at the source now however, and see what I can wrangle together. And if I make something that is "good enough" i'll make a copy available for you to rip apart :) <edit> Is the zip on sourceforge the latest code? As it seems a little, broken. :| It may very well be a problem with me using VS 2k8 so i'll keep slowly fixing the errors (down to 8 from about 20) </edit> [Edited by - TheGreyOne on February 27, 2008 11:02:48 PM]
  3. Well, I left the process running overnight, 37520 generations down and I finally see PM move left! Yay! :) (best fitness of 4100) By the way, what is the chance that you'll implement some sort of saving and loading feature? So that a: it becomes possible to stop and restart(continue) the training, and b: So that when I've had PM running around for a week, there's something to show for it :D I figure some sort of serialization of the strongest NN from each species would be all that's needed. Also, any chance you would consider threading this? The ability to run multiple tests at once would greatly increase the speed of improvement I believe. By the way, I'm running PM with 4 ghosts, maximum stall of 10, and maximum score stall of 100. This greatly reduces the chance of PM stopping in corners, however there is still a tendency to run back and forward on his own track :/ Anyway, sorry if I'm being overly demanding >.< just trying to offer a few helpful suggestions. Looking forward to more! - Grey
  4. I've been playing around with this for a few hours, and it occurs to me that part of the reason that PM gets stuck, is the fact that he is allowed to turn back on his previous direction. As far as I'm aware, the actual pack man games did not allow this. And it would also solve the issue of PM going into 'loops' where he simply walks back and forward within a corner. One other thing of note, is during the entire time I have been playing with this, I have never once seen PM move towards the left side of the screen, and tends to favour moving upward. Meaning that the vast majority of attempts have ended with PM stuck in the top right hand corner. Anyway, that's just my two cents. Thanks for providing some interesting things to think on!