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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About johnnyMakesGames

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  1. Without XNA.  Please no XNA.   Without C++.  Is it possible?   With C#.   I am so confused by all the things out there for Windows Game development, phone and OS.   Most things I read say to use XNA and typically they point to Windows 7 or 8, but not 8.1 or it is hacky.  XNA is not supported so I do not wish to use it.   Is .NET used to make Windows phone apps for games?  I've made small applications for the Windows phone, but not a game.   (Also hoping someone could tell me if I am still limited to c++ (no .net) for the Windows OS, PC, Xbox One(?))   Any help is appreciated.  Please.   Thank you.
  2. I know that is vague, but I saw a job that said you have to have a skillset that included knowing the way to balance games with the right math.  I'm guessing they are more puzzle games but I don't know.  Hoping for thoughts.
  3. Is the era of C# for game programming gone?  I read XNA isn't going to be supported or improved anymore.  I know that's old news, but I was curious about the future of C# and game programming?  Should I skip C# and go to Java?  Move to C++?  Thanks for opinions.
  4. I can't think of a benefit to useing Wordpress, Drupal, or other CMS, other than authentication.
  5. I was looking around and came across an RPG for Wordpress.  I thought it was interesting.  Neat project, but I was curious.  Why would someone use Wordpress for a game?  What about Drupal?  Does anyone do that (obviously text based games)?  Examples of any games online you know of?  Thanks.
  6. Thanks.  I saw some really nice free stuff out there, even isometric, which I didn't expect.
  7. Sprites from places like openart.  Does anyone use them for commercial games, like the ones on Steam?
  8. Thanks for all the help.  I'm just going to jump into something.
  9. I have ideas.  I know what I want to make.   I'm simply overwhelmed by how many languages, frameworks, libraries, toolkits, design patterns, game makers, platforms, etc. and so on.   When I do a business app, I know what to do.  I can pick a language and technology stack.  I can do more than one, doesn't matter to me.  But, the game design field is foreign to me, and I'm afraid that if I start wrong that I'm stuck with that "product" or whatever forever.   Example, just and example, say I chose BlitzBasic, Stencyl, or a Java library.  Am I stuck forever?  Once I get entrenched, am I done?  Language is actually the least important thing.  I can do any of those, pick them up in a day or two.  Heck, they're all the same.   But when you use someone's library or game maker (sometime their special scripting language), I'm stuck.   What do you think?  I'm tired of trying to pick out the "best."  Any of you ever switch around?   (and no, I'm not going to roll my own 3d engine with C/C++ :).)          
  10.   I'm sorry to be dumb again, but how do you know if something is high quality for the purposes of a game?  Do you have an example?  I can see some sprites look better than others but not sure what you mean by high quality.  Was hoping for links so I could see.
  11. I didn't know.  It uses OpenGL.  Isn't that a "super" graphics engine like DirectX?
  12.   WPF is still alive?  I did not know that.  Also, I thought most Canvas HTML5 stuff wasn't there yet.  Again, I am wrong.  Thanks for all the information.
  13. So they are about the same level of abstraction then?  I won't be a better programmer with Eclipse (even on Windows)?
  14. I understand that these IDEs are tools.  I also understand that a programmer is much more than that IDE, has to be able to solve problems, and all that.  I'm not suggesting that an IDE will make someone better, though it might make the more productive.   But, When you get to really understanding what's going on in your application, which will be best?  I always feel like VS is insulating me way too much, but I think that is just a perception.  Eclipse "feels" more, I don't know, close to the language?   I am aware of Petzold's old 2005 article.  I don't care much for it.   If I'm not programming in C++, C, or Assembly, do Eclipse and/or Visual Studio, keep me too insulated?  Are they both about the same on this note?   By "better" I mean understand more about what's really going on under the hood.  Then again, how far can that go?  Do I have to write a compiler in C to feel like a real programmers?  Mine my own ore to build the PC?  Get silicone?
  15. HI, I read that XNA is going away or at least not being improved.  What do I use then?  I don't want to learn XNA now.  I don't want to do any mono...x... platform.     Thanks.