# Gl_Terminator

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1. ## Where I can sell my game on this site

I couldnt see any game on the marketplace
2. ## Where I can sell my game on this site

Hello Ive been to this site since 2008(6 years), I remember a place where you could sell your finished game now I can find it here. can anyone tell me where it has gone. It will also be good if anyone points me on the direction of where can I sell my game best regards
3. ## need and implementation of matrix.createFromAxisAngle

This is the last piece of my 3DS model loader. please I need it in c#.

5. ## How to multiply a .3DS local matrix with a Mesh

public static Matrix CreateTranslation(float x, float y, float z) { return new Matrix(new float[4, 4]); } public static Matrix CreateScale(float x, float y, float z) { return new Matrix(new float[4, 4]); } public static Matrix CreateFromAxisAngle(Vector3 v, float r) { return new Matrix(new float[4, 4]); } it seems that I need this functions coded. but I cant find them on the web
6. ## How to multiply a .3DS local matrix with a Mesh

Hello i change this mat[i] = new float[4]; into this float mat[4 ,4]; and I placed 0 0 0 1 to the matrix now the objects appear but they all messed up
7. ## How to multiply a .3DS local matrix with a Mesh

I have succesfully loaded a 3DS file into my C#, but I have a problem I dont know how to interpret the Matrices that I am reading Here is the code case kMeshXFMatrix: { // Local transformation matrix int i, j; float[][] mat = new float[4][]; for (i = 0; i < 4; i++) { for (j = 0; j < 3; j++) { mat[i] = new float[4]; mat[i][j] = ctx.PopFloat(); } } lmat = new Matrix(mat[0][0], mat[0][1], mat[0][2], mat[0][3], mat[1][0], mat[1][1], mat[1][2], mat[1][3], mat[2][0], mat[2][1], mat[2][2], mat[2][3], mat[3][0], mat[3][1], mat[3][2], mat[3][3]); } my question is how do I multiply this maxtrix with the mesh. I translated this matrix into a 16 float array and I place this code GL.glPushMatrix(); Gl.glMulmAtrixf(mesh.matrix); mesh.draw(); Gl.glPopMatrix(); please I need some advice

9. ## Ten Things to Achieve When Starting 3D Programming

mmm yes I should have put lighting on the article,On the other hand, to be true when I started OpenGL programming, Shaders and Post effects articles where written in a very dark C, beyond my knowledge scope. Now with XNA and other game engines you couldnt imagine how easy has become.

AWSOME