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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About tuppe99

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  1. Thanks for the reply The first one I have covered. My noobness lies with the 2nd one. Since I have no idea how to create one, or even know what an vertex shader is, I guess I need to do some reading first. Any sources/tutorial that can help me with creating landscapes specifically?
  2. This answer to this question may be long, but I just need bullet points actually. I am an absolute noob when it comes to graphics programming, but to get started all I want to do is to create a 3D landscape that I can "fly" over. What are the steps involved in accomplishing something like that? Thanks!
  3. So, I was wonder what technology/language you people would suggest that would be easy enough for a 12 year-old to learn in order to create simple web games, like space invaders, tetris, etc? If the programming bug bites, I may move him on to XNA, but I want to keep the introduction as simple as could be. Flash? Java? Any other that I am not aware of? Thanks for your time! Tuppe
  4. My 10 year old son wants me to write a game with and since I am not very experienced in the area,I would like to have some algorithm advice if anybody can provide it ;) I have a 10 x 10 grid of cells on the screen and I would like each one of them to highlight when the mouse moves over it and of course dim again as the mouse leaves the area. Each cells is an object with member variables x,y,width and height, so I created a list of 100 cell objects, each with the appropriate values in the member variables as needed to display it 10 x 10. The question I have is: Is there an algorithm or some advice some of you gurus can provide me with to effiently determine over which cell the mouse pointer currently is? The only way I can think of doing it, is to traverse through the object list every time and work out if the mouse_x, and mouse_y falls within the boundaries of a cell, but that seems to be such an inefficient way of doing it, because it has to be done every time the mouse moves. Any ideas?