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About HAWKeyBuddy

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  1. HAWKeyBuddy

    which IDE should i use for opengl?

    I found CodeLite (http://www.codelite.org/) is in the spirit of Dev-C++, and it is actively developed. Worth a try, I liked it. Also, wxDev-C++ (http://wxdsgn.sourceforge.net/) is an updated version of Dev-C++, including nice wxWidgets WYSIWYG functionality. However, as most Open-Source Delphi projects this will not last forever (maybe unless Embarcadero is releasing a free Delphi version soon). Mostly I prefer Code::Blocks (http://www.codeblocks.org/) over Visual C++ Express for these reasons: a) Open Source b) Small download, some versions run on an USB-Stick (Availability!). c) The freedom to choose a compiler (I mostly use MinGW / GCC) d) MinGW: OpenMP support! (Not available in VC-Express!) e) MinGW: No additonal runtime (vcredistXXX) is required for the target computers. f) MinGW: Standard makefiles supported. g) MinGW: Better portability of code. If you don't care about these points, just use MSVC++.
  2. HAWKeyBuddy

    Apple wins over Samsung: thoughts?

    The patent and law system in the US already destroyed a lot of good companies, products and people - so no surpríses here. It has been a war for years but in recent years this has become an outrage, its on a peak and is getting worse and worse. There are "companies" which only do this patent sueing thingy. On my behalf, I'm extremely disappointed by Apple for taking such steps (again), as they know(!) that this is the lowest thing the can do - even if they have won. Apple hereby is dead for me, as I do not want to support such behavior. I advise you to do the same, it's realy the only right thing you can do as a customer and developer! "Yes we can!"
  3. Python can be used for games and simulations but the need for using optimization algorithms, DLL bindings (ctypes) or Cython (http://www.cython.org/) may become mandetory. Python however is a very efficient programming language. While it seems not as popular as Pygame, I can highly recommend Pyglet for rendering your game (2D or 3D).
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