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Eber Kain

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  1. I had not really picked up my guitar in years until I started on this gamedev project and decided to try and record some background music for my game. I had just watched the movie Mandy and was really taken by the soundtrack. I would love to get some feedback on the direction I've been going with it. It is all a little nerve wracking because I am not sure if all the pieces are going to come together and be halfway decent.
  2. Eber Kain

    Europa Explorer

    Discord Group The Idea: Create a Non-Violent Exploration Game Inspired by Science Please join me on an experimental adventure to see if this game concept can be turned into a fun and interesting experience. My goal is to make something that is relaxing and engrossing and teaches you a little bit of real world science along the way. I hope the experience is rewarding and the music enjoyable. Personally, I just need a break from games where my only way to interact with the world is killing stuff. Currently Implemented 6 primary tools with various modes Main Camera - reveals the optical in the direction you click Hand Lens System - can reveal surface geology info Laser Spectrometer - can detect chemical makeup X-Ray Spectrometer - searches for organic materials Ground Penetrating Radar - reveals subsurface info Sample Collection Suite - can drill and collect samples 5 secondary tools Navigation Camera - reveals a short range optical radius Sonar System - can fill in minimap at a long range Temp Probe - can detect surface temperature Radiation Detector- can detect radiation sources Flare Launcher - multiple ammo types Probe Systems Ballast - tweak the probe buoyancy using a reserve air supply Variable RTG - adjust the production of heat/power Engine Turbines - control how much power is used to drive Companion Messages - the probe talks to you sometimes Passive Sensors - a display of the local water conditions The World Water Features - things like air pockets under the ocean Surface Features - plants, crystals, rocks and other strange things Subsurface Features - regions underground that have varying geology Materials - chunks of stuff you can collect to be used later Water Currents - flows of water around the map Creatures - react to the environment Obstructions - part of the game progression Home Base Science Lab - six tools to analyse collected samples Automation system - to quickly complete testing Data Archive - screen that shows test results Transmit Data - Send collected data to earth Receive Data - Get new mission directives from earth World Map Can travel between the home base and test map
  3. Eber Kain

    Europa Explorer

    Album for Europa Explorer
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