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About eugene2k

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  1. You can also use those things, not follow the actual OOP principles and then complain that OOP is bad ;) Or you could use the actual OOP principles but still engineer the system in a way that doesn't actually mirror its use and then complain that OOP doesn't work. I think that's what happened to the author.
  2. It's strange to see the author saying "OOP is bad and you should unlearn it" and then in the "what should you do instead" section of the article encounter words like "object" and "polymorphism".
  3. eugene2k

    What do you think of this?

    The Game is as follows: ...[/quote] This list reminds me of all those "Let's make a game that's like XXX, but better!" ideas. Nothing innovative in it, nothing that grabs your attention, a lot of wishful thinking though probably without any real thought going into those would be killer features.
  4. eugene2k

    A game design I dreamed with

    You haven't actually described the mechanics of the game. What was described is good enough as an add-on mechanic to an RPG though.
  5. eugene2k

    Design: Hellish Administrator. Feedback?

    Seems like you have the foundation right. Hopefully the idea blossoms into a tangible product I can play
  6. eugene2k

    Design: Hellish Administrator. Feedback?

    By the way, my idea for hell administration came from theme hospital and reading a long time ago about another game called afterlife - you might want to check it out.
  7. eugene2k

    Design: Hellish Administrator. Feedback?

    I actually thought over this idea and abandoned it a few days ago before I even saw this thread Anyway, if you're interested in pursuing, here's what you have to consider: theme hospital had two things going for it: that is multiple types of diseases and multiple types of treatments. Basically the game had a way to get more complicated with time: you had to research more diseases, build new facilities etc. With the Hell Management sim I personally couldn't think of a way to gradually increase the complexity of the game. You could add researching new sins or new and more effective punishments for the sins, but that doesn't actually increase complexity that much if all you need to do to make hell operate more efficiently is introduce a few new punishment rooms. So if you're interested, concentrate on making hell administration a more complex thing then what you've described.
  8. By the way, this idea recently occured to me: if you're able to package your game for digital download on the fly, you could put watermarked art in your packages, which would in turn make every copy of your game unique and make sharing it on torrent sites that much harder (because the person sharing would be easy to identify, and sue for damages).
  9. Ubisoft was way ahead of you on that one. What it got them was an increase in piracy I think: who in their right mind would want to play a game that requires an internet connection for singleplayer if they could have the same game for free and without any requirement for the internet connection?
  10. eugene2k

    Torque 3D Now Available on GitHub

    Well, considering the ide is qt-based it's probably not that hard to port it to Linux. Edit: Actually, is the ide even in the repository? I've yet to find it if it is.
  11. eugene2k

    Torque 3D Now Available on GitHub

    I guess I'm going to check it out of github later and look at it closer. X11 code is present, though I'm having trouble finding the build system. Looks like it really is just source code
  12. eugene2k

    Torque 3D Now Available on GitHub

    Ah, seems like there's no x11 code. Ok.
  13. eugene2k

    Torque 3D Now Available on GitHub

    The sources seem to at least have some code for running on Linux. Maybe it already works. Have you tried compiling it?
  14. eugene2k

    Alternative minecraft

    YOU CAN'T CHANGE STH WRITE YOUR OWN.[/quote] considering the sheer number of minecraft clones out there a better idea would be to find an open source clone and change it instead. Minetest or Blockmania for example.
  15. eugene2k

    An RPG without levels/experience

    Imagine: characters with static skills, and the challenge is how best to use the skills they have to overcome what obstacles the game throws at them.[/quote] Isn't this just like any other action/adventure or tactical (e.g. commandos) game then?
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