johnnyMakesGames

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About johnnyMakesGames

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  1. Without XNA.  Please no XNA.   Without C++.  Is it possible?   With C#.   I am so confused by all the things out there for Windows Game development, phone and OS.   Most things I read say to use XNA and typically they point to Windows 7 or 8, but not 8.1 or it is hacky.  XNA is not supported so I do not wish to use it.   Is .NET used to make Windows phone apps for games?  I've made small applications for the Windows phone, but not a game.   (Also hoping someone could tell me if I am still limited to c++ (no .net) for the Windows OS, PC, Xbox One(?))   Any help is appreciated.  Please.   Thank you.
  2. I know that is vague, but I saw a job that said you have to have a skillset that included knowing the way to balance games with the right math.  I'm guessing they are more puzzle games but I don't know.  Hoping for thoughts.
  3. Is the era of C# for game programming gone?  I read XNA isn't going to be supported or improved anymore.  I know that's old news, but I was curious about the future of C# and game programming?  Should I skip C# and go to Java?  Move to C++?  Thanks for opinions.
  4. I can't think of a benefit to useing Wordpress, Drupal, or other CMS, other than authentication.
  5. I was looking around and came across an RPG for Wordpress.  I thought it was interesting.  Neat project, but I was curious.  Why would someone use Wordpress for a game?  What about Drupal?  Does anyone do that (obviously text based games)?  Examples of any games online you know of?  Thanks.
  6. Do any commercial games use the free sprites?

    Thanks.  I saw some really nice free stuff out there, even isometric, which I didn't expect.
  7. Sprites from places like openart.  Does anyone use them for commercial games, like the ones on Steam?
  8. Please help me get past the tool stage

    Thanks for all the help.  I'm just going to jump into something.
  9. Please help me get past the tool stage

    I have ideas.  I know what I want to make.   I'm simply overwhelmed by how many languages, frameworks, libraries, toolkits, design patterns, game makers, platforms, etc. and so on.   When I do a business app, I know what to do.  I can pick a language and technology stack.  I can do more than one, doesn't matter to me.  But, the game design field is foreign to me, and I'm afraid that if I start wrong that I'm stuck with that "product" or whatever forever.   Example, just and example, say I chose BlitzBasic, Stencyl, or a Java library.  Am I stuck forever?  Once I get entrenched, am I done?  Language is actually the least important thing.  I can do any of those, pick them up in a day or two.  Heck, they're all the same.   But when you use someone's library or game maker (sometime their special scripting language), I'm stuck.   What do you think?  I'm tired of trying to pick out the "best."  Any of you ever switch around?   (and no, I'm not going to roll my own 3d engine with C/C++ :).)          
  10. Can Pyglet or PyOpenGL make high quality graphics games?

      I'm sorry to be dumb again, but how do you know if something is high quality for the purposes of a game?  Do you have an example?  I can see some sprites look better than others but not sure what you mean by high quality.  Was hoping for links so I could see.
  11. I didn't know.  It uses OpenGL.  Isn't that a "super" graphics engine like DirectX?
  12. Since XNA isn't being improved, what do I use?

      WPF is still alive?  I did not know that.  Also, I thought most Canvas HTML5 stuff wasn't there yet.  Again, I am wrong.  Thanks for all the information.
  13. Which IDE will make me a better programmer Visual Studio or Eclipse?

    So they are about the same level of abstraction then?  I won't be a better programmer with Eclipse (even on Windows)?
  14. I understand that these IDEs are tools.  I also understand that a programmer is much more than that IDE, has to be able to solve problems, and all that.  I'm not suggesting that an IDE will make someone better, though it might make the more productive.   But, When you get to really understanding what's going on in your application, which will be best?  I always feel like VS is insulating me way too much, but I think that is just a perception.  Eclipse "feels" more, I don't know, close to the language?   I am aware of Petzold's old 2005 article.  I don't care much for it.   If I'm not programming in C++, C, or Assembly, do Eclipse and/or Visual Studio, keep me too insulated?  Are they both about the same on this note?   By "better" I mean understand more about what's really going on under the hood.  Then again, how far can that go?  Do I have to write a compiler in C to feel like a real programmers?  Mine my own ore to build the PC?  Get silicone?
  15. HI, I read that XNA is going away or at least not being improved.  What do I use then?  I don't want to learn XNA now.  I don't want to do any mono...x... platform.     Thanks.