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andymcadam

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About andymcadam

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  1. andymcadam

    Tell me your success story.

    I've made over $20,000 in the last year from a couple of my Android games that have got popular, the key is to write lots of games and keep them simple. https://coffeeinducedgames.co.uk/2017/11/08/20000-in-10-months-from-two-small-games-how-and-what-next/
  2. Hi all, Google Play Store Link - Invaders Mars Defender I want to announce the release of my latest game, Invaders Mars Defender. A Space Invaders inspired mobile game on Android. It's written using B4A (www.b4x.com) and the libgdx graphics library. Please give it a go and leave me some feedback, especially about any bugs you may find. I'm currently working on optimization (think bitmap font maybe a memory hog) right now. I'll add more features when I can. Google Play Store Link - Invaders Mars Defender I've put more details on my website: http://www.coffeeinducedgames.co.uk
  3. I've just released my latest Android game. Invaders Mars Defender It's a fresh take on the Space Invaders theme. Except I've added boss levels and weapon upgrades. I used B4A to write it with libgdx as the graphics library. Please try it out and give me your feedback. All feedback welcome, even negative! :-) Link: https://play.google.com/store/apps/details?id=uk.co.coffeeinducedgames.marsdefender
  4. I wrote a Space invaders clone three years ago and for some unknown reason, over 200,000 people have downloaded it over thje last four months! Before that only 4000 people downloaded it in two and half years! I wrote it using B4A and the LibGDX library https://play.google.com/store/apps/details?id=uk.co.coffeeinducedgames.invaders&hl=en_GB   It's really exciting so I've already made a better quality version: https://play.google.com/store/apps/details?id=uk.co.coffeeinducedgames.invadersdeluxe&hl=en_GB   I'm planning to write a blog post soon on how I wrote it and what my plans are next (series of space shooters)
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