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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About NimbleSpeed

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  1. So, a good level editor would actully already have the physics/engine programmed into it? I know that sounds like a dumb question, but im actully trying to make the game from scratch so if there is anything i should probly have done prior to just the map editor could you mention it? also has anyone ever made an object become transparent (can still see the item but you can see threw it, like a ghost). if so, was it just a function of allegero(or whatever) or do you actully have to program that?
  2. When trying to make the editor, what should i already have done. by this i mean do i need an already functional version of the game? thanks to everyone who posted already, and those who are still going to post. everyones been a great help.
  3. ya i really looking in to making my own,thanks though. This was a good link also. http://www.gamedev.net/reference/list.asp?categoryid=44 I've seen a lot of good editor on google, and I just wondering about a couple important things.(probly should have mentioned it in the first post) I'm trying to plan ahead of time before I start actully programming. I'm not extremely new at c/c++ (and willing to use different lang) but I'm not a any good yet either. I would like to understand how to: 1.save 2.load the map into a game 3.load the actual sprites/texture...(so on) 4.making different layers 5.how if possible to applie a clock (to make the game have a day/night) 6.The differences between an rpg and a platform map editor I am searching (google and gameDev) alot and looking for tips, and explaintions. I am very stubbon however and would like to code it myself(examples are still welcomed..alot) but I never expect someone to be so kind, lol. Just trying to hone my game making skills. There is no tutorial for experince.
  4. I was just wondering what it takes to make a simple 2d map editor, for a platform and also a rpg(zelda sytled)? im using: allegro c/c++
  5. Great job, this was perfect.
  6. thanks guys just what i was hoping to hear.
  7. question -------- what projects did you(the exp game programmers) start off making. for example little databases, text game, or even more complitcated things that i have no idea about? any tips/suggestions on what i should understand/focus on before trying to tackle my first game would be awsome. thanks alot reason I'm asking ----------------- I am determined to program a game. i know what i need the only problem is i can't program.(dumb right) ok i lied i can program a little in c and i am about to try and understand c++. i didn't have a problem learning the lang. but i don't know what i should applie it to. i want to become much better i just don't have any projects that i have to tackle.
  8. i am just starting out i was wonding if i should go straight to counsel making or if i should do something else first. if i did do counsel should i start with somethning that has an emultors on the computer? tools/ help if u suggest something plz? i only want to start by making simple 2d games. where should i start, what should i master/ know for basic game making?