Jump to content
  • Advertisement

Eber Kain

Member
  • Content Count

    377
  • Joined

  • Last visited

Community Reputation

130 Neutral

About Eber Kain

  • Rank
    Member

Personal Information

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I had not really picked up my guitar in years until I started on this gamedev project and decided to try and record some background music for my game. I had just watched the movie Mandy and was really taken by the soundtrack. I would love to get some feedback on the direction I've been going with it. It is all a little nerve wracking because I am not sure if all the pieces are going to come together and be halfway decent.
  2. Eber Kain

    Europa Explorer

    Discord Group The Idea: Create a Non-Violent Exploration Game Inspired by Science Please join me on an experimental adventure to see if this game concept can be turned into a fun and interesting experience. My goal is to make something that is relaxing and engrossing and teaches you a little bit of real world science along the way. I hope the experience is rewarding and the music enjoyable. Personally, I just need a break from games where my only way to interact with the world is killing stuff. Currently Implemented 6 primary tools with various modes Main Camera - reveals the optical in the direction you click Hand Lens System - can reveal surface geology info Laser Spectrometer - can detect chemical makeup X-Ray Spectrometer - searches for organic materials Ground Penetrating Radar - reveals subsurface info Sample Collection Suite - can drill and collect samples 5 secondary tools Navigation Camera - reveals a short range optical radius Sonar System - can fill in minimap at a long range Temp Probe - can detect surface temperature Radiation Detector- can detect radiation sources Flare Launcher - multiple ammo types Probe Systems Ballast - tweak the probe buoyancy using a reserve air supply Variable RTG - adjust the production of heat/power Engine Turbines - control how much power is used to drive Companion Messages - the probe talks to you sometimes Passive Sensors - a display of the local water conditions The World Water Features - things like air pockets under the ocean Surface Features - plants, crystals, rocks and other strange things Subsurface Features - regions underground that have varying geology Materials - chunks of stuff you can collect to be used later Water Currents - flows of water around the map Creatures - react to the environment Obstructions - part of the game progression Home Base Science Lab - six tools to analyse collected samples Automation system - to quickly complete testing Data Archive - screen that shows test results Transmit Data - Send collected data to earth Receive Data - Get new mission directives from earth World Map Can travel between the home base and test map
  3. Eber Kain

    Europa Explorer

    Album for Europa Explorer
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!