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About wardekar

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  1. I have a Motorola Q and have looked into doing some gamedev for it. Well I find that GapiDraw is all funky with it, and so is DirectDraw due to no hardware acceleration. Anyway, what are my options for GameDev on the Q? Are there any websites devoted to these sorts of things? I'm sure all I need is a couple example apps and I should be good to go on my side of things, but I haven't been able to find any examples that will actually compile for me. Note that I already have VS2005 and WM5 SDK installed. ~WarDekar
  2. Better market: PSP or Windows Mobile?

    How about WM from a productivity stand point? I realize this is GD.net, but I'm not opposed to developing other software in addition to games. Is the WM market big enough to make this a viable alternative? And as far as PSP is concerned, is it even realistic to expect to take a complete demo to a publisher looking for funding to improve it into a commercial product?
  3. As a soon-to-be graduate looking to work on independent games, what's the better marketplace: PSP or Windows Mobile? I realize that PSP requires the licensing, but you can still do homebrew stuff enough to shop it to a publisher that has the license and go from there. WM though you can publish yourself. So what's the better market at this point in time, and going forward?
  4. A partner of mine and I have developed a piece of software we want to shop to a couple publishers. It is a variant of Video Poker, so we will be taking it to some of the VP manufacturers (IGT among others). It is a new game and neither of us have done anything like this before so I'm not sure what we should do. We're obviously going to be talking to a lawyer about this, but I'm hoping some people on the board might have some experiences they can share with me. Originally when it was shopped to IGT they wanted us to sign something saying we wouldn't take it anywhere else. That wasn't going to fly. They then came back and wanted us to sign a Mutual NDA, although my partner is the one that saw it so I'm not sure of the specifics of it. Anyway, the point is we have a new VP game and don't want to be screwed over by the company when we demo it to them. What steps do we need to take to cover ourselves? Thanks, ~WarDekar
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