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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. @Ravyne Thanks I'm definitely going to implement some kind of A-B testing on this game :).   My main reason behind doing this was that I read basically everywhere that a good indie should know how to market his/her game. I decided to buy a few "traditional" marketing books and I quickly ran into the whole "Know your audience" concept. I'm still new at this, but I'm trying to experiment with what will work best for me :). Thanks again!
  2. Hey guys. I'm not sure if this might be the right place for this post, but I can't find any other place to put it . A moderator might be able to help me here.     I’m happy to be finally developing my first commercial game. I want to start with the right foot, so I decided to do a small survey to understand my players a little bit better. Here is what I came up with:   https://docs.google.com/forms/d/1sr6RbOmbTEXZ2lEZPAZxfhoO7CwdMx-mYjXvLrK9x4k/viewform   Since this is my first time doing this I wonder if there is anything you guys have to say about my survey. Also, if there is any tips on how to run a survey of this type, I would really love to hear them since  I’m trying to figure this out as I go along.   I'm not particularly asking you to answer the survey right now (you can do it if you want to of course), but mainly I would like to know if you have any ideas on how my survey could be improved and some tips about how to run it on the internet I would really appreciate that!   My main objectives with my survey are Better identify my target player as well as his/her likes and dislikes Test the appeal of my setting and general artwork style. Gather some very raw ideas about how the combat system I’m thinking will be perceived by users.   I’m thinking about asking people to fill the survey on facebook groups, reddit, and other random internet forums and communities. I might ask some pages to run the survey for me hoping I get some administrators to agree. Any suggestions comments or ideas?
  3. I would recommend [url="http://www.lostgarden.com/2009/03/dancs-miraculously-flexible-game.html"]http://www.lostgarden.com/2009/03/dancs-miraculously-flexible-game.html[/url] and from the same guy [url="http://www.lostgarden.com/2007/05/dancs-miraculously-flexible-game.html"]http://www.lostgarden.com/2007/05/dancs-miraculously-flexible-game.html[/url] (even if the url is almost the same the graphics aren't)
  4. I'm using as3 and [url="http://www.flashpunk.net"]flashpunk[/url]. I feel that flashpunk does almost all of the stuff and that I just have to focus on graphics and gameplay...well that is just how I feel but I still think that you should try again AS3 with flashpunk (maybe using [url="http://www.flashdevelop.org/"]flashdevelop[/url])
  5. I finally managed to finish my first game [img]http://public.gamedev.net//public/style_emoticons/default/happy.png[/img], it's a little flash game [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] right now I'm testing it in the "real world" before launching it O_O. please help me. You can check it here: [url="http://www.vladimirsan.com/save-a-mole-test/"]http://www.vladimirs...ve-a-mole-test/[/url] There is a small poll at the end of the test page [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] If you can fill it I'll be glad =D Thanks a lot [img]http://public.gamedev.net//public/style_emoticons/default/biggrin.png[/img]. BTW I left a screenshot attached [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
  6. Hey thanks a lot [img]http://public.gamedev.net/public/style_emoticons/default/biggrin.gif[/img][img]http://public.gamedev.net/public/style_emoticons/default/biggrin.gif[/img][img]http://public.gamedev.net/public/style_emoticons/default/biggrin.gif[/img] I really haven't thought about that [img]http://public.gamedev.net/public/style_emoticons/default/laugh.gif[/img]
  7. Hi I usually find all the answers I need using my "google fu" or searching here in the forum...now however I can't find anything related to my question. I'm making my first flash game It's a "reverse whack a mole", you control the moles and try to avoid being hit. currently I'm designing the score system. The main objective of the game is to keep as many moles "risen" and to hide the moles when the pc targets them. Right now every 0.5 seconds I just add 5*numberOfRisenMoles to the score. I was looking for some tips on how to design scoring systems...but I can't find any X_X is there any advice that you could give/forward me to in this subject? Thanks a lot in advance
  8. Let me play the devil's advocate and recommend this article: [url="http://archive.gamedev.net/reference/design/features/makegames/"]http://archive.gamedev.net/reference/design/features/makegames/[/url] Basically it says that you should start building simpler games to polish your skills and later you can build the game that you dream about That's what I'm doing right now I also want to build that kind of games If you need help...well I'm here to help
  9. I've always liked "Game Programming All in One" (second or third edition, NOT the first one). [url="http://www.amazon.com/Game-Programming-All-Jonathan-Harbour/dp/1598632892"]http://www.amazon.co...r/dp/1598632892[/url] It's a GOOD starting point . That isn't C++ but If you have OOP knowledge you can easily "class the book up"
  10. [quote name='ldmn' timestamp='1304755934' post='4807607'] Hope XNA is not much more difficult, but I heard is more effective and more cross-platform. [/quote] well...in XNA you'll be coding in C# is not difficult but the syntax and philosophy of the language are different from python's. about the cross-platform, if you are talking about xbox then that's true...but remember that with XNA you can deploy only to Xbox 360 and (limited) PC, that's not "cross-platform" in my opinion [img]http://public.gamedev.net/public/style_emoticons/default/blink.gif[/img]
  11. Add [url="http://librocket.com/"]http://librocket.com/[/url] to that list. I'm also wondering what is the best choice or the pro/cons of every library.
  12. I think that the RPG Maker series are the easiest to begin with [img]http://public.gamedev.net/public/style_emoticons/default/laugh.gif[/img]
  13. [quote name='Hodgman' timestamp='1303961612' post='4803825'] It's valid, but why not just have:[code]int numOpenSockets;[/code] [/quote] I agree with hodgman...a simple counter might do the job...also correct me if I'm wrong but the count member function of a list hast log n speed...a counter..well is just reading from a memory location...an atomic operation....
  14. I still don't know what to tell you O_O I've never used windows Vista...(from XP to 7) but...why don't you try using another IDE...MAYBE that's the problem or you discover something that you are doing wrong...try [url="http://www.codeblocks.org/"]http://www.codeblocks.org/[/url] with [url="http://lazyfoo.net/SDL_tutorials/lesson01/windows/codeblocks/index.php"]http://lazyfoo.net/S...locks/index.php[/url] Also...maybe describing a little bit more what your problem is can help us help you [img]http://public.gamedev.net/public/style_emoticons/default/tongue.gif[/img]
  15. Well...I really don't know what's going on there, make sure yo include the library as instructed here [url="http://lazyfoo.net/SDL_tutorials/lesson01/windows/index.php"]http://lazyfoo.net/SDL_tutorials/lesson01/windows/index.php[/url] and...if I remember correctly you don't actually 'install" SDL you just download a compressed file and extract it in a folder. Then you tell visual studio where to find the library Hope this helps