# Gl_Terminator

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1. ## Where I can sell my game on this site

I couldnt see any game on the marketplace
2. ## Where I can sell my game on this site

Hello Ive been to this site since 2008(6 years), I remember a place where you could sell your finished game now I can find it here. can anyone tell me where it has gone. It will also be good if anyone points me on the direction of where can I sell my game best regards
3. ## My First Collision Algorithm

Yes its correct this article needs more polishing. But there are some questions asked that are explained in the article. First I state that if a line is vertical y add a very very small number to the ecuation to make it a linear function. Second, yes the the scene is in 3D but the collisions are in 2D because the camera moves only in the XZ plane and that is why I use 2D. Finally I know this approach its like a band aid but what I want to show its that you can make your first collision algorithm just rellying in linear functions, I of course know that others approach are very complex but what I try to do its to understand that most people need and easy start, and then choose their own path. thanks a lot for the feedback
4. ## need and implementation of matrix.createFromAxisAngle

This is the last piece of my 3DS model loader. please I need it in c#.
5. ## How to multiply a .3DS local matrix with a Mesh

public static Matrix CreateTranslation(float x, float y, float z) { return new Matrix(new float[4, 4]); } public static Matrix CreateScale(float x, float y, float z) { return new Matrix(new float[4, 4]); } public static Matrix CreateFromAxisAngle(Vector3 v, float r) { return new Matrix(new float[4, 4]); } it seems that I need this functions coded. but I cant find them on the web
6. ## How to multiply a .3DS local matrix with a Mesh

Hello i change this mat = new float[4]; into this float mat[4 ,4]; and I placed 0 0 0 1 to the matrix now the objects appear but they all messed up
7. ## How to multiply a .3DS local matrix with a Mesh

I have succesfully loaded a 3DS file into my C#, but I have a problem I dont know how to interpret the Matrices that I am reading Here is the code case kMeshXFMatrix: { // Local transformation matrix int i, j; float[][] mat = new float[4][]; for (i = 0; i < 4; i++) { for (j = 0; j < 3; j++) { mat = new float[4]; mat[j] = ctx.PopFloat(); } } lmat = new Matrix(mat[0][0], mat[0][1], mat[0][2], mat[0][3], mat[1][0], mat[1][1], mat[1][2], mat[1][3], mat[2][0], mat[2][1], mat[2][2], mat[2][3], mat[3][0], mat[3][1], mat[3][2], mat[3][3]); } my question is how do I multiply this maxtrix with the mesh. I translated this matrix into a 16 float array and I place this code GL.glPushMatrix(); Gl.glMulmAtrixf(mesh.matrix); mesh.draw(); Gl.glPopMatrix(); please I need some advice

9. ## Ten Things to Achieve When Starting 3D Programming

mmm yes I should have put lighting on the article,On the other hand, to be true when I started OpenGL programming, Shaders and Post effects articles where written in a very dark C, beyond my knowledge scope. Now with XNA and other game engines you couldnt imagine how easy has become.

AWSOME

12. ## OpenGL How to get rid of sluttering issues when working with 2d in opengl

Hello, I have been working with openGL since 2008. A few years ago I had to migrate to DX but I will always have opengl in my heart . There was a thing I never acomplished when working with opengl. That thing was to make 2D sprites to move across the screen without performance issues. I have tried almost everything, GL_EXT_TEXTURE_RECTANGLE, glu MIP MAPS for NPOT textures, display lists, and anything seemed to work, attached is a sample using texture rectangle. My question is how a 2D opengl programer manages to make a fluid 2D opengl application, what are the tips, etc. I would really appreciate all the help you can give me. I have been programming in 3D for a looong time and that is the only thing I wish to know more. BTW I have a 3D dev blog wwww.vasilydev.blogspot.com, stop by and take a look.
13. ## Do you think my 3D blog sucks or rocks?

Thanks everyone for the replies, sorry cornstalks but english in not my native language(Spanish Russian and c# are)swiftcoder thanks for the positive critics, i thought people will be so interested with my examples that will force me to improve it, but that didnt happened, by the way i like your post swift The price of progress. I will try to improve it
14. ## Do you think my 3D blog sucks or rocks?

A lot of people visit my 3d blog every day , but no one leaves a comment, please i need a feedback
15. ## Fixing texture seams without GL_CLAMP_TO_EDGE extension

I had the same trouble once, I have a 3D plaza on my blog and you can see the edges on the sky box, i used to use texture coordinates to not display the edges for example use 0.03 instead of 0 and to use 0.92 instead of 1, but i remember you coul still see where joined the both textures. When i used gl_clamp_to_edge the problem was solved but i had another issue that i can remember right now, I will be watching this post to see the correct answer by the way this is the project http://vasilydev.blogspot.com/2011/08/3d-square-with-opengl-and-c.html