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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. There are some things I really love about my wife and two of them popped up today. One was when I was at work and she … http://t.co/1D364s4L
  2. I see what you're saying. Although I'm not entirely sure what to modify based on your critique because these are my honest skills and my experience so unless my wording isn't punchy enough, I'm not sure what else to change. Does that make sense? Thanks for this different look. I do appreciate it.
  3. Okay. I agree. I'll fix that. Thank you. Are there any other suggestions?
  4. I have worked out the two page issue and have changed the name of my file. Take out the underscore and the "sample" and that would be the name of my file. How are the changes? Again, thank you for the help. [attachment=8492:ASheltonQAGameTester_sample.doc]
  5. Thank you both for the tips. I also cleaned up the file so that my info isn't in there. Thanks for that reminder Washu. I'll begin researching good file name concepts and condensing the information. Thank you again.
  6. Hello, I am building a resume to apply for QA game testing jobs. I have done research to see what would be good for a resume and I've read a lot of different things as to what should go into a resume--particularly one who does not have previous experience and that will be reflected in this resume. I know two of my biggest problems are that my resume is currently 2 pages and that my work experience is pretty irrelevant to game testing but I feel everything I have written is necessary. This is why I need more opinions and eyes to help me decipher these things. Thank you for the help and advice. I appreciate it. [attachment=8491:game tester resume_sample.doc]
  7. Studying With A New Direction for body modeling http://t.co/iUj8X5g0
  8. Torso Study: The Rib Cage and the Six Pack http://t.co/wT16auU3
  9. It sucks when you tweak your back right before work.
  10. I'm just taking beginning steps to model simple props. Most of these I'm not taking in poly count because it hinders my mind in actually creating the object. Right now, I'm simply trying to create objects. No maps. No material. Later, I will get to all that but right now I'm focusing on simply modeling objects. They are pretty low resolution as I'm only using enough poly's that I think I need. Of course, I may not need them all but that's why I'm learning. Over the last two weeks I've created different objects to start off simply: A plate: A serving spoon A sink plug A spatula A bottle A knife
  11. Modeling Easier Stuff–A plate http://t.co/knZdET7e
  12. My wife: "Okay. Im gonna shop in the hower."